About Chaoseed

Entries

 
Ludum Dare 34
 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 29
 
MiniLD #37

Chaoseed's Trophies

Chaoseed's Archive

I’m in! Probably

Posted by
Friday, April 15th, 2016 7:15 pm

I should have some time this weekend, and I’m excited! If nothing goes terribly wrong, of course…

What tools or libraries would I use? I’m thinking I could do a story-oriented thing with Twine or Choice of Games. Reading the rules carefully, that should be allowed; certainly I’ve seen Twine games in LD, but have there ever been any Choice of Games LD entries? Anyway, if not that, I could do Javascript/HTML/CSS, or possibly Flash, maybe even with a PHP backend and a SQL database to add some persistent or multiplayer functionality…depends what ideas I have!

See you on IRC!

LD35 Final Theme Roundup

Posted by
Friday, April 15th, 2016 4:00 pm

I’ve already talked about all the themes…For this post, I figured I could toss out a few ideas for each theme, with the idea being that if you can think of many ideas for a theme, it’s probably a good one.

Some, you’ll see, will be easier than others.

Remember: You don’t HAVE to follow the theme exactly, or even at all. However, there’s a “Theme” category in the scoring section. So, if you don’t follow the theme, people may give you low scores. If you can think of some angle on the theme that makes people go “Oh, I SEE how that relates”, then you’re probably in a good place.

By the way, I’ll be on IRC after the theme is announced, hanging out and brainstorming!

(more…)

LD35 Round 4 Theme Roundup

Posted by
Wednesday, April 13th, 2016 7:08 am

Let’s go ahead and get some personal opinions on the Round 4 themes…

(more…)

LD 35 Round 3 Theme Roundup

Posted by
Monday, April 11th, 2016 1:45 pm

I suppose if I’ve come this far, I should go ahead and give my own opinions on the round 3 themes, right?

(more…)

LD35 Round 2 Theme Roundup

Posted by
Sunday, April 10th, 2016 5:37 pm

Once again, my own personal, biased opinions on the themes up for voting.

(more…)

Round 1 Theme Roundup

Posted by
Saturday, April 9th, 2016 8:29 pm

These are, of course, merely my own opinions. If you don’t agree…sorry?

(more…)

Thanks, anxiety!

Three One-Sentence Ideas For Every Final Round Theme

Posted by
Thursday, August 20th, 2015 9:14 pm

Admittedly, I stole this idea from someone else’s post, but whatever.

  1. Abandoned – Explore an abandoned building. You wake up in a hospital with no one else in the city (cf. 28 Days Later). You must abandon the grudges and doubts that hold you back.
  2. Alone in the World – Crash-land on an alien planet. A plague wipes out humanity. Deal with social anxiety.
  3. A Map Will Be Useful – Explore a labyrinth with many sites you must return to at various times. Explore a non-Euclidean maze (cf. Antichamber). Go out exploring, make maps, sell them in town.
  4. Attraction – Puzzles featuring magnets (cf. Magrunner Dark Pulse). Go on dates. Come out to your parents.
  5. A World in the Skies – A utopian city in the clouds (cf. Gunnm). Olympus/Heaven/the abode of the deities. Learn astronomy.
  6. Beyond the Wall – A dystopian city that lets no one leave. An experimental ship that can travel to alternate dimensions. Building a mental wall to separate you from the rest of society (cf. Pink Floyd’s The Wall).
  7. Build Your Way Out – You have fallen down a hole, but fortunately there are rocks and wood at the bottom. A platformer where you have infinite building materials but cannot jump. Escape the heat death of the universe (cf. Marathon Trilogy).
  8. Can’t Stop Moving – Infinite runner (cf. Canabalt and many other games). Puzzle game where you slide blocks along ice. Command a band of desert nomads.
  9. Chain Reaction – Puzzle game where you set explosives. Put chemicals together to form reactions. Escape from a serial killer who has put you in literal chains.
  10. Companion – RPG where you are weak but recruit strong companions (cf. Pokemon). Recruit people to your party and date them. A book contains knowledge about everything (cf. The Hitchhiker’s Guide to the Galaxy, The Junior Woodchuck’s Guidebook).
  11. Day and Night – When night falls, monsters appear (cf. Minecraft). On this world, the sun is so hot during the day that all life must hide underground. Deal with depression.
  12. Death is Not the End – Sacrifice and resurrect yourself to solve puzzles (cf. Planescape: Torment, and other games I can’t recall). Play as your descendants (cf. Rogue Legacy). Explore afterlife worlds and the celestial bureaucracy (cf. Dragon Ball Z).
  13. Destroying Yourself – Tear off your limbs to use as weapons or solve puzzles. Kill clones of yourself to solve puzzles. Overcome addiction.
  14. Expanding World – With each quest you solve, the world grows larger (cf. Legend of Mana). A society builds layers of cities upon their planet. Go on trips, meet new people and have your preconceptions challenged.
  15. Growing Things – Farm (cf. Harvest Moon). Enemies that grow (cf. Creeper World). Breed and grow monstrous “things”.
  16. Limited Capacity – Survival horror. Eating contest. Design circuits with various capacitors.
  17. No Enemies – Kill all the enemies so there will eventually be “no enemies” left. Broker peace between warring nations. Fight your own murderous impulses.
  18. One Rule – Each level adds a rule that you have to obey (I know there was a game that did this but I can’t remember its name at the moment). One ring to rule them all. Debate philosophical systems.
  19. Power Supply – You are a robot that wakes up in a junk heap and must find power supplies to survive. Take control of a nation’s energy policy. Manipulate the nation for political power.
  20. You are the Monster – You become a monster (cf. Strange Case of Dr. Jekyll and Mr. Hyde). Play as a monster in a dungeon, facing heroes. You contract a disfiguring disease that results in you being ostracized from society.

I may be using one of these ideas, for whatever theme gets voted in, but you all are free to use them too.

LD#33 Theme Voting – Final Round Roundup

Posted by
Wednesday, August 19th, 2015 7:14 pm

So these are my opinions on the themes in the final round. If you disagree with my opinions, then…uh…shrug I’ve noticed that most of the themes I voted positively for in the previous rounds didn’t do well in the rankings. So I suspect lots of people disagree with me…but anyway:

  1. Abandoned – I like this theme, because I am always intrigued by abandoned places, desolation, urban exploration etc.. I guess on the negative side, it may result in a lot of similar games. However, it can be interpreted metaphorically. What must you abandon to achieve your goal?
  2. Alone in the World – I don’t know…I feel like this is too restrictive in terms of setting. There’s some world, and the player is alone in it. I could easily (easily) make a game about social anxiety, where the player is simply emotionally alone, but…
  3. A Map Will Be Useful – But will anyone care? So there are a lot of games about exploration…I feel like this is a game where you have to expend effort to think of something innovative, which is maybe not a good thing.
  4. Attraction – While some themes are too restrictive, I think this one is too vague. You could apply it to just about anything. I guess that means there’d be a lot of different games, but it doesn’t really excite me…
  5. A World in the Skies – Seems to really restrict you to one setting. Or maybe the game is about “heaven”. Or about Lovecraftian monsters who come to Earth when The Stars Are Right. Not really moving me, though.
  6. Beyond the Wall – I could probably do this theme, but it doesn’t excite me that much. I’d probably go for a Pink Floyd thing. I’m sure lots of people would make games about a totalitarian city, which is not necessarily bad.
  7. Build Your Way Out – This seems to restrict games to specific mechanics, which I don’t think is a good thing.
  8. Can’t Stop Moving – Don’t stop believing. Okay, seriously though this is another really vague one. I’d probably just shrug and go with the first thing that came to mind. It also, oddly, restricts you to an action game, unless you stretch yourself.
  9. Chain Reaction – Even vaguer. Things happen that make other things happen, but how does that translate into gameplay?
  10. Companion – This one I like, partly because I would like to write interesting NPCs, but partly because I think it affords some interesting alternate interpretations. What about a book that lists useful stuff? Like the Hitchhiker’s Guide or the Junior Woodchuck Guidebook. Tell me “Apprentice Mage Companion” isn’t an intriguing idea.
  11. Day and Night – Eh. I do think there are some interesting non-obvious, perhaps metaphorical interpretations. I would be able to do this one, but I don’t think I’ll vote for it.
  12. Death is Not the End – Kinda restrictive, in that you come up with an idea for an ‘afterlife’, but that sort of thing has been done a lot in games (even by me). Either that, or you explore the idea of making memorials for people…
  13. Destroying Yourself – So, it’s either one of those “suicide” games, or one about self-destructive behaviors. That’s fine, but the theme is kind of limiting, I think.
  14. Expanding World – A little too vague for my taste. Although, it might be cool to create a game about someone who is exposed to new experiences and their mind is expanded.
  15. Growing Things – Sure, I love games about growing things, but this seems to presuppose a mechanic while not inspiring anything interesting…I would probably end up implementing a game idea I previously had but never developed (I have a lot of those).
  16. Limited Capacity – Most vague theme ever (after perhaps “discovery” or “exploration”). Is there a game that doesn’t have a limit to some resource?…(hmmm.)
  17. No Enemies – So what? If all you have ever played are 80s arcade games, this theme might blow your mind. Nowadays, however, it’s not too restrictive…
  18. One Rule – Too vague. You could have an I, Robot-like game where the player has to follow certain rules. Otherwise, though, nothing too inspirational comes to mind.
  19. Power Supply – I’m on the fence with this one. It’s giving me some interesting ideas—there’s the obvious “robot power supply”, but then what about political power? How about the sun, providing energy to all life on Earth? Or mitochondria, which are the powerhouse of the cell. Still, I’m not sure it will engender interesting games…
  20. You are the Monster – This restricts your game to a setting where “Monster” means something, probably with monsters versus “normals”. Monster Loves You is a great game of this type, but the thing is, it’s been done. Or you could go Dungeon Keeper role reversal kinda thing. I don’t know, it doesn’t seem like there’s much more than the obvious answers.
  21. Pluto’s Heart – Not only is it topical and a reference to interesting science, you could reference Yuggoth, or the actual god (you know, the Roman Hades), or other stuff…

I should be in, probably

Posted by
Wednesday, August 19th, 2015 12:34 pm

Assuming I don’t go see Joan Jett and the Blackhearts or something.

Stuff I might use:
-Javascript
-HTML5
-Flash
-Twine
-ChoiceScript
-PHP
-Inform
-x86 Assembler (probably not, but it’s possible…)

MiniLD #59 sprites

Posted by
Sunday, May 31st, 2015 8:05 pm

I really couldn’t finish my game, because stuff came up this weekend I really wanted to take care of. However, I did eventually upload my sprites to the Swap Shop. I’m…not THAT good at drawing sprites, but with any luck someone will find them interesting.

Sprites

Still making progress, how are you doing?

Posted by
Thursday, May 28th, 2015 1:09 pm

Progress: UI

Progress: Random sheet

😀

Posted by
Tuesday, May 26th, 2015 7:17 pm

progress0

Now all I have to do is make it fun

Posted by
Thursday, May 21st, 2015 10:20 pm

SUCCESS

WIP flow algorithm

WIP flow algorithm


Or a great deal of progress, anyway.

(Those confused may refer to my earlier post.)

Posted by
Wednesday, May 20th, 2015 6:23 am

I’m trying to create a “flow” algorithm, like how water and magma flow in Dwarf Fortress.

I’m having a surprisingly(?) difficult time of it…

I probably made this more difficult for myself than I should have, but I learned more stuff about Javascript and HTML canvases.

Now, can I make a game that’s actually fun to play? I wasn’t really planning on entering the Compo. It would be nice to make a Jam game, though, so that I can rate other people’s games…

[cache: storing page]