About CoderCameron

I am a 14 year old who has been making games for about 4 years now. Only only really started taking the hobby seriously about a year ago, and size then I have used cools such as unity and game maker. As well as programming games in C++ python and JavaScript. I have never entered a Ludum Dare, but I plan to start now as its a good excuse just to make e a game,


Ludum Dare 35

CoderCameron's Trophies

To the Young and Restless
Awarded by TheCain
on April 18, 2016

CoderCameron's Archive

Got the main mechanics working.

Posted by
Saturday, April 16th, 2016 7:51 am

The player can now change from shape to shape, lowering the vertex count. Screenshots:


Screenshot_5 Screenshot_6

More progress, but…..

Posted by
Saturday, April 16th, 2016 4:05 am

So I have the movement system down (Image below) But the main mechanic of changing shapes still has yet to be implemented. I a dreading programming collision detection for every type of shape!

Screenshot_3 Screenshot_4

Progress report

Posted by
Friday, April 15th, 2016 11:09 pm

Don’t love the theme, but oh well

Okay wow, I spent the first hour looking at a blank wall trying to come up with ideas. and still nothing. Finally I have somewhat of an idea but its not that great :( I messed around in unity for a bit, but decided to make the game in C++ instead. And here is what I have right now. (At least it is something!). I am keeping a minimalist art-style through the game (because i am bad at art)

Screenshot_1 Screenshot_2

Good luck!

Posted by
Friday, April 15th, 2016 7:40 pm

The competition is about 20 minutes away from starting, and I would just like to wish everyone the best of luck!

Making music, Yay!

Posted by
Monday, April 4th, 2016 6:26 pm

I’m Learning to make music. Finally!

For any of you who have read my ‘I am in post’, you would have seen a long list of software, but none of them related to music production. Well that’s because I have never made music, but I guess now is the time to learn! I made this simple song (below) using Soundation-studio. All music producers will cringe at that, but its easy to use and free. Also it has all the synths that I need. So for in game sound effects I will be using ‘bfxr’. Here is a sample of some music I have made:


The Rules Regarding Fonts?

Posted by
Sunday, April 3rd, 2016 6:30 pm


In a game made for the Ludum Dare Compo, what would the rules be regarding fonts? Because we must make everything in the game ourselves, so would we have to make every font in the game ourselves. Or would we need to use exclusively royalty free fonts. Or would we need to credit the author under a creative commons license?




Take for example, I had a pixel art platformer where I wanted to display the score in the top right. Because there is no pixel art style font built into windows, I would usually just download a font off Dafont, But for Ludum Dare Compo, I don’t know if I would have to make this font myself, or download a royalty free font or what?

P.S. Could you please provide a list of allowed fonts if possible.

– Coder Cameron

I’m in for Ludum Dare Compo 35!

Posted by
Tuesday, March 29th, 2016 7:23 pm

So I am going to be entering in the newest Ludum Dare Compo #35. In case you wanted to know more about me: I love making games and I am 14 as of present, my name is Cameron Bell, and my game development company (Really just a name) is ‘Obtuse Studios‘. In the two weeks leading up to the competition I have been writing my own C++ game engine for the competition. It is named OPEN PE (Open source Penguin Engine), and allows me to render 2D graphics, apply physics and stuff like that . This engine should help me get the game done quicker!

I have never done this (Entered the competition) before, but it seems that people create a post saying ‘I’m in!’, so that is what I am doing (I guess that’s how you enter, right?). Here are the programs that I am likely using, but this is subject to change:

if I am able to get the engine (OPEN PE) done in the two weeks then:

Visual Studio Desktop 2013

Xmind 7

Adobe Photoshop CC

Worst case senerio:

Unity 5

Maya 2016



I doubt the game that I make at the end of the 48 hours will be any good, But I can assure you that I will learn a lot from the experience. And hopefully I will be coming back next time :)

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