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MiniLD #37

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I’m in…probably

Posted by
Friday, April 17th, 2015 4:43 pm

I’d really like to do something this weekend. I’ll have SOME time. I’ll probably be doing the Jam, so that I can use some of those sweet Jam assets. (Otherwise it’d be programmer art all the way.) Even though the Jam allows you to keep your source code private, I usually make mine public (not that it’s ever usually that good).

As for what I could use to make a game…Flash CS4 is probably the best bet. After that PHP/MySQL, Javascript/HTML…Inform, Twine, Java, Unity, maybe I could even make an Android game. We’ll see!

LD 32 Final Theme Round-up

Posted by
Wednesday, April 15th, 2015 9:24 pm

Abandoned – More of a setting than anything else. But then, I do LIKE that sort of setting. Also, you could think of a character being abandoned and growing up as an orphan…Or you could go further afield and imagine a spaceship jettisoning cargo to survive. I guess there are enough possibilities for me to vote for this.
Adapt to Survive – Isn’t that EVERY game, though? I’ve had ideas rattling around in my head on this topic, though, so, I guess it works…
Among the Stars – Again, this is a setting, the setting being space. Or wait, maybe this could be Hollywood…wasn’t there a game about paparazzi? Heh…Still, while I could make a game on this topic, I don’t think it would make for a very interesting variety of entries.
An Unconventional Weapon – Well, that means your game has to have weapons, and it probably has to focus on them in some way. So, no city builders. Unless you twist it around for, like, we were developing this one thing as a weapon but it had some other effect…Actually, this fits an idea I’ve had for a while, but I think it would be irresponsible to vote based on that.
Companion – The obvious answer is to interact with a character you hang around with. But you could think of a book, like a guide to various things? I guess I’ll vote for this one in the hope that it will beat out some of the really bad ones.
Creatures of the Night – Vampires? Lemurs? Clubgoers? Way too narrow to be a theme.
Day and Night – This, on the other hand, is too vague. I foresee a lot of games that implement day and night without actually having it impact the gameplay at all.
Deeper and Deeper – Dwarfs, archaeology…perhaps psychotherapy? I’m torn because I think it might be fun for ME, but I don’t think it would yield a lot of OTHER games…I guess I shouldn’t vote for it.
Discovery – Aren’t ALL games about discovery? Too vague. And a repeat, as I understand.
Edge of the World – I can think of one or two possibilities–exploring a limited world, maybe the characters learn they grew up on a spaceship or something. Still, not that much.
Four Elements – Really too vague, I think. Fire, earth, air, water? Carbon, hydrogen, oxygen, nitrogen? Or four gameplay ‘elements’? I think this is another “code any idea and add a couple words” theme.
Grow – I like this, because it’s open enough to encompass a lot of different games and subject matter, yet it provides enough of an idea for you to start from.
Harvest – Everything I said for Grow goes for Harvest.
Hidden World – Hmmm. You either have an exploration game, or you have a “magic-users/monsters/fairies/vampires are secretly real” thing. Still, you can take it in different directions. I guess I’ll vote for this.
Hunted/Hunter – Let’s see; either you are fleeing something, or you are hunting something. Or perhaps “the hunted becomes the hunter”. Wilderness survival, job hunting…I guess I should probably vote for this, even if I’m having trouble thinking of a game I would make…
Indirect Control – I guess you could think of The Sims/Dwarf Fortress where the characters do their own thing…Or you play a shadowy manipulator–Illuminati: the Game? Other than that, though, not much in the way of possibilities; it seems like more of a description of a gameplay mechanic than a theme.
It Spreads – I guess cellular automata, forests growing, plagues…It seems vague, yet it doesn’t really afford many possibilities.
Self-Destruction – I would take a psychological angle on this one. However, I would expect a lot of “walk over your own corpses” or “blow up in the right place” games…
Take One, Leave the Rest – That’s not a theme, that’s a…description of an action. And a really vague one at that.
You are the Power Source – Maybe something like you are an old generator wandering a scrapyard planet and recruiting old robots? Or you plug yourself in to various sockets. I’m sure the games would be FUN, there just wouldn’t be a big VARIETY of them.

Still better than ☃

Posted by
Friday, December 5th, 2014 7:35 pm

Ludum Dare on IRC!

Posted by
Friday, December 5th, 2014 5:23 pm

Remember that when the theme is announced, the website usually shuts down for a while. The theme is available on Twitter, of course…But what you might not be aware of is that the theme is announced on IRC, with lots of people watching! The channel is silenced while the theme is announced, then a couple minutes later it’s un-silenced and everyone celebrates or complains…It’s an all-around fun event! So join us on IRC in a couple hours. I’ll be sticking around a while after the announcement to brainstorm game ideas with everyone in the channel!

(…unless the theme is ☃, in which case I may be completely out of ideas)

Posted by
Friday, December 5th, 2014 5:20 pm


A biased possible theme roundup

Posted by
Wednesday, August 20th, 2014 10:09 pm

I mean, these are only my opinions, so I’m sure they’re biased. Here’s a sentence or two about each possible theme in the final round voting.


PROBABLY entering

Posted by
Thursday, April 24th, 2014 5:14 pm

The last few Ludum Dare things, I didn’t have any good ideas. This time, though, I think I have ideas for most of the top-scoring themes. Unfortunately, I’ll have to get up early on Friday and Saturday, so my sleeping schedule may be destroyed. We’ll see how it works out.

If I do enter, the competition or maybe just the jam, I’ll probably use one (or more?) of the following:

  • Flash CS4 Pro
  • Javascript
  • Twine
  • Inform (7 or maybe even 6)

Just as I predicted

Posted by
Friday, December 13th, 2013 7:57 pm

The inexplicably popular, really lame theme won. As usual.

Sociable (MiniLD #37)

Posted by
Monday, September 24th, 2012 12:30 pm

Actual Submission Webpage



I have to admit it’s pretty simple. However, I got it working almost exactly how I envisioned it, so I’m pleased!

Source and other files are available.

I…might be in

Posted by
Friday, April 20th, 2012 3:11 pm

I’d like to participate in the 10-year LD. My weekend is pretty free. I’ve got Flash, I can write JavaScript and HTML, and I’ve got a webserver upon which I can run PHP and MySQL. So, if an adequate theme gets chosen, I’m in!…maybe


Am I in?

Posted by
Friday, December 16th, 2011 4:14 pm

This wasn’t scheduled well for me; I’ll be busy most of Saturday. Still, if there’s a really good theme (i.e. not kittens) I might slap something together…using Flash, perhaps FlashPunk or Flixel, or maybe a web thing with PHP, MySQL, possibly some AJAX thrown in there or maybe just JavaScript. I guess we’ll see!

Practice = Performance = Practice

Posted by
Sunday, December 11th, 2011 1:24 am

What’s the difference between “practice” and “performance”?

Just to throw out some basic definitions for the purpose of this post: Both words refer to performing some sort of activity that requires skill. It could be playing the piano, writing a webcomic, programming, whatever. “Practice” is when someone performs an activity primarily for the purpose of increasing their skill. “Performance” is when someone has another specific purpose in mind—Perhaps this activity is something they do for money, like a professional musician playing at a club. Perhaps it’s a skill exercised as part of their job, like a software developer writing a program, or perhaps they are creating some work, like writing a novel. (Notably, creating something is a “performance” that results in a tangible product, like a story that may be sold.)

How does one practice a skill? By performing it, mostly. Sometimes there are drills or exercises that are used for practice but are unlike performances; pianists will play scales, for example, which are boring to listen to. More interesting are creative endeavors, like writing. One practices writing by writing…and every time you write, you end up with a piece of writing.

There may be value in these bits of writing. Not that this is anything new; I suspect most people who get into writing assume that everything they write is ultimately intended for publication. Is it possible to write “exercises” that are never intended for publication, but only to increase one’s writing skills? Of course; it’s probably even a good idea. And yet…One of those odd bits of writing just might be worth something to the right journal. Every bit of practice is also a potential performance.

Let’s look at this from the other side. Let’s imagine someone writing with the intent to sell what they’re writing. Do they learn, do they develop their skills while performing this activity? Of course they do! Every instance of performing a skill results in that skill being improved. It’s easy to see this is by reading the archives of a newspaper comic strip that has been drawn for decades by the same person; the improvement in art over the years is obvious. However, I’m not saying you should simply expect your work to get better and better with no slipups; it’s probably more valuable to stretch yourself and try things that might not work. Every creative work attempted by an artist increases their skill, even if it ultimately turns out to be a failure. Especially if it turns out to be a failure! Every performance is also a practice session.

My conclusion, therefore, is that you (yes, you) should look upon performance and practice as the same thing. Create things, stretch your skills, try out new ideas, create things. Any project you create can stand on its own as a work of art—and it can also be viewed as an opportunity to develop, a set of lessons for your skills. Don’t be afraid to embrace all these possibilities. Go forth and create!

(I posted this previously on my own blog, but I figured it was appropriate here too. 😉 )

I’m in!………maybe

Posted by
Tuesday, April 26th, 2011 5:38 am

As of now, my schedule is looking pretty good. So, unless the theme is awful or pointless, I’ll probably be participating. I might work up a multiplayer web-based game using PHP and MySQL, much like the ones on my website. I could throw some JavaScript at it and make it all AJAX-y. Alternaly, I could develop something in Flash, an actual real-time game. I could do something in Inform 6, which I know, or Inform 7, which I’m learning. I could even write something in ChoiceScript…or if I really wanted to go all-out, DirectX. I guess we’ll see!

Mini-LD #25: TWTRGE

Posted by
Sunday, March 13th, 2011 12:56 am

Ladies and gentlemen, I give you…The Worst Tabletop Roleplaying Game Ever.

You’re welcome.


Posted by
Friday, April 23rd, 2010 10:30 pm
Islands. There are many types.

Islands. There are many types.

MiniLD #12: FaerieNet

Posted by
Sunday, September 13th, 2009 2:25 pm

So I had this cool idea about faeries living in the net, and you could browse webpages and recruit them, help them fight off boss critters, etc..

The problem is that I screwed up my time management; I didn’t get started until today, and the deadline is actually much closer than I realized (who uses UTC?!? @_@).  But anyway, I worked up something which is not a game but is still kind of neat.

FaerieNet – Create a Faerie

I probably won’t be able to work on this any more before the official midnight UTC deadline.  So, this is it for me for this MiniLD.  However, I might just continue working on this project in the days ahead…

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