Here’s my post for this round.
This is an Odd Numbered LD so I have a chance of finishing. It’s like the Trek curse or something.
Here’s my list of tools, for those that care about such things.
- Unity 3D. #24 was my first time trying to use Unity, and it didn’t go as smooth as expected. I’ve spent the last four months really working with it though.
- NGUI and iTween. Just for timesaving.
- Skeletor.
I don’t have a link up to this one yet, I’ll be putting it up somewhere soon tho.This is my custom skeleton/framework for Unity. Includes a few handy time saving shortcuts, but I’m still working on bits and pieces of it. This was my big goal for this round, to have this in place BEFORE it all starts. Two days left, right?NOTE: Skeletor is not really usable by anyone, nor is it particularly ground breaking or anything. It basically contains some code snippets that I’ve distilled from various tutorials and am in the process of forming into something of a 2D framework (yeah, I know, I know..) What I’ve basically got in there is a 2D sprite animator, a custom plane mesh generator, a timer, a really simple A* class and the beginings of a TileMap class. It’s all pretty Frankensteinish at this point, so I can’t recommend anyone really trying to do anything with it..
- Audacity, BFXR, Milky Tracker, various iPad apps for doing sound. Still a weak point, so we’ll leave it at that ;p
- SpriteSomething/Photoshop.
There it is. Timelapse might happen with Gawker. A chance that Spriter might make an appearance.