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Ludum Dare 37
 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 26

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ChuiGum's Archive

32 Hours in!

Posted by
Sunday, April 23rd, 2017 4:52 am

4

32 hours in (joined late though)! Yellow: Slow, Green: Normal, Red: Fast. You heal faster in the red, but then the next round will come sooner. Or, you can let the next round come a little later while waiting in the yellow, but then you’ll heal at a slower pace. (The Next Round Countdown will be a little longer, I just made it fast here to get a nice .gif) c:

18 Hours!

Posted by
Saturday, April 22nd, 2017 2:37 pm

2

You get the idea. c:

“7.5 Hour” Mark

Posted by
Saturday, April 22nd, 2017 3:44 am

1_small

I said I wasn’t going to be able to do Ludum Dare, but forget that man, I’m doing it. Started about 2 hours ago. I think it’s going to be a pretty relaxing LD for me. Here’s what I got so far! c:

Ok Forget What I Said, I’m Doing Ludum Dare!

Posted by
Saturday, April 22nd, 2017 1:33 am

I have said (multiple times) that I wasn’t going to be able to do Ludum Dare this time…

BUT FORGET THAT DUDE, I’M DOING IT. I HAVE DONE 10 LDs AND I AM LOOKING FORWARD FOR MY 11TH! c:

Musician Looking to Collaborate

Posted by
Friday, April 21st, 2017 5:47 pm



Not only do I make games, but I also make music! I have been making music for 4 years now. So far, I have made over 85 songs, 16 of them being made for a game’s soundtrack coming to Steam and Xbox One, and 4 of them being with vocals. I just got into lyric-writing and will be releasing my first EP with vocals this Spring. I also have nearly 30 songs on iTunes, Google Play, Amazon, and Spotify.

Links above are 3 previews from the OST I made for a game called Mutant Chicken.

If you want to hear all 16 previews please visit this link.

I’m looking for a team/person who likes making pixel art games, because my music will fit with those kinds of games! I look forward to hearing from one of you! c:

You can contact me through email: ccolongames@gmail.com

Or you can DM me on Twitter: @ccolongames

Some Tips For You Awesome Ludum Darers

Posted by
Thursday, April 20th, 2017 10:28 pm

Before I begin, I just want to say that I LOVE Ludum Dare! I have done 10 LDs, but this time I will not be participating due to several projects I have under my belt. (Twitter: @ccolongames)

This will be my 7th time sharing these tips, but each LD I revise them and add a couple of new things to the list. These tips are just from my experience, so feel free to disagree.

Preparation

On the day of the event, (in no particular order) get lots of sleep and take a shower. I recommend showering right before the time hits because personally I don’t like wasting my time showering during a game jam. I know it sounds kind of funny, but you want as much time as possible to work on your game. Also, sleep is really important too because you’re not going to get a lot of sleep during the weekend. Personally, I like sleeping 4-5 hours on both dev days, giving me a total of 8-10 hours of sleep during the weekend.

Sleeping and Eating

Buy some snacks, like right now! Buy super unhealthy snacks, and drink some soda to stay up (also who doesn’t like soda?) Although if you can prepare healthy meals before the event, you should probably do so. I wouldn’t go cooking a full-blown meal during the jam if I were you. And you can last with a little bit of food over the weekend. Stay up as long as possible. If you have difficulty staying up, have others around to talk to, drink caffeinated beverages, and don’t get too comfortable where you’re sitting because you don’t want to fall asleep.

Making Your Game

If you don’t finish making a game, DON’T WORRY because you’re not alone!

GAMEPLAY is important! Yes, pretty Graphics are nice, good Music is even nicer, but you need Gameplay. Make a Game in 48/72 Hours. Graphics, Music, and other things definitely improve your game, but you only have 48-72 hours to create something. Shoot for the gameplay. The first thing you should do with your game is to create the core mechanics. Make all the Graphics rectangles, and forget about the Sound for now. You don’t even need to turn in your entry with fancy menus. Sure, on the last day you can change the graphics, but earlier on just focus on the Gameplay.

Now this is just my opinion, you can do whatever you want. And if you’re going to make a narrative game or a game that’s just about the visuals, then just ignore what I just said about the Gameplay being the key.

THEME is important. THEME is not important. It all depends on who you are. If you can think of an idea for a game revolving around the theme in a few hours, awesome, but if you can’t, I would just start making a game that I have been wanting to make and then incorporate the theme later; or maybe I just wouldn’t incorporate the theme at all. After the Compo/Jam is over, you receive ratings on multiple categories, and there is only one Theme Category so if you didn’t care about the theme, no big deal. (If you don’t incorporate the theme into your game, I recommend opting out of the Theme Category.)

Once again, do whatever you want; this is just my recommendation. Some people like to take their time to come up with an idea for a game, and that’s okay, I just recommend getting that out of the way fast.

Post Compo/Jam

If you haven’t completely finished your game (which is probably the case), try to finish/polish it even though your entry is already in. When you’re done with that, add the link to the Post Compo/Jam version of your game next to the 48/72 hr version so that people can play both of them. It’ll make you proud and make you feel better about yourself. And if you really like how your game is looking, continue development and try putting it on Steam Greenlight, because why not?!

RATE GAMES! Rate as many games as you possibly can, and give everyone a comment! The more games you rate, the more times your game shows up on the front page. Comments help as well because some people will look at their comments and click on your name to see your game (also it’s just a really nice thing to do). If you can rate more than about 250 games (which is pretty difficult to do), your game may show up on the Most Coolness page which would be awesome because lots of people visit that page. If you don’t rate any games then just about no one will see your game, so…

RATE GAMES!

 

What I do

I usually work on the core mechanics for the game first, and then make some music for it so it plays better. I personally think the graphics should go last.

That is just about all I have to say. And once again, these are just my recommendations, so feel free to do whatever you want!

 

Good Luck to Everyone Participating in LD 38! c:

STEREOJO’s Results

Posted by
Tuesday, January 3rd, 2017 4:33 pm

ratings

Very pleased with my Ludum Dare 37 Results. Top 100 for Innovation and Audio! Thanks for those who rated it, it means a lot! c:

new

If you haven’t checked it out yet, go check it out!

This was my 10th LD, and I maaayyy be coming back for my 11th in April!

Rate STEREOJO Before Time Runs Out!

Posted by
Monday, January 2nd, 2017 10:38 pm

new_level

Rate my LD entry, STEREOJO, before the time runs out! Also, please check out the Post-Compo version (new level as seen in gif above) and let me know what you think!

Thanks for all the love the Ludum Dare Community has been spreading! c:

Happy New Year! Please Play my Game, I’m Desperate!

Posted by
Sunday, January 1st, 2017 9:54 pm

new

I’ve been working on my LD game, STEREOJO, post compo. I made the wall jump much smoother in the Post Compo version, added some sound effects, and added some more animations (as you can see in the greenish gif above).

If you haven’t checked out my Ludum Dare entry yet, please check it out. Today is the last day!

Also STEREOJO‘s music is available for purchase on iTunes and Google Play! 😀

STEREOJO

Posted by
Saturday, December 24th, 2016 4:01 am

DON’T FORGET TO CHECK OUT MY 10TH LD, STEREOJO. IF YOU HAVEN’T CHECKED IT OUT YET, PLEASE DO! AND FOR THOSE OF YOU WHO HAVE ALREADY PLAYED IT, THANKS! c:

title

illusion

preview

Share All of Your LD Music With Us!

Posted by
Wednesday, December 14th, 2016 11:49 am

I started something new on Twitter about 5 months ago. It’s called: MusicWeeklies. We make music every week. New themes weekly. Come join us!

So far we have done 23 MWs. This week’s theme is #LDJAM which started on Friday the 9th. So share all of your Ludum Dare music with us on Twitter and we’ll post it to our SoundCloud playlist and our website! (And tag it with @MusicWeeklies and #LDJAM.)

If you know anyone that would be interested, tell them to follow @MusicWeeklies on Twitter. Be sure to check out our website for the every Friday’s theme announcement, and other information: http://musicweeklies.com/. Come and join us, and spread the word!

twtitter_header_new_glow

STEREOJO Soundtrack

Posted by
Tuesday, December 13th, 2016 7:56 pm

Check out the soundtrack for my 10th LD entry: STEREOJO. Also check out the game! c:

STEREOJO

Posted by
Monday, December 12th, 2016 8:17 pm

preview

Check out my 10th LD: STEREOJO; a puzzle/action platformer. c:

42 Hour Mark

Posted by
Sunday, December 11th, 2016 2:55 pm

41.5

Here’s the second level, introducing the wall jumping mechanic. Time’s going by so fast ahhhh. Just gotta finish the music, but I got to make a lot more levels and introduce new things along the way. Having fun though!

Here’s my 4:30 am Mark!

Posted by
Sunday, December 11th, 2016 7:46 am

34

It’s almost 5 am over here. Time to go to sleep and (hopefully) wake up in a few hours to get back to work. Gotta start designing many levels, and I also got to finish the music. Maybe I’ll add a couple of items/obstacles along the way. Oh, yeah and I gotta figure out the name for this game.

My 30 Hour Mark

Posted by
Sunday, December 11th, 2016 2:08 am

29

Making some nice progress on… this game I don’t know what to call yet. Going to make some crossbow turrets for a little more action, and some keys for a little more puzzle. Having fun, and hope you guys are too! Hope I end up with many levels. c:

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