About Chaserbrown (twitter: @chaseplays_)

Hi. I'm Chase. I play things.

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Ludum Dare 36
 
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I’m In! (Part 2)

Posted by (twitter: @chaseplays_)
Thursday, April 20th, 2017 11:27 pm

I’m still in! That hasn’t changed, but I thought I should post my tools… for some reason.
Self-Made Engine (Based on Tutorials by TheCherno): https://drive.google.com/open?id=0BywBvsZC4fsKaWxzSmNDbDZtdzA
Programming: Java, Eclipse
Music: FL Studio 12, Audacity
Art: Photoshop, Possible Aseprite
And that’s all. I’m excited.

I’m in!

Posted by (twitter: @chaseplays_)
Friday, April 14th, 2017 8:37 pm

Aren’t you excited that I’m participating in Ludum Dare 38? After all, it’s rare that someone declares that “they’re in”!

Mimic – Play Now!

Posted by (twitter: @chaseplays_)
Saturday, May 7th, 2016 1:05 pm

Okay, I understand that you’re probably tired of people advertising their game on the website, but I see no harm in doing so – so here we go!

I’m a fourteen-year-old who made a game for Ludum Dare 35, and I’m pretty proud of it! I’d appreciate it if you would play my game, Mimic!

Mimic – Post Mortem

Posted by (twitter: @chaseplays_)
Tuesday, April 19th, 2016 12:15 am

If you haven’t played my game yet, go check it out: Mimic

This was my second Ludum Dare, and I had a good time, for the most part. As of about halfway through, I was excited to have a game, but was in constant stress. I wasn’t sure if I could make it in time, and I was right… I didn’t quite make it.

I had been excited for Ludum Dare for a long time, and was attempting to enter the compo. I had a rough engine designed, but there were some problems – it hadn’t been tested yet.

At the start of Ludum Dare 35, I had an idea with the theme (which, by the way, I thought was really good!). You see, I knew about an octopus that existed in real life that mimicked the look of other sea creatures. I then sketched out a basic idea, and got to work!

I started off with some basic texturing. I feel like it went decently well – there hadn’t been many problems there. There was a funny moment where I had googled a picture of a cat, and my baby brother pointed at it and said, “Cat!”, excitedly. Then, he pointed at my pixel-arted kitten and exclaimed, “What’s That?”… I took that as a sign that I had some reworking to do.

Following pixel art, I started development, which was kind of slow, but I got a basic game. About 24 hours in, I decided to add a story. Was that a good idea? No.

It took a good amount of more time, and I was also overambitious with levels. I hoped to add 24 unique levels, which all took some time.

At the end of the time, I was rushing to finish the levels, and about half-an-hour before, I tried to export.

That’s where problems really began.

I had never tried exporting with this game engine, and while it was possible, I didn’t do it very well. I also hadn’t tested the level, and had some bugs in it. I posted the game, but later took it down. I decided to enter the Jam.

I spent some time the next day doing some playtesting, adding a few sounds, improving the download, and fixing bugs. Now it’s up, and I’m proud of it.

What Went Right?:

  • Graphics. They were simple and functional. I don’t consider myself an artist, but it looked aesthetically acceptable.
  • Concept. The concept, I feel, was good. It incorporated shapeshifting into a platformer that I feel blended nicely.
  • Music. I am, however, a musician, and was able to improvise 32 songs, and I ended up using 11 in the end. I also feel like the music fit the game.

What Went Wrong?:

  • Time. I ran out of time for the Compo, but was able to submit in the Jam.
  • Difficulty. So far, this was my biggest problem. From a developer standpoint, it wasn’t too difficult, but I’m pretty sure that most people consider my game, as one of my friends put it, “harder than old boots made out of titanium”.
  • Music. Yes, I know, I put it in the “What Went Right” category, but I feel like mentioning that I did make plenty of mistakes in the pieces.
  • Space. My original game was 300 megabytes, but I reduced it down to 35. I did, however, have to cut about 60% of the songs, and reduce the quality of them.

A Few Questions…

Posted by (twitter: @chaseplays_)
Sunday, April 17th, 2016 9:09 pm

So I’ve posted my Ludum Dare 35 game, Mimic.

The game is pretty much done, but I’m not sure if every level is possible. I might need to slightly tweak the levels in order to make them possible. Is that within the rules of the compo?

Mimic Soundtrack

Posted by (twitter: @chaseplays_)
Saturday, April 16th, 2016 7:45 pm

For my Ludum Dare entry, I took to the piano and improvised 31 different songs!

If you’d like to listen to these songs, please go to https://soundcloud.com/chaseplaysmusic/sets/mimic-ost

I hope you enjoy!

Streaming Ludum Dare 35

Posted by (twitter: @chaseplays_)
Friday, April 15th, 2016 10:18 pm

I’ve got some serious inspiration for this one! Watch me make it at http://www.twitch.tv/chaseplayslive!

I’m Still In!

Posted by (twitter: @chaseplays_)
Friday, April 15th, 2016 7:12 pm

There’s only about 1 hour left? I’m still in!

Here’s the official list of tools that I’m using:

  • Code
    • Eclipse
    • Retrojump (Self-Made Game Engine)
      • The engine does have precreated assets, however, I won’t be using any of them besides fonts.
      • Download
  • Music/Audio
    • Fruity Loops
    • Garritan Personal Orchestra (Maybe)
    • Certain Soundfonts (If used, list will be included after the game is complete)
    • Audacity
  • Art
    • Photoshop CS6

This is my second Ludum Dare, and I’ll be streaming it on https://www.twitch.tv/chaseplayslive

Wallpaper – The Essence of Ludum Dare

Posted by (twitter: @chaseplays_)
Wednesday, April 13th, 2016 11:00 pm

Made in under one day, here’s my 1920×1080 pixel-arted wallpaper for Ludum Dare! It has 6 color variants! Also, yes, that is a kitten.

black

blue

orange

pink

purple

red

(I may add other color variants and dimensions in the future)

I’m In for LD35!

Posted by (twitter: @chaseplays_)
Monday, March 28th, 2016 8:46 pm

I’m in for Ludum Dare 35! This is my second ludum dare, and I’ll be entering the compo.

Tools I’ll be Using (Unofficial):

– Eclipse
– Fruity Loops Studio
– Audacity
– Photoshop CS6

It is likely that I will be streaming on twitch.tv, although possibly not the whole time. No matter what though, I’m extremely excited for Ludum Dare 35!

Nine Panels Post Mortem / Analysis

Posted by (twitter: @chaseplays_)
Saturday, December 19th, 2015 9:45 pm

Hello! I am a thirteen-year-old, and this is my first Ludum Dare. For this Ludum Dare, I created Nine Panels, a simple puzzle game.

w1yxj
Nine Panels was inspired by The Legend of Zelda’s Ocarina. In the game, you insert different combos to do certain things, for example moving, teleporting, and blasting the tiles around you. Your goal is to simply move to the end of the level, which can be easy or difficult. Also, you only have a certain amount of combos, and you can unlock more in each level. There are 10 different levels and 1 bonus level. The bonus level has almost no difficulty, and was only added for fun.

My original idea was much different than the result. The combo system stayed roughly the same, but the goal was different. The game was initially inspired by Doodle God, and rather than trying to complete many levels, you were in one large map and tried and unlock as many combos as possible. For instance, you may have moved to the right to unlock a warp combo, which would then allow you to warp over to a place where you would unlock a blast combo. This would continue until you had collected every combo possible, and the game would have been completed. I strayed from this idea, noticing that it would have taken much longer.

What Went Right:

– The Concept: After viewing the comments of my game, most people seemed to enjoy the concept of the combo system! While using more than two buttons (maybe all 4 arrow keys) could have been more straightforward, for this Ludum Dare, it felt the theme fairly well.

– The Graphics: While they may have not been perfect, being a programmer, I felt that the simplistic graphics worked well for the game, especially the varied texturing between each tile.

– The SFX: There were sound effects almost all created by an individual sound from Maschine, created into a small jingle. I think it fit the game nicely.

– The Levels: While there weren’t too many, the levels were laid out according to my vision. They were fairly easy, and left lots of room for expansion.

w1z0e

What Went Wrong:

 – The Dictionary: As shown above, there was a “dictionary” that you could use to see all of your unlocked combos. The problem was that whenever you received a new combo, you had to click to the last page in order to see it. What would have worked the best would have taken about 2 more minutes, and it would have been to simply reverse the pages, showing the newest combo first. I received multiple complaints about this.

– Music: What I would have preferred to have included was MUSIC. Sadly, I wasn’t sure how to implement this properly, and therefore wasn’t able to include it.

– Levels and Combos: I didn’t have enough time to implement more combos. With more types of combos, I could have implemented more difficult levels. At some point, my levels seemed to be fairly easy.

Overall, I’m fairly happy with how my game turned out, and will trying my best to participate in many Ludum Dares in the future!

Please check out and rate Nine Panels. I hope you enjoy!

Nine Panels Progress

Posted by (twitter: @chaseplays_)
Saturday, December 12th, 2015 8:26 pm

This is my first Ludum Dare, and here is my progress for my game! I’ve had a lot of fun making it so far! I’ll continue developing it on twitch.tv/chaseplayslive

LD 34 on Twitch

Posted by (twitter: @chaseplays_)
Saturday, December 12th, 2015 4:23 pm

I’m currently working on a game named Nine Panels for LD 34! You can watch the Development on http://twitch.tv/chaseplayslive

I’m In

Posted by (twitter: @chaseplays_)
Friday, December 11th, 2015 8:35 pm

So, I’m in!

I’ll be using Java, Eclipse, Photoshop, Maschine, and Audacity!

Here’s my initial code that I’ve written: https://www.dropbox.com/s/3mf838n3y3suiq1/LD34Start.zip?dl=0

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