Hi, I’m wondering, when my Loom SDK turbo subscription runs out (the one provided by the wonderful ludum folks) will I be charged to continue the subscription?
I primarily consider myself more of an artist, but I also have a great fondness for video game creation.
I tend to use game maker or AS3 with Flashpunk.
I’m livestreaming go ahead looook http://www.twitch.tv/chewynouget/
I’m glad to see Ludum Dare coming round again, and I’m very excited to compete this time!
I’m honestly not too sure what tools I will be using, as I’ve only been toying with different softwares for the past while. I will most likely use some flavour of Flash, possibly Unity or more likely Game Maker.
Also I found this the other day. As a profound coke lover, and like many people ludum daring I will be needing some caffeine during to compo, and I thought this was interesting. It’s Caffeine-free Coke!
If I managed to participate here’s my tools :
Language : As3 / C#
Engine : Flashpunk / A little library I wrote myself*.
Art : Flash or Aseprite
Sound : Sfxr
Music : Fruity Loops or Bosca Ceoil
*I plan on livestreaming on twitch this Saturday to reveal the library. It’s all pretty funky.
Hope everyone has a great time participating!
So.. do I just send an email to [email protected] saying I’ve signed up for Loom and requesting turbo on the behalf of the ludum dare?
Half an hour till compo with absolutely no ideas what so ever!
Language >> AS3
Engine >> Flashpunk
Art >> ASEprite / Paint.Net
Music >> PXtone
Levels >> Ogmo Editor
Good luck and I hope to have fun!
I’m in for MiniLD 28!
My tool set will be:
Language : As3 / C#
Engine : Flashpunk or XNA / MonoGame
Art : Flash or ASEprite
Music : PXtone
Level Editor : Ogmo Editor
I’ve been dabbling in a lot of XNA recently, but I don’t think I’m ready to use it for this compo. I may create a post compo version in XNA though. I actually started a flash game today, but held it for MiniLD — There was no way to import “Conspiracy” into it.
Neat. Another Ludum Dare. I haven’t been programming in a long time, but I’m still ready for Ludum Dare!
Software: Flashdevelop, Aseprite and Pxtone.
I have some time on my hands, so I thought I might write a little postmortem.
Overall — I’m quite proud. I feel the game meets the idea of what the game should be like (the controls are a bit slippery, though. This seems to happen with all my platformers).
Art — The art, for me personally, is a bit of a flaw in the game. I didn’t change it from the tester images I gave it for some reason; It escapes me at this time.
Sound A bit bleh.
Music I’m really proud of the music. I composed it all myself in pxTone. The melody isn’t the best, and I understand that that’s kind of a crutch, but overall I’m happy with it.
Story It was kinda tacked on. I like it but I have to accept that it was tacked on and not very explained.
Engine and Coding Flashpunk worked brilliantly. I originally wanted to write the game in plain AS3, but I figured a pre-built engine would help.
Community Goddammit I love the feedback. I thank anyone who played it, and those who commented. Thanks so much.
Thanks for reading, everyone!