About Chewynouget

I primarily consider myself more of an artist, but I also have a great fondness for video game creation.
I tend to use game maker or AS3 with Flashpunk.


MiniLD 49
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25

Chewynouget's Trophies

Chewynouget's Archive

I’m in with a friend

Posted by
Friday, August 21st, 2015 7:58 pm

Me and some jerk I found on the internet are entering. He’s probably using flash. I’m gonna use whatever I can get my grubby hands on.

I think I’m in for MiniLD 61

Posted by
Sunday, July 12th, 2015 10:50 am

I’ve been in a rut creatively recently. The theme for the minild really speaks to me, because I have a major floor in game dev, which is I can never finish anything. I hope to overcome this or perhaps use this for my MiniLD Game.

Does Loom SDK charge after usage?

Posted by
Saturday, August 23rd, 2014 2:54 pm

Hi, I’m wondering, when my Loom SDK turbo subscription runs out (the one provided by the wonderful ludum folks) will I be charged to continue the subscription?


Posted by
Saturday, August 23rd, 2014 8:39 am

I’m livestreaming go ahead looook http://www.twitch.tv/chewynouget/

I’m in!

Posted by
Friday, August 22nd, 2014 9:01 am

I’m glad to see Ludum Dare coming round again, and I’m very excited to compete this time!
I’m honestly not too sure what tools I will be using, as I’ve only been toying with different softwares for the past while. I will most likely use some flavour of Flash, possibly Unity or more likely Game Maker.

Also I found this the other day. As a profound coke lover, and like many people ludum daring I will be needing some caffeine during to compo, and I thought this was interesting. It’s Caffeine-free Coke!2014-08-22 16.58.38

Some work done!

Posted by
Saturday, April 26th, 2014 3:13 pm

Hooray for productivity!


This seems like it’s coming along great! I have no idea where I’m going with this right now, but hopefully something will crop up.

I guess I’m in!

Posted by
Friday, April 25th, 2014 2:17 pm

If I managed to participate here’s my tools :

Language : As3 / C#
Engine : Flashpunk / A little library I wrote myself*.
Art : Flash or Aseprite
Sound : Sfxr
Music : Fruity Loops or Bosca Ceoil

*I plan on livestreaming on twitch this Saturday to reveal the library. It’s all pretty funky.

Hope everyone has a great time participating!

About signing up for Loom SDK

Posted by
Friday, April 25th, 2014 7:37 am

So.. do I just send an email to ben@theengine.co saying I’ve signed up for Loom and requesting turbo on the behalf of the ludum dare?

Snapshot 2 — Gameplay!

Posted by
Thursday, February 20th, 2014 9:05 pm


Finally got some gameplay going!
To put in perspective, this took me the entire steam train “skyrim” series to complete.

Snapshot 1 – Great Progress!

Posted by
Thursday, February 20th, 2014 6:46 pm


So I’ve spent the first 2 hours coding the first screen to my game. In that time, I decided what my game was gonna be like. I will not reveal what the gameplay is like yet, but to hint, it’s rather similar to Wasteland Kings, which is now known as Nuclear Throne!

MiniLD 49 — I’m in!

Posted by
Thursday, February 20th, 2014 4:30 pm

Half an hour till compo with absolutely no ideas what so ever!

Language >> AS3
Engine >> Flashpunk
Art >> ASEprite / Paint.Net
Music >> PXtone
Levels >> Ogmo Editor

Good luck and I hope to have fun!

I’m in!

Posted by
Friday, January 10th, 2014 10:01 am

I’m in for MiniLD 28!

My tool set will be:

Language : As3 / C#
Engine : Flashpunk or XNA / MonoGame
Art : Flash or ASEprite
Music : PXtone
Level Editor : Ogmo Editor

I’ve been dabbling in a lot of XNA recently, but I don’t think I’m ready to use it for this compo. I may create a post compo version in XNA though. I actually started a flash game today, but held it for MiniLD — There was no way to import “Conspiracy” into it.
Have fun!

Oh hey look ludum dare

Posted by
Thursday, December 12th, 2013 2:18 pm

Neat. Another Ludum Dare. I haven’t been programming in a long time, but I’m still ready for Ludum Dare!

Software: Flashdevelop, Aseprite and Pxtone.

The Space Loop — A late Postmortem.

Posted by
Wednesday, September 4th, 2013 1:49 am

I have some time on my hands, so I thought I might write a little postmortem.

Overall — I’m quite proud. I feel the game meets the idea of what the game should be like (the controls are a bit slippery, though. This seems to happen with all my platformers).

Art — The art, for me personally, is a bit of a flaw in the game. I didn’t change it from the tester images I gave it for some reason; It escapes me at this time.

Sound A bit bleh.

Music I’m really proud of the music. I composed it all myself in pxTone. The melody isn’t the best, and I understand that that’s kind of a crutch, but overall I’m happy with it.

Story It was kinda tacked on. I like it but I have to accept that it was tacked on and not very explained.

Engine and Coding Flashpunk worked brilliantly. I originally wanted to write the game in plain AS3, but I figured a pre-built engine would help.

Community Goddammit I love the feedback. I thank anyone who played it, and those who commented. Thanks so much.

Thanks for reading, everyone!

Am I the only person?

Posted by
Sunday, August 25th, 2013 7:39 am

The timer in my game was implemented towards the end, but I’m worried that It might not count up in actual seconds, but some weird variation of a second.
Could anyone help?

Engine Written!

Posted by
Saturday, August 24th, 2013 9:14 am

After about an hour’s work I finished my little engine. Now I can easily feed ogmo levels into flash.
Day 1:
Simple Graphics
Engine finish
Get basics done
Day 2:
Advance Graphics

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