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Throwing in the Towel

Posted by
Sunday, May 29th, 2011 1:13 pm

Sadly, I can’t finish. I was clearly overambitious, even though I thought I wasn’t being. At least I’ve got some nice code from it :)

Points For Life

Posted by
Friday, May 27th, 2011 1:40 pm

This is my first Ludum Dare, so I’m keeping the design relatively unambitious, in the vain hope I might be able to finish it to an acceptable standard.

Real-time, rogue-like, top-down shooter. The player will move around procedurally generated levels, trying to find ‘artefacts’, killing enemies and – ultimately – descending to the next level. All to earn a hi-score.

Along the way, there *may* be some ‘elite loot’, different weapons and/or terrain deformation (grid based, I’m afraid) via dynamite or drills. Depending on how productive I am.

To consider it finished, it should have:

  1. Player can shoot enemies
  2. Vaguely intelligent AI
  3. Procedurally generated levels
  4. Multiple levels
  5. Pick-ups and Hi-score


I’ll be using Python and Pygame.

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