About Cirrial (twitter: @Cirrial)

I dabble in creative stuff (like games, as you can probably tell from me being here).

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Ludum Dare 36
 
Ludum Dare 29
 
Ludum Dare 26
 
Ludum Dare 22
 
Ludum Dare 21
 
Ludum Dare 20

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Day Two.

Posted by (twitter: @Cirrial)
Sunday, April 28th, 2013 5:11 am

Things I achieved on day one:

  • Wasting the entire day on broken pathfinding code I realised I wouldn’t really need to use

Things left to do:

  • All the rest of the game code
  • All the graphics
  • All the sound

Panic mode: yes.

Potato inclusion: unlikely. :C

…there’s always plan B if I really can’t finish what I’m working on in time.

Oh dear.

Posted by (twitter: @Cirrial)
Saturday, April 27th, 2013 7:55 am

It’s been over twelve hours and I’ve only now finally managed to get a working A* pathfinding thing in Flixel.

…I do not have high hopes.

The Plans So Far

Posted by (twitter: @Cirrial)
Saturday, April 27th, 2013 3:48 am

of which I dearly hope will change

You are some kind of bug alien queen thing. You need to make more bugs to protect you from a horde of… (rolls dice) snake aliens. Why this? Well, before I drew up any plans, I managed to make these my bonus objectives for this compo through various conversations with people (which I am sticking to with more gusto than the theme, apparently):

  • No blue colour anywhere
  • Use the colour red
  • Insert potato into game
  • Non-humanoid characters

Have some totally illegible scribbles (and angry rants) on graph paper! I’ll update everyone with more progress when it has been made.

a lot of illegible scribblingsthis is completely illegible

 

…I forgot to add potato. Well, I’m sure I’ll find a way to add potato down the line.

The Theme is Minimalism.

Posted by (twitter: @Cirrial)
Saturday, April 27th, 2013 1:12 am

Okay, I’m awake. The theme really feels like carte blanche to do whatever I feel like as long as the end result is mostly tiny boxes. Mmph. There’ve been better themes before, that’s for sure. But if that is the theme, I will at least try to aim towards it. At least this is a nice excuse to spend more time coding and less time drawing.

(minimalist potato is gonna be hard to accomplish – a brown pixel???)

I’m In!

Posted by (twitter: @Cirrial)
Thursday, April 25th, 2013 8:45 am

When I first entered Ludum Dare, it was April of 2011. 2011 was a good year for making games for me. Throwbots, Aphelion Incident and Blue Moon were my creations for 2011, and I still feel that for all their flaws they are still reasonably solid entries.

2012 was not so good. This time last year I came down ill. In August I was busy with preparations for an academic conference. In December? In December, my only excuse was absolutely hating the theme. (If “You Are Your Enemy” wins I will go mad. MAD)

Let’s hope things go better this time around!

potato

IDE: IntelliJ

Library: Flixel

Map/Level Editor: DAME

Image Editor: Photoshop/GraphicsGale/Paint Tool SAI

Sound Generator: BFXR

Music Editor: SunVox

Timelapse: Chronolapse

Streaming: Open Broadcaster Software

(disclaimer: some of these tools might not end up being used at all)

 

 

I’m out.

Posted by (twitter: @Cirrial)
Saturday, December 15th, 2012 10:17 am

Just not feeling it.

Start of Day 1

Posted by (twitter: @Cirrial)
Saturday, December 15th, 2012 2:53 am

Well, damn. No ideas for this theme.

Gonna need to take a looong walk to think of anything this time.

I’m in!

Posted by (twitter: @Cirrial)
Tuesday, December 11th, 2012 9:24 pm

Hi! I’ve entered a few Ludum Dares before (none this year due to illness and deadlines, ugh) and this time last year I made Blue Moon, one of my most well received games in general.

I’m going to use the following tools, and aiming for the compo. But it is the end of the year, when burnout is high and holidays creep ever closer, so perhaps I might go for the jam this time.

  • Flixel
  • IntelliJ IDE
  • DAME for level editing if I really, really have to
  • SAI for illustrations
  • PyxelEdit/Photoshop, the former I don’t know as well and the latter I do
  • Sunvox for music
  • BFXR for sound

That covers everything, I think! See you then!

Dropping out. :C

Posted by (twitter: @Cirrial)
Sunday, April 22nd, 2012 6:47 am

Well, it was going fine until I went down ill last night. That’s sort of happened before but it hasn’t also taken my drive and stamina away with it. That, and I wasn’t really feeling my idea at all this time. I’m not blaming the theme, just my idea was far too huge in scope and I can’t cut anything down any further without having no game left.

Next time shall be different! For August, I intend to go for the jam, if I can get a free Monday. It will let me come up with slightly more ambitious designs AND use some of my pre-existing assets and such, as well as get some help from outside.

Still, three out of four compos since I entered isn’t too bad, I guess.

Finally awake.

Posted by (twitter: @Cirrial)
Saturday, April 21st, 2012 2:50 am

About one hour and forty five minutes later than I would have liked, but, hey, what can you do? Figured getting some good sleep was better than rushing up and being bleary and empty-headed for nearly two hours anyway. So as an update, have my command and control centre. I need to go eat and think of some ideas, fast.

two monitors, a keyboard, a mouse, a fan and a desk calendar on one desk

It took longer than I will consciously remember to get these things set up properly.

Best of luck to you all, and I’m going to go attend to my food-related needs now!

I’m In!

Posted by (twitter: @Cirrial)
Thursday, April 19th, 2012 5:12 pm

Left it a little later than usual but, eh, what can you do. Hi! I’m Cirrial, more frequently known around the internets as Cirr. I’m not exactly a known name to many, but this is a special Ludum Dare to me as it is to the community in general. While for the wider community at large this marks the 10th year anniversary, this for me marks the one year anniversary since I decided “Oh, why the hell not, then” and took the plunge into this wonderful competition.

My personal challenge to myself, should you be interested, is to not make a platformer for the fourth time running. For too long it has been something of a crutch to fall back on the good old well-established grammar of the 2D platformer. I am, however, keeping my toolset as before. I will leave it to next LD to go truly out there.

Tools:

  • Framework/Libraries: Flixel on top of Flex (I know, I know, Flash, but it’s really good for rapid development like this!)
  • IDE: IntelliJ IDEA
  • Level Editor: DAME, if appropriate
  • Graphics: Any combination of Graphics Gale, Paint.NET and SAI Paint Tool, depending on requirements
  • Sounds: BFXR, because it’s SFXR but better
  • Music: SunVox, if I have the time
  • Screen capturing: Chronolapse
  • Streaming: Livestream Procaster

I believe this covers most of it. See you during the compo!

It’s done!

Posted by (twitter: @Cirrial)
Sunday, December 18th, 2011 7:07 pm

My entry, Blue Moon, is now submitted! Sorry for the lack of updates, but due to illness I’ve had to devote all my energy to getting something finished.

See it HERE!

Prototype available to play!

Posted by (twitter: @Cirrial)
Saturday, December 17th, 2011 4:40 pm

yupThus ends the first 22 hours of Ludum Dare 22 for me. It’s almost like I timed this! (no I didn’t)

zzzapUnfortunately, lacking any of the graphics, sounds, or narrative kind of reveals my game to have precious little game in it. Here’s hoping the rest adds something it’s missing right now, or I can think of a neat and quickly implemented little mechanic to spice things up a little.

You can get access to the prototype HERE!

 

Planning mostly finished!

Posted by (twitter: @Cirrial)
Saturday, December 17th, 2011 5:19 am

Unfortunately, it’s on paper and I don’t have a scanner, but…

This game is looking to perhaps be my shortest most unambitious project yet, which gives it a damn good chance of reaching polish levels far more quickly. It’s probably going to take five minutes to play, but that was true of Throwbots and it was still at least an entertaining five minutes (or so I heard, anyway).

It all dwells on being trapped in a facility and depending on a very, very finite resource with an unlimited amount of things that drain this resource.

Unfortunately, this resource is basically the player character’s lifeforce. And once it’s gone, that’s it. Game over.

It might work, it might not. Onto prototyping the mechanics!

Awake!

Posted by (twitter: @Cirrial)
Saturday, December 17th, 2011 2:20 am

Well, by some miracle I haven’t slept way past my alarm and into the early hours of the afternoon. As I feared, I am not 100% in terms of health. Fortunately, I am at least over 80% in terms of health so this thing can still happen! Just need some caffeine and I can start talking a walk to develop my ideas. I have a couple of ideas already, so we’ll see how they go!

I’m in for LD22!

Posted by (twitter: @Cirrial)
Wednesday, December 14th, 2011 8:20 am

Whoops, forgot to make this post. Seemed like I’d done it already! Oh well.

I intend to make a game using Flixel, a free opensource framework built on top of the Flex framework (so a Flash game, basically, look at all those words starting with f). My IDE of choice is IntelliJ. I will be using Photoshop for pixel art graphics because I am apparently a masochist (it’s a great program, but there’s a very small selection of decent pixel level art tools on OS X), and if I get as far as sound and music, I will be using BFXR for sounds and SunVox for music.

I’m not 100% well while typing this, due to the high concentrations of the winter lurgy, but let’s hope I don’t go down ill any further by the time the weekend gets here. I’ll be entering anyway, illness be damned!

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