Hi, I’m wondering, when my Loom SDK turbo subscription runs out (the one provided by the wonderful ludum folks) will I be charged to continue the subscription?
I primarily consider myself more of an artist, but I also have a great fondness for video game creation.
I tend to use game maker or AS3 with Flashpunk.
I’m livestreaming go ahead looook http://www.twitch.tv/chewynouget/
I’m glad to see Ludum Dare coming round again, and I’m very excited to compete this time!
I’m honestly not too sure what tools I will be using, as I’ve only been toying with different softwares for the past while. I will most likely use some flavour of Flash, possibly Unity or more likely Game Maker.
Also I found this the other day. As a profound coke lover, and like many people ludum daring I will be needing some caffeine during to compo, and I thought this was interesting. It’s Caffeine-free Coke!
If I managed to participate here’s my tools :
Language : As3 / C#
Engine : Flashpunk / A little library I wrote myself*.
Art : Flash or Aseprite
Sound : Sfxr
Music : Fruity Loops or Bosca Ceoil
*I plan on livestreaming on twitch this Saturday to reveal the library. It’s all pretty funky.
Hope everyone has a great time participating!
So.. do I just send an email to [email protected] saying I’ve signed up for Loom and requesting turbo on the behalf of the ludum dare?
Half an hour till compo with absolutely no ideas what so ever!
Language >> AS3
Engine >> Flashpunk
Art >> ASEprite / Paint.Net
Music >> PXtone
Levels >> Ogmo Editor
Good luck and I hope to have fun!
I’m in for MiniLD 28!
My tool set will be:
Language : As3 / C#
Engine : Flashpunk or XNA / MonoGame
Art : Flash or ASEprite
Music : PXtone
Level Editor : Ogmo Editor
I’ve been dabbling in a lot of XNA recently, but I don’t think I’m ready to use it for this compo. I may create a post compo version in XNA though. I actually started a flash game today, but held it for MiniLD — There was no way to import “Conspiracy” into it.
Neat. Another Ludum Dare. I haven’t been programming in a long time, but I’m still ready for Ludum Dare!
Software: Flashdevelop, Aseprite and Pxtone.
I have some time on my hands, so I thought I might write a little postmortem.
Overall — I’m quite proud. I feel the game meets the idea of what the game should be like (the controls are a bit slippery, though. This seems to happen with all my platformers).
Art — The art, for me personally, is a bit of a flaw in the game. I didn’t change it from the tester images I gave it for some reason; It escapes me at this time.
Sound A bit bleh.
Music I’m really proud of the music. I composed it all myself in pxTone. The melody isn’t the best, and I understand that that’s kind of a crutch, but overall I’m happy with it.
Story It was kinda tacked on. I like it but I have to accept that it was tacked on and not very explained.
Engine and Coding Flashpunk worked brilliantly. I originally wanted to write the game in plain AS3, but I figured a pre-built engine would help.
Community Goddammit I love the feedback. I thank anyone who played it, and those who commented. Thanks so much.
Thanks for reading, everyone!
The timer in my game was implemented towards the end, but I’m worried that It might not count up in actual seconds, but some weird variation of a second.
Could anyone help?
After about an hour’s work I finished my little engine. Now I can easily feed ogmo levels into flash.
Get basics done
Framework: If I choose to use one, Flashpunk
IDE: Flashdevelop / Flash CS3
Art: Paint.NET or Flash
Music: Fruity loops or pxTone
Thanks for reading and good luck!
I’ve participated in 2 previous ludum dares, and I realize that those games kinda suck.
Like, really kinda suck.
This LD I’m hoping to be able to make something that’s complete, looks good, has sound and is fun to play.
I have no idea what toolset I’m gonna use, to be honest. Previously I’ve used Flashpunk & Game Maker, but I’m having tilemap issues* and Game Maker isn’t optimal for me at the moment.
(The following part I digress into my recent tool experiences, feel free to not read on)
I’ve also had my eye on C++, but I can’t seem to configure it or any of it’s libraries(SDL,SFML) to work**.
I’ve been mucking around in unity, but It just doesn’t…gel with me. I think it’s because the language(“Unity Script” I think it’s called?) seems really inconsistent.
Coming from a Animation background (Flash, that is) the first language I tried after game maker was AS3, and I feel I haven’t toyed with it enough to really go in to detail; It’s going fairly well.
And finally is Love2D. The syntax was very foreign to me, considering that at the time I had never heard of Lua. Love2D is nice, but it has no dedicated (Is that the right phrase?) IDE so that really puts me off.
Thanks for listening and I’d love some feedback.
*The tilemap is all scattered and doesn’t comply with the actual tilemap in the OGMO editor. Feedback is welcome
**Could someone help with this please?