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LETS DO THIS

Posted by
Friday, April 29th, 2011 7:12 pm

What’s this?  Play dough, graph paper, booze?  IT’S GAME DESIGN TIME!

In with sin

Posted by
Friday, April 29th, 2011 4:12 pm

I’m doing this, but with a twist.  I will be drinking the entire time I am working on my game.  To make things more fun, I’m using C++ and my custom engine built on Gosu!  

I’ve got a collection of beer here, but I had to be fairly picky with what I will be drinking.  I could easily just buy a 30 pack of cheap whatever, but I tend to get black out drunk with really bad hangovers with that stuff.  So I’m drinking Killians, Shiner Bock and some Magic Hat.  I’ve found all of these to be pretty easy drinking for myself, which should help me to continue working and drinking!

I will also be using my livestream since that seemed to work out well last time.  I imagine this time around it will be slightly more amusing however.

My tools of choice are

  • Visual Studio 2010
  • Xcode 3 (yes, I will have an OS X build)
  • Adobe Photoshop
  • Inkscape
  • GarageBand
  • sfxr

As I mentioned, I will be doing this in C++ using my engine which is build off of Gosu.  Good luck to everyone else participating!

Done

Posted by
Sunday, December 19th, 2010 4:33 pm

And I’m done!

The idea was that the player would have to discover attack combos to get a better score, however I didn’t have enough time to animate enough attacks to warrant this.  So the thematic portion relies on the story more now.

Controls are A, S and D for attacks.  See how high of a score you can get!

Windows: http://dl.dropbox.com/u/6366/lD19/LD19%20ChadyG.zip

Mac: http://dl.dropbox.com/u/6366/lD19/LD19_ChadyG.app.zip

Source: https://github.com/ChadyG/LD19

This is a little more fun than I hoped

Posted by
Sunday, December 19th, 2010 11:53 am

I’m starting to get worried here…

Will they survive?

oh yeah, I need a title

Posted by
Saturday, December 18th, 2010 11:04 pm

OK, now there are more people.  Maybe now it is even?

nope

LOOK OUT BEHIND YOU GUY!

Posted by
Saturday, December 18th, 2010 10:02 pm

Ladies and gentlemen, we very nearly have a game here.

Thar be a visage on me screen!

Posted by
Saturday, December 18th, 2010 11:53 am

What could this robot be doing downtown?

HIPSTER DESK PHOTO

Posted by
Friday, December 17th, 2010 4:57 pm

It’s too easy to just post a picture of your desk, but how many people can be super hipster about it?

Here we go

Posted by
Friday, December 17th, 2010 11:24 am

I am in.  Hell or high water, friends or family, I am not going to allow distractions to keep me from participating this time.

List of stuff

Language: C++

Frameworks: MUGE (personal extesions to Gosu) found at https://github.com/ChadyG/MUGE

Sound: sfxr

Music: garageband most likely

Graphics: Inkscape

Food: everything you got

Say hi

Posted by
Friday, April 23rd, 2010 10:34 pm

ILandd_talk

DESKTOP SHOT

Posted by
Friday, April 23rd, 2010 7:07 pm

Mobile Photo Apr 23, 2010 8 55 22 PM

on the left:  macbook pro for chatting/etc.

on the right: Windows 7 PC with nice pretty display

all over:  lots of room for working

bonus: rollin’ with the Sobchak

Tech of Choice

Posted by
Wednesday, April 21st, 2010 8:29 am

This will be my second Ludum Dare, given I don’t have to run off like I did for 15.  I’m a starting indie developer so be sure to keep an eye on us http://www.blitthis.com/

This time around I’ll be using MUGE (My Unnamed Game Engine) which is a collection of C++ extensions to Gosu.  As for music, I’m thinking of using WolframTones, if you’re not familiar with this it generates music based off of cellular automata and some of it isn’t half bad.  Of course I’ll be using the de-facto sfxr for effects.  Finally for art I’ll either be using inkscape or photoshop, depends on my mood I guess.

Late Breakfast

Posted by
Saturday, August 29th, 2009 10:39 am
Delicious Bunches

Delicious Bunches

I’m all set with my music, laptop for chatting, and a nice clear screen for code!

Plus, there’s nothing like honey bunches of oat to start the day!

Double Dare!

Posted by
Friday, August 28th, 2009 3:17 pm

Hopefully I can find time to participate in this competition.  It will be my second time being involved(participated in #14).  Supposedly there are social events I am expected to attend over the weekend, but we’ll see how that turns out!

Last time I used Ruby + Gosu, though this time I’m thinking of using C++ and Gosu with the framework I’ve been working on with some friends.  You can find the framework here, if interested.

http://www.assembla.com/wiki/show/MUGE

Turns out it is somewhat similar to ippa’s, except in C++ and mine includes a workflow for level design using arbitrary sprites via JSON configuration.

For music and sound I’ll be using the trustworthy GarageBand and Dr. Petter’s sfxr again.  For graphics, likely I will suffice with Photoshop.

See you on IRC and happy dev’ing!

easier Windows version

Posted by
Tuesday, April 21st, 2009 4:41 pm

Big thanks to jlnr for rubyscript2exe-ing my game (latest gem update killed the good old packager)

Here is the new simple Window version (no need to install Ruby or download my huge zip)

I’m not sure how my previous Windows link got mangled, here it is again for anyone interested.  This one includes source, though they all do in one form or another.  You can check the Resources inside the OS X app for the source and the rs2e basically tars up the scripts and unzips when ran, though that doesn’t really enable you to check the source that way 😉

Walla Zombies! – Final

Posted by
Sunday, April 19th, 2009 4:54 pm

Added in some particle effects and a small melee attack, making this game complete!  It could probably use a few more levels, but that won’t happen inside a two-day window.  Anyway, here is the OS X app, and a larger package with source and the Ruby all-in-one installer for Windows.  For you Linux dudes, I added some small comments on how to get Ruby+Gosu going (nothing tricky or even hard).  Just check the README for instructions and info.  Enjoy!

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