Check it out: Light and Dark
So once again I had to submit my game with a limited number of levels, no music, and no sound. On the plus side, I’m pretty happy with the graphics, even if they are relatively simplistic.
This time around I did all my coding at my treadmill desk, either walking or just standing up. I had the treadmill mostly set at an incline, since I made my desk too high to type comfortably, so I need to be higher to use it. It’s a better workout, anyway, so no loss there. Here’s my stats from the treadmill (I kept a spreadsheet):
Time: 9:15:05 hours/minutes/seconds
Distance: 16.88 miles
Calories: 3436 (almost made it to a pound of fat)
Vertical gain: 7329 feet
Not too bad I guess, but as you can see… there’s a lot of slacking off in there (only about 19.27% of the time spent programming (assuming I only programmed and didn’t surf Bandcamp, cause I totally surfed Bandcamp for new tunes)). I had my graphics station elsewhere, and I spent a lot of time there too, but that’s also my gaming laptop… which accounts for more slacking off. Still, I got up to around 1100ish lines of code (really basic code count, like “find src/ -iname ‘*.hx’ | xargs wc -l” type stuff here). That does pale in comparison to my previous LD entries (I think my first Love2d entry was around 2500, but I had to add a lot of boilerplate stuff that HaxePunk handled for me).
Though considering I’d only done a few tutorials with HaxePunk prior to this, I’m happy with my progress. That’s a good mark for HaxePunk in my book… I only really had to search for help a few times. And I didn’t really have to pull my hair out getting collision detection to work properly, so there’s that.
I did the graphics in Inkscape, and had some semi-rigging going with the little avatar, which was nice. I think the graphic style fits good, but that’s probably because I made it, so of course it looks good to me. Better than some of my other Inkscape ventures at least.
I’m also really glad I decided to just go with Flash exporting. Really easy to get that packaged up and going, and then you can just play it in the browser. Kinda sucks though cause I couldn’t get it to not fill the screen (supposed to be 640×480), but it doesn’t affect gameplay much. It would work better if I had a place to host the files, but I’m too lazy for that.
Well now, off to play some Dishonored for the rest of the night (five bucks on Steam, can’t beat that). As long as WINE cooperates, that is.