About Nebulaic Toaster (twitter: @@nebulaictoaster)

Young. Game Dev. Altgames.

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Ludum Dare 35
 
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cover

Before I start, PLAY IT HERE


 

TOOLS USED:

ENGINE: GAMEMAKER

ART: ASEPRITE/PHOTOSHOP

SOUND:  Zoom H3 and a printer

MUSIC: Korg Volca Sample, AUDACITY


 

I started this Ludum Dare late, with only 30 hours to complete a compo game I had to think quickly. Shape-shifter. Shifting shapes. I came up with the idea of a game where you work an office job coming up with shapes for clients. This seemed like a fun idea and I gauged that the most difficult part would be coming up with this:

DRAWTEST2

The drawing mechanic.

The drawing-shapes mechanic. How wrong I was, I had this done in 4 hours and of course had prematurely patted myself on the back. The tough part was coming up with a way to gamify this mechanic. I wanted the client to be able to specify the number of sides, whether you could cross lines, provide an image for you to copy,

spiderman

(like one of spider-man, CREDIT)

Unfortunately, my basic knowledge of geometry and trigonometry soon told me that the equations for working out whether 15 lines are crossing each-other were too complicated for my simple mind and computer-vision is particularly difficult to implement in gamemaker in 48-hours. So I settled for two checks, right number of sides for a shape, and distance of the first and last points to check that the shape is joined up. After a brief crisis of realisation, I had to come up with a way to make my mechanic work as a game without having the complicated checking algorithm so I introduced the manager:

spiderman

He’s a very demanding manager.

He was inspired by JJJ from the spider-man series. I was rather proud of his speaking animation with the moving cigar. He was supposed to give pithy comments on your artwork but once again, I was running out of time with that one so I decided to go a bit left-field after another existential crisis:

Enter the robot:

robotdisplay

The manager had a bit of a wild night.

So my game was so buggy it gave out random amounts of cash to you when you handed in a shape (not intentional, just the code was broken), some parts were really sloppily made (like the text and the fa machine sprite) so I decided to run with it. How do you excuse some crappy parts of a game? With a weird story-line involving a social experiment gone wrong, of course! I added in some strange replies from the manager some strange collectibles:

marx

Capitalism? More like crapitalism…

And finally a meeting with a sentient triangle who causes the manager to reveal his true form.


 

Overall, it was a bit slap-dash. I’d like to think I made a few people chuckle but I ran out of time and copped out a bit in terms of gameplay. Next time I really want to have learned Unity, I tried for this one but exams got the better of me… I’ll try to make time so that I can do the full 48 hours too, that will help.

endscreen

PLAY IT HERE


Thanks for reading my post-mortem. I had so much fin making this and I am really having a great time playing all your entries. As another personal plug, outside LD I’ve just finished a twine adventure called MINUTEMAN where you explore an abandoned nuclear bunker and discover the troubles of lax password security. It would be great if you gave it a play :)

Gracias and see you next time,

@nebulaictoaster

Soundtrack Done

Posted by (twitter: @@nebulaictoaster)
Sunday, April 17th, 2016 12:27 pm

The music is pretty nonsequitur, but then the game is too. Made this with a Korg Volca Sample in a jam session just now. Pretty fun, I’m just about done with this game.

Final screen, nearly finished

Posted by (twitter: @@nebulaictoaster)
Sunday, April 17th, 2016 11:56 am

endscreen

This game’s a quirky one.

Hit a brick wall, went a bit left-field

Posted by (twitter: @@nebulaictoaster)
Sunday, April 17th, 2016 9:19 am

robotdisplay

This robot is to excuse the fact I’m never going to finish the game I wanted to. It’s just going to be a bit weird :)

spiderman

14 hours left. I’m panicking, my code is horrible, I have no idea what is going on. I though my idea was good. Now I play it it’s a bit lacklustre. Also it doesn’t work. But I have managed to make a fun looking manager, so it’s swings and roundabouts.

Progress on my shape creation office simulator

Posted by (twitter: @@nebulaictoaster)
Saturday, April 16th, 2016 12:37 pm

DRAWTEST2

Making progress, I started 5 hours ago and I’ve got the main mechanic down. I’m working out gamemaker as I go. This is my third LD, it’s good to be back!

I’m probably in

Posted by (twitter: @@nebulaictoaster)
Friday, April 15th, 2016 10:53 am

If I can get back from school in time tomorrow, I’ll be using gamemaker studio, aseprite and a Korg Volca sample for sound. I wanted to learn Unity but its too late now.

Impassioned Fowl Gameplay Video

Posted by (twitter: @@nebulaictoaster)
Saturday, August 29th, 2015 11:58 am

If you haven’t played it yet, here is a gameplay video of Impassioned Fowl very kindly made by Freeware Games on Youtube, you can play the full game (in a browser if you so wish) here:

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=49589

Impassioned Fowl- Post Mortem

Posted by (twitter: @@nebulaictoaster)
Wednesday, August 26th, 2015 12:47 pm

titlegif

This year for ludum dare I branched into “real” games, or rather just not twine games. I stupidly looked at a predicted themes list and thought a world in the skies was going to be the theme, I had a great idea for a stealth game where you steal planets. Anyway, it was cool but that wasn’t the theme. You are the monster seemed to me at first glance a much better theme for an introspective twine story but I stuck to my guns and while listening to R Kelly I mocked up the Goose animation at 3am then slept on the idea. I had a solid idea for the game when I woke up (2 hours late) I set about getting the geese into the game. Day 1 consisted of getting the geese to honk and the sky looking cool, as well as setting up  buttons and some basic stuff. Day two, I made the start and ending screens and sorted out the code behind the game. It may not seem like much but it was surprisingly time consuming!

Issues: Stencyl was very unstable, it crashed numerous times and gave memory errors often, but luckily it saved lots so it was more of an annoyance than anything.

Stencyl had a few things like not being able to copy whole animations that led me to spending a lot of time reimporting frames etc.

What went well: I think the game works well, there are no massive bugs and I think it looks polished.

The music and sound effects which I made (especially the honking, which is very lifelike thanks to my throat)

The goose animation, it is very satisfying:

goosedisplay

And apparently the humour of the messages, I have had some good comments.

What didn’t go so well: I would have liked to add some more messages, sounds and general content but mainly I would have liked to tier the level system more and add mroe challenges, as at the minute apart from the moving buttons after level five the speed just increases incrementally.

Overall: a big success, I look forward to further comments and the final scores!

PLAY THE GAME

 

TIMELAPSES:

Finished- Day 2 Timelapse

Posted by (twitter: @@nebulaictoaster)
Sunday, August 23rd, 2015 3:25 pm

I’m done. Game is up here: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=49589

Yesterday’s timelapse, if you missed it:

Theme music done

Posted by (twitter: @@nebulaictoaster)
Sunday, August 23rd, 2015 10:32 am

Almost done!

Posted by (twitter: @@nebulaictoaster)
Sunday, August 23rd, 2015 7:01 am

I’m just tweaking and testing from now on, after overcoming a very very annoying bug I’m stoked for the rest of the jam. Oh yeah, I’ve still got to do music and sfx but well umm….

titlegif

My title screen

A timelapse of work so far

Posted by (twitter: @@nebulaictoaster)
Sunday, August 23rd, 2015 4:11 am

HONK HONK- IMPASSIONED FOWL COMING THROUGH

Posted by (twitter: @@nebulaictoaster)
Saturday, August 22nd, 2015 1:22 pm

I’m calling day 1 over, I’ve streamed all day, had fun, made game. My game *just* (famous last words) needs the gameplay fixing and refining so I think I can sleep easy tonight. ESL ONE was SO distracting today, too many frags. GOOSE

HONK

 

I’m making progress with IMPASSIONED FOWL

Posted by (twitter: @@nebulaictoaster)
Friday, August 21st, 2015 9:32 pm

I got my name from a twitter bot I made that makes random game synonyms . I have no idea what it used to be! It so far involves geese. #HONKgoosedisplay

I’m In

Posted by (twitter: @@nebulaictoaster)
Saturday, August 8th, 2015 3:10 am

I was going to use unity this time, I learned javascript and everything, but the humble game dev bundle had a license for Stencyl in it, which I have used before so I thought for the time being I might as well stick to what I know. I have a few ideas already that I hope I can fit into the theme, I’m going to focus on sound design this time. Graphics will be done in photoshop, and may be a mix of pixel art and real photos I take then edit over the dare.

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