It’s time! Time for another Ludum Dare!
Good luck everyone! I intend to enter, if all goes well.
Can’t wait to see what people come up with!
I've been an indie game developer since 1991.
I have done some professional work.
Ludum Dare 36 | Ludum Dare 35 | Ludum Dare 34 | Ludum Dare 25 |
Ludum Dare 24 | Ludum Dare 23 | Ludum Dare 22 | Ludum Dare 22 Warmup |
Ludum Dare 19 | Ludum Dare 18 | Ludum Dare 17 |
It’s time! Time for another Ludum Dare!
Good luck everyone! I intend to enter, if all goes well.
Can’t wait to see what people come up with!
I’ve updated Airbattle over Paris. Two things changed: First, there is now a WebGL export of the game so you can play it in your browser. Second, I fixed a bug which caused the UI not to render at some resolutions.
If you just want to see what the game is like, I’ve recorded some footage of me playing it.
To those of you who kept me company during this Ludum Dare, I want to give you a great big thanks! IRC #Ludumdare, FGD, and people following on my Twitch stream, you are all awesome!
My entry is right here.
Great big thanks once more to PoV and his support crew. Ludum Dare forever!
Seems I’m becoming a worse artist, the longer the weekend goes on!
Just need to add powerups. Then enemies. Then levels. Then…
You can watch me struggle with all of this on my Twitch stream!
Well, this is going pretty slow.
Well! I didn’t get nearly as much gameplay coding done as I wanted, but at least it’s looking nice.
Woo! Some progress. Watch more live here!
I’m streaming now! https://www.twitch.tv/chainedlupine
You game must run on Ancient Technology.
Such as:
Yeah!
Let’s do this!
All pumped for LD #36!
This will be my 11th Ludum Dare! You can find my prior entries here.
What will my tools of the trade be? Probably the usual of Photoshop for 2D compositing/editing, Aseprite for 2D pixeling, and Blender for 3D.
Let me shill Aesprite for a moment. If you are not familiar with it, and you like to do pixel art, then I recommend checking it out!
Check it out:
Well, too tired to do anything but shove this up here and then go sleep — oh no! I can’t even do that yet!
Someday…
I am making progress on my entry. I call it Fracteria.
Well, a progress report on day two.
I’m not doing so hot. My Smoking Mirror engine is still too incomplete. I wanted to make a physics game with a physics engine I had no experience with, and I wasted a lot of time trying to make that work.
Moving on to the plan B. To give an idea of what it will involve:
Hello all of my LD peeps! I’m here to announce that I will be entering LD #35.
This will be my tenth attempt at Ludum Dare. I hope I succeed in gaming a game, unlike my last attempt.
I started a game engine with Ludum Dare #34. It’s a simple Javascript/HTML5 system utilizing PIXI for rendering backend, so it can handle for Canvas or WebGL.
I also write a simple vector 3D rendering system with this engine, but I never completed a game for it in time for the compo/jam. If you want to see the write-up I did about how I created the engine, you can view it on my website.
Tools of my trade: