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Ghoul Rush post-mortem

Posted by
Tuesday, December 23rd, 2014 4:18 pm

Let me tell you a story about making of Ghoul Rush. It might not be the most enticing story in the world, but I need to write it, and hopefully some people would find it useful.

Everything started with #GamesJamMicrosoft here in Moscow. It’s a local competition, organized by Microsoft, that was specifically timed to coinside with Ludum Dare. Contrary to LD, this event was offline, with everybody working in one place; it also had a number of prizes. The moment we heard of it, we decided to try taking part. Where “we” are Chaos Cult games – a group of like-minded people all working in gamedev, and goofing around with indie development.


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