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And so it goes

Posted by
Monday, December 17th, 2012 1:08 am

We finished our game, and I can’t be more proud. I admit, it’s not the most amazing game, but darn it was fun to work on it and finish it in such a short time.

It was a fantastic experience, and I’m so happy I accomplished it. I really look forward to using this steam to work on my personal game, and to compete in future LDs.

Here’s the final game: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18425

ss6

I would also like to give a huge shout out and thanks to the people that posted their progress and awesome games. You played a vital role in motivating me to know it IS possible to pull it off, and to do it on a level I’m not even close to. I look forward to one day being on that level.

 

Cheers, and until the next LD.

You’re the boss! (Still WIP)

Posted by
Sunday, December 16th, 2012 5:41 pm

Official announcement of the game!

We’re participating in the Jam, so we still have time to finish up the game, but I wanted to lay out our idea!

The game: You’re the Boss!

The goal: Be a villainous boss. You can give work to people, and yell at them if their goofing off. The more work you keep them at, the more points you get! But be careful! If you give too much work, or yell at someone that isn’t playing around, they get angry, and you lose money! But if you don’t give them ENOUGH work, they start to compliment you, and you lose money! If you catch someone playing, they immediately go to the highest work load, and get a strike. Three strikes and they’re fired! (Constant points from a high work load)

You want to reach the amount of points to beat the level as fast as possible.

 

Implemented:

Movement

Giving work

Shouting at workers (and workers slack off once in a while)

Monitors show workload: green (really low), dark green (low), yellow (normal), orange (high), red (really high), broken computer (angry!)

Changes levels when you reach the necessary points

Health (money) goes down if you’re complimented or make a worker angry

SFX for when you get complimented, give work, or make someone angry

 

To implement:

More UI to make it clear when you’re shouting or giving work

WIN and LOSE scenario UI

Level balancing

Menus

New player textures

ss5

Throwback to Old School

Posted by
Saturday, December 15th, 2012 10:38 pm

So, this screenshot might give away the final purpose of the game, but it’s still under heavy development. I made a post ago with some of the new artwork for the floor / desks / etc, but this is what I’m rolling with now.

The good news, I keep finding myself playing my own game just cause. The bad news, there’s no way to technically “win” right now, and I forget sometimes.

 

ss4

Tentative Assets

Posted by
Saturday, December 15th, 2012 10:23 pm

My partner (and wife) just shot me some tentative textures for our game. Wanted to throw them up for you all to see the progress.

Currently I’m using some crappy textures just for testing, but now I’m even more excited to get to use the final version. We’re likely going to go with the far right option, but with the dark gray from option #1 for the second wall type.

ss3

What’s that? Something’s moving.

Posted by
Saturday, December 15th, 2012 4:27 pm

Hey all,

Finally got some SUPER basic art sprite sheet, but I was able to plug it in and after some tweaking, it works!

I’m loading the level in from an ASCII text file, and it’s all abstracted so I can create levels in < 10 seconds. Player moves in a grid (which the movement will be smoothed our later), and soon there will be some more UI.

Also, LOVING the work you guys are doing. Looks amazing.

 

ss2

And on the second day, there was code

Posted by
Saturday, December 15th, 2012 2:13 pm

Hey all,

Wanted to pitch in an update. I got tons of code written and am waiting on a spritesheet. I love blindly coding with no textures, assuming stuff works.

 

Progress has been made!

Posted by
Saturday, December 15th, 2012 12:09 am

So far so good!

For those with bad eye-sight. I have a little FPS: 0 (was 60 actually) in the top left corner.

 

Using LWJGL and Slick2d written in Java. I really look forward to seeing all the progress you all make. Also, I won’t post my workspace since it’s my dinning room table and a laptop. Super awesome.

 

ss1

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