About CoderCameron

I am a 14 year old who has been making games for about 4 years now. Only only really started taking the hobby seriously about a year ago, and size then I have used cools such as unity and game maker. As well as programming games in C++ python and JavaScript. I have never entered a Ludum Dare, but I plan to start now as its a good excuse just to make e a game,


Ludum Dare 35

CoderCameron's Trophies

To the Young and Restless
Awarded by TheCain
on April 18, 2016

CoderCameron's Archive

Woah, hold your horses – insane progress

Posted by
Saturday, December 10th, 2016 1:17 pm

To answer you question, yes, this is the greatest thing I have ever created.Capture5

Making solid progress

Posted by
Saturday, December 10th, 2016 12:02 pm

Capture4Just implementing the core mechanics (rotation). So far we are making good progress.

Huge progress guys!

Posted by
Saturday, December 10th, 2016 10:10 am

Just added a new shape 😉 – I think we’re ready for publishing.Capture3

Another progress report guys :)

Posted by
Saturday, December 10th, 2016 8:37 am

Capture1Just added some features. Hope you gals like it.

Progress report

Posted by
Saturday, December 10th, 2016 12:06 am

I have seen a lot of iCapturempressive progress from everyone so far – but nothing compares to this.


Were in, again!

Posted by
Saturday, December 10th, 2016 12:01 am

This might be a little difficult considering we don’t have time to do the entire 72 hours – we have more like 24 hours, so yea.


  • Visual Studio Code
  • Git Bash
  • NASM (and gcc for compilation)
  • TSC 2.0.1
  • velvet.js  @ https://github.com/VelvetOrg/velvet.js
    • A home-made JavaScript HTML5 Canvas Game Engine
      • Being written during Ludum Dare 37
  • Coffee and a lot of  it

Team Members

  1.  Ruchir Bapat
  2. Cameron Bell

Could not be happier

Posted by
Monday, May 9th, 2016 11:52 pm

I honestly was a little depressed about the game. I thought it was terrible and the idea was unclear. Apparently that is not the case!! The results came in, and I did better than I could have ever imagined. Thank’s to everyone who rated by game, you are amazing!

Screenshot 2016-05-10 at 2.52.00 PM

Final Chance | 10 Minutes

Posted by
Monday, May 9th, 2016 7:49 pm

Only ten minutes to go until voting ends. If you would like, you can vote on my game ‘Infinite Vertices’. The game was made in about 18 hours from scratch in C++! That’s right NO UNITY, GAME MAKER or anything like that! COMPLETELY FROM SCRATCH!!!! (I know what a cool kid).  Anyway the game revolves around the mechanic that every time you jump, you loose one vertex. Moving you from one shape to another e.g. a square becomes a triangle. The game is a love story, trying to reach you  love without becoming 2 dimensional and on another plane of existence!




Good luck everybody!

Link on my profile page!

My first coffee | New game!

Posted by
Monday, May 9th, 2016 5:29 am

So there is not long left to vote for LD35 entry, (Vote for mine if you want). But I wanted to say that I just drank my first ever coffee (I didn’t finish it because it was disgusting), but maybe now I can focus on a new game to work on. Fingers crossed

How do I vote?

Posted by
Sunday, April 17th, 2016 5:02 pm

If I goto someone else’s game, I download and play it. How do I rate it? Where is the option to give a rating?

Im done, ‘Infinite Vertices’ is Released

Posted by
Sunday, April 17th, 2016 4:55 pm

Okay a few comments to preface this: This is my first Ludum Dare entry, and I did not use a pre-existing engine such as unity, So my game is quite unstable. If the game wont run for you, End me a comment and I will try fix it. But it is likely because you do not have the Microsoft visual C++ framework installed.



Download the game for windows here:




(I could not figure out how to compile it for other platforms, sorry)


What is it?

Infinite Vertices is a short story drvien, minimalist platformer. Menat only to take 2 minutes to finnish. The main interesting mechanic is the every time the player jumps, he will loose a vertex. For example if you wwere a pentogon, and you jump, you would then be a square. Though once the player becomes a triangle, he cannot jump, because if he does he ill be squished into a line



The game is a love story. The player has lost hit lover and must overcome any obstical to find her. The game leaves you doubting the whole time. Askng yourself questions like: “Is she even there?”, “Is it worth it?”.



This is the main menu (Exciting huh)



































Oh P.S. I am 14 as of making this game.

How do you submit

Posted by
Sunday, April 17th, 2016 4:58 am

Noobie question. How do you submit your game once its done. I understand that you put it on  itch.io. But do you have to create a post on the LD website or something???

I hate my game, but I cant change it now

Posted by
Sunday, April 17th, 2016 3:35 am

I genuinely dislike my game, Its too short. Its boring and its bad in almost every way. But to not submit it now feels like such a waste.

New Idea, not much time.

Posted by
Saturday, April 16th, 2016 11:11 pm

I just came up with an idea that means that I am pretty much starting from scratch (as far as code, not graphics). The previous game that I was making was just not sustainable, to for every minute of game-play it would take hours of work! Here is a screenshot from the previous game.Screenshot_10

A story line, But bugs everywhere

Posted by
Saturday, April 16th, 2016 6:41 pm

So I out in a story line(still a few animations to do, but almost done the story), Unfortunately now the game is running at an average of 20 FPS. And its only rendering a couple of cubes, soooooo yea. Screen-shots:

Screenshot_8 Screenshot_9

Some GUI progress has been made

Posted by
Saturday, April 16th, 2016 12:08 pm

Of course because I couldn’t think of the music, I just decided to make a GUI:


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