Ludum Dare 21
About chrisc97 (twitter: @chrisc_97)
HackIt founder and editor, tech geek, gamer, Android junkie. I am fluent in English and sarcasm.
I’ve submitted my game to Ludum Dare. If you want to check it out, here’s the link. Screenshots:
Anyway, my game is submitted, but not done. I’m sure there will be code that needs fixing, which I’ll do during the last few hours. I’ll post my post-mortem after the 48 hours is done.
This is the first Ludum Dare I’ve actually completed with a game that resembles finished. Ah, that first time feeling Technically, I did attempt LD 20, but that failed miserably.
After the 48 hours is up, I’ll call my game finished. Until then, I’ve got everything covered so can spend the last 8 hours with the code. And maybe some caffeinated drinks.
I was planning to do the Jam this time round, but my team are all over the country right now on holiday
See you on the other side of the 48 hours.
This is the second Ludum Dare that I’ve attempted. I’m blogging about this one because I think I’ve got a hope in hell of finishing on time.
The obligatory desk photo:
And a screenshot of my code so far:
I’m coding in XNA. I’ll learn Flash one of these days. Or Java.
So we’re getting somewhere. See you on the other side.
So to build this game, I’m using XNA – the C# game framework by Microsoft. Yes, yes, I know, ‘learn Flash/Java/whatever else’ – and one day I will, but not yet.
Anyway, with 15 hours left, I haven’t gotten anywhere near monster encounters and map changing, because I’m still on this b*tch of a problem – collision detection using a colour key.
I’m doing a cave exploring game (no points for originality), and for some reason, even after I drew it a nice map to stick to, still won’t let you move around because it thinks you’re slamming into some kind of invisible wall. I don’t get it.
BTW, thoughts and ideas are welcome in the comments. Don’t link me to endless tutorials though – I know how to use Google.