About Cirrial (twitter: @Cirrial)

I dabble in creative stuff (like games, as you can probably tell from me being here).

Entries

 
Ludum Dare 36
 
Ludum Dare 29
 
Ludum Dare 26
 
Ludum Dare 22
 
Ludum Dare 21
 
Ludum Dare 20

Cirrial's Trophies

Cirrial's Archive

IT’S DONE!!

Posted by (twitter: @Cirrial)
Sunday, August 28th, 2016 3:59 pm

With four hours to spare and not amazing music to boot!

screenshot_main

Entry page!

Title Screen!

Posted by (twitter: @Cirrial)
Sunday, August 28th, 2016 1:19 pm

Wow. Running out of things to do. Some nicer GUI for the game, a credits state at the menu, and possibly music, and that’s it. Crazy!

Here’s the new title screen!

title_screeeeen

Adding graphics!

Posted by (twitter: @Cirrial)
Sunday, August 28th, 2016 11:35 am

Hi guys! Added sound and states and some more of an ending condition, and I drew a bunch of art, which I’m slowly putting into the game now. Things are on track! The art is super simple because it’s been a while and I’m rusty.

love_2016-08-28_17-34-29

Demo!

Posted by (twitter: @Cirrial)
Saturday, August 27th, 2016 3:40 pm

Seeing as I chose Love and not Phaser this makes testing out what I have so far a little harder. If anyone’s interested and this “.love” format is completely unknown to them, grab the engine from https://love2d.org/.

Try my dumb runner game here!

Particles!

Posted by (twitter: @Cirrial)
Saturday, August 27th, 2016 3:22 pm

Well, I got my particle system in, next up is fire particles.

Shown here is a grateful settlement of jumping whatevers I’ll get to draw tomorrow.

See you in the morning!

love_2016-08-27_21-20-47

Little baby steps.

Posted by (twitter: @Cirrial)
Saturday, August 27th, 2016 8:43 am

So for this Ludum Dare, I’m working on a basic runner game, what with it being a very long time since I last finished a game (and also not feeling great, blegh).

The theme is running with fire through winter to try and spread it to other places. I’m in the middle of actually adding hazards, but I love seeing how crude and rudimentary my prototypes were in retrospect, so here’s a screenshot.

love_2016-08-27_14-40-45

I’m using LOVE2d in the end after all instead of Phaser, I hope that doesn’t mess me up when it comes to submission! Aaa!

I’m in!

Posted by (twitter: @Cirrial)
Monday, August 15th, 2016 2:14 pm

Oh it’s been too long! My PhD thesis is finally out of the way and I have no more restrictions and obligations to take up the weekend! I’m currently (and have been) recovering from a stomach condition but here’s hoping that’s more cleared out of the way when the compo rolls around!

Stuff:

  • WebStorm – Code
  • Phaser – Framework
  • Bfxr – Sound
  • DAME – Map Editor (potentially, also on the lookout for newer, better tools that aren’t Tiled)
  • Sunvox – Music (if possible)

Of course, there’s a chance I’ll just ditch the Javascript and instead go for a Lua game using LÖVE, in which case I’ll be using ZeroBrane Studio as my IDE of choice.

It pretty much boils down to whether or not at the time I feel I can live with making builds for the three major OSes. It doesn’t help that there’s no real official way to get it working for Linux!

Aaaand I’m out.

Posted by (twitter: @Cirrial)
Sunday, April 19th, 2015 5:37 am

Woke up today feeling kind of ill, and with a lot of stress to worry about the next two weeks and a horribly unfun prototype the night before, I think it’s safe to say this time is not a victory.

Next August, though. Next August I will be hopefully less busy and not make the foolish mistake of upgrading to Phaser 2.3.0 from 2.2.3 and then being hopelessly lost when things go wrong. Oh well. I have no regrets, I pushed myself out of my comfort zone and forced myself to do things I would have never thought of trying before. A game based around reflecting flashlights off of mirrors proved to be less interesting in execution than in concept and at least now I know this!

I’m In!

Posted by (twitter: @Cirrial)
Wednesday, April 15th, 2015 12:24 pm

Yeah, haven’t entered in a while for one reason or another. I think I can enter this time around, though.

I’ll be using Phaser as my library of choice, with IntelliJ as my IDE. Graphics will come from some combination of Aseprite and Paint Tool Sai, likely. BFXR for sounds, and hahaha I’ve never reached music before for a compo entry ever. (SunVox if this becomes an exception, though, I suppose)

With Javascript, what could possibly go wrong except for everything ever?

I’m in!

Posted by (twitter: @Cirrial)
Tuesday, August 19th, 2014 7:08 pm

Hi, I’m in. Probably using something like Phaser.js for a change of pace. Failing that, pure Javascript with jQuery and HTML as a dumb web game. Let’s see what happens!

Submitted!

Posted by (twitter: @Cirrial)
Monday, April 28th, 2014 6:52 pm

Welp, after failing to meet the compo deadline I just baaaarely scraped by with my now jam entry.

It’s like an RTS with no control over the units, so it may not be all that fun to play. Click here to try it out!

shot3

Welp, time for the jam.

Posted by (twitter: @Cirrial)
Sunday, April 27th, 2014 10:43 am

It’s day 2 and I’m still coding, yet to code in interactivity. TIME FOR EMERGENCY JAM.

I’m back in!

Posted by (twitter: @Cirrial)
Friday, April 25th, 2014 1:50 am

After throwing a hissy fit over the theme last time I’ve decided, on retrospect, that the issue wasn’t with the theme, but with my incredibly narrow and literal-minded interpretation of the theme.

So I’m back in and I’m going to figure out something for this theme regardless of how much I’m inevitably going to hate it.

Stuff:

  • IntelliJ – Code
  • Flixel – Framework
  • Pickle – Graphics
  • AutoTileGen – Graphics
  • Bfxr – Sound
  • DAME – Map Editor
  • Sunvox – Music (ahaha unlikely)

Here’s hoping this time around goes better than last!

I’m out for good.

Posted by (twitter: @Cirrial)
Saturday, August 24th, 2013 7:43 am

After the last string of themes I detested, the latest one is a theme I absolutely despise for the same sort of reasons as “minimalism”. The theme is no longer a satisfying constraint to work with. Goodbye, Ludum Dare. It was a pleasure working with you the last few years, but my ride ends here.

Thank you to everyone who provided reviews and feedback on my entries in the past.

I’m in!

Posted by (twitter: @Cirrial)
Tuesday, August 20th, 2013 3:06 pm

Hi, I’m gonna enter the competition.

Probably going to use Flashpunk instead of Flixel for a change of pace. Better hope I have time in this week to get more Flashpunk cramming down!

IT’S COMPLETE

Posted by (twitter: @Cirrial)
Sunday, April 28th, 2013 7:29 pm

My long silence is broken! I have finished Red Swarm, my game for hypothetically the minimalist theme. Maybe. Not sure what went wrong there.

redswarmduct

(no potato D:)

 

Go play it!

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