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I’ve done it!

Posted by
Sunday, April 17th, 2016 4:07 pm


The game is “finished” enough for me to call it a day. I had a lot of fun and an equal amount of frustration with various bugs in the Godot engine. If anyone is interested I’ll consider writing a small report about my experiences of using Godot for LD35. Here is the entry page.

As ever, good luck to everyone finishing up.

Shapeshifting works!

Posted by
Saturday, April 16th, 2016 1:55 pm


Actually I would call this shapestealing. Using a magical green-glowing “thing”.

A bit of progress

Posted by
Saturday, April 16th, 2016 6:57 am

Screenshot from 2016-04-16 13:52:14

I’m about 4 hours into LD35 (European time zone) and I finally feel like having made some progress. Moving the character works, yay. Sadly Godot does not have any kind of prerendered primitives (rectangles etc.) therefore crappy pixel art will have to do it for the time being.


I’m in!

Posted by
Thursday, April 14th, 2016 11:53 am

I’ll be using the Godot game engine and gimp or Inkscape for anything gfx. Let’s do this, good luck everyone!

Game logic is almost done

Posted by
Saturday, December 12th, 2015 1:14 pm

This is my first time doing Ludum Dare and I’m having fun so far. My game still doesn’t look like much of a game as of yet, but I have almost all of the game logic finished. Tomorrow will be dedicated to graphics and animations (and maybe sound).


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