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I’m in!

Posted by
Thursday, March 30th, 2017 1:26 pm

I haven’t done Ludum Dare in over a year, but there’s no way I can miss the 15th anniversary. Here’s what I’ll be using:

Game Maker 2
Auxy/FL Studio for music
Bfxr for sound effects
GIMP for graphics

Good Luck!

I’m in!

Posted by
Friday, August 26th, 2016 10:35 am

I’m in, I’ll be using Unity, FL Studio for music, BFXR for sound effects, and Fireworks/Photoshop for graphics.

Good luck everyone!

I’m in!

Posted by
Monday, December 7th, 2015 5:15 pm

Really excited for this one, I’ll be using

-FL Studio and BFXR for the music and sfx
-Fireworks for graphics

Base code we’ll be using

Posted by
Friday, August 21st, 2015 2:23 pm

Pretty much just code for getting things on the screen, and a physics engine, so I we can just get into making the game once time starts!

Here it is!

I’m in for round 3!

Posted by
Tuesday, August 18th, 2015 7:06 pm

My third Ludum Dare, I think I’ll do the Jam with another programmer this time.

Tools of choice:

Java, libGDX, and Eclipse
FL Studio and BFXR for music and sound
Photoshop or Fireworks for the graphics
Tiled for the level editor

Good Luck!

Back for round 2

Posted by
Tuesday, November 18th, 2014 8:34 pm

Had  a blast during LD30 and I’m in for LD31

I’ll be using:

Language: Java

IDE:  Eclipse

Asset Creation: BFXR, Fireworks, Photoshop, FL Studio, and Tiled (though it depends on the theme)

Libraries: libGDX

And I might use a physics engine that I’ve been working on, but it’ll depend on what I come up with, and what the theme is.

Good Luck Everyone!

I’m going to be using some base code

Posted by
Thursday, August 21st, 2014 12:19 pm

I’m going to be using base code for the Compo so I’m sharing it.

It’s not much but it saves me like an hour or so.




It uses Java and libGDX.

I’m in

Posted by
Sunday, August 17th, 2014 11:07 pm


I’m in for the first time (in any game jam), and my first time making a game this quickly, but I’m up for a challenge!

Language: Java

IDE: Eclipse

Libraries: libGDX

Graphics: Firework

Sound: FL Studio and (maybe) Reaper

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