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Done and submitted.

Posted by
Sunday, August 23rd, 2015 3:41 pm

It was super fun to be involved again! It’s always a great challenge, and exposes you to the entire process of game development.


Screen Shot 2015-08-24 at 5.30.51 am

Behind the scenes

Screen Shot 2015-08-24 at 5.31.09 am

Our brave lad begins his adventure

So tired, must keep ludum daring

Posted by
Sunday, August 23rd, 2015 9:41 am

Damn, is my shift nearly done?

Posted by
Sunday, August 23rd, 2015 5:36 am


♫ ♫  いいことあるよう ♫ ♫


Bit of a GUI going

Posted by
Saturday, August 22nd, 2015 11:23 pm

(sorry 7mb gif –^)

Click below for a smoother, smaller version on gfycat



Hit ‘A’ to hide as a potplant – yep

Posted by
Saturday, August 22nd, 2015 12:17 pm

Screen Shot 2015-08-23 at 2.16.25 am

Screen Shot 2015-08-23 at 2.15.18 am


Screen Shot 2015-08-23 at 2.17.58 am


Posted by
Saturday, August 22nd, 2015 10:29 am



 ーーーーーー> エナジードリンク <ーーーーーー

My first ludum dare in Japan :) 



(animated, just give it a tic)



Posted by
Saturday, August 22nd, 2015 2:01 am

Screen Shot 2015-08-22 at 3.59.34 pm

2 hours in, need to start code..

Posted by
Friday, August 21st, 2015 9:38 pm

Yes, perpetuating the fat security guard stereotype

Screen Shot 2015-08-22 at 11.36.23 am

This theme seems kind of fun

Posted by
Friday, August 21st, 2015 8:50 pm

Nearly one hour in, and am concentrating on some art. Meet Adam the Alien.

Screen Shot 2015-08-22 at 10.47.29 am

In, but this time it’s personal

Posted by
Thursday, August 20th, 2015 8:02 am

The last time I did a ludum dare flash was still the go to language (imo). However maybe not the case anymore. Unity tempts me, but chrome and its npapi disapproval, hmm, less tempting.

Code/framework: JS + Phaser

Music: Who am I kidding I never get around to music

SFX: bfxr

Graphics: Photoshop

Did a dry run with phaser to get comfortable with the toolset and quick setup. Ended up using a yeoman generator which is handy. See le gif (I promise the framerate is better irl):

View post on imgur.com

In I am – 4th time

Posted by
Friday, April 26th, 2013 5:10 pm

Taking part in the Comp.

Good luck to everyone!

Done and Submitted

Posted by
Sunday, April 22nd, 2012 10:00 am

It’s 3am and I have work in the morning :(

SFX and music done. All the graphics done (see some below).

Hope everyone enjoys playing it :)


Watch Out for the Army Planes – they’ll get ya!

The Jeep’s are on patrol and pack a punch with their rockets!


Submission Link:



Final post before submission

Posted by
Sunday, April 22nd, 2012 6:22 am

Ape-tastic! Close, still need to add music/sfx and a bi-plane. It’s late, and work in the morning, so music and sfx may take a hit :(


Panic! – Original idea gone, bring on the ape

Posted by
Sunday, April 22nd, 2012 1:09 am

I got sick of my original idea – just didn’t feel fun..

So you are an ape and get to smash up a tiny world, that’s what I’m talking about!


First screenshot

Posted by
Saturday, April 21st, 2012 6:21 am

Well things are going so-so. Finally added some graphics, but I have a long way to go

The concept is that you, working as a kitchen hand in a science lab have been shrunken down when playing with equipment you shouldn’t have been. The cleaners have come along and thrown you in the rubbish (not seeing you!). No you have to escape this tiny world and restore your self to your original height.

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