Alright, I got this little gif of my game to share with you.
Try the game and give it your votes
So indeed this ended up a little unconventional…
Didn’t really have 48 hours to give, so I made something really small and really silly. I think it provides a good five minutes of solid fun though
But judge for yourself – here is my entry: Grow My Thing
Good luck and good night everyone!
So, I’m done! My second Ludum Dare has been a success, as I managed to complete a game again. This time I didn’t go all in on innovation, though I think at least the evolution part of my game is pretty original.
I was worried when I saw the theme, and it took me several hours to come up with an idea I could make playable in less than 48 hours. What I came up with, was the idea that your spaceship (in a shmup) would evolve depending on how you played. If you shoot a lot, your spaceship gets better at shooting. Same for movement. I would have had the shields and thrusters evolve too, but I didn’t have time for that. Still, I think the idea gets out.
I have had great fun creating my first ever shmup, and it has been a pleasure following you all on Twitter (#LD48). I can’t wait to play what everyone has created!
I’m in for my second Ludum Dare this weekend. Not sure I can reach either top 100 overall or top 50 innovation again, but I’ll try!
Audio: sfxr, Audacity
I have some base code as well. It’s a primitive platform game engine. Not sure I’ll use it though, but check it out here if you want.
Good luck to everyone!
I’ll do this fast – just a few thoughts on my first ever participation in Ludum Dare. I entered the 48 hour combo and ended up creating Sun Bringers.
Participating in Ludum Dare was a great experience. Finishing a game in a weekend is an awesome feeling, even when the game isn’t the best you have created. Sun Bringers has a pretty good basic idea I think. Creating a creature and letting him loose in a tiny platform puzzle world hoping he can solve it by himself. The execution could be much better in all areas of course, but in the end I’m satisfied with what I achieved in 48 hours.
I’m in for my first Ludum Dare this weekend. Looking forward to doing this! I guess I should list my tools and base code like everyone else:
Audio: sfxr, Diatonic Composer, Audacity
I have some base code as well. I’m not sure I’ll use it (it’s genre specific), but I’ll post it just in case. It’s a primitive platform engine. Collision and jumping – not much else. Download it here.
Good luck to everyone!