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Mimic Quest

Posted by (twitter: @CGtheMort)
Saturday, August 22nd, 2015 9:09 pm

Well it’s been one full day so I guess I’ll write something.

Here’s a picture of the game I’m making, it’s called Mimic Quest:

Someone's about to get stabbed

 

So that’s you, the crazy-eyed mimic. For those who don’t know, a mimic is a monster that imitates a treasure chest, and when an unwary adventurer tries to open it, he gets a faceful of teeth. The mimic in this picture is not doing it right.

This game is a stealth game in the vein of Thief, complete with footsteps that sound softer from farther away. The one catch is that you can only kill a guy if your lid is closed, which makes it a bit more puzzle-y.

The game’s working pretty well, despite the inevitable pathing/ai bugs. Look forward to it soon, on a browser near you.

 

Post-Mortem on a Game I Made

Posted by (twitter: @CGtheMort)
Wednesday, April 22nd, 2015 11:27 pm

I made a game, it’s called¬†Ants. It’s a game where¬†you ‘convince’ some ants to eat your friend’s sandwich.

Here’s a picture:

Pictured here: some ants

Pictured here: some ants

This game was born on Saturday evening when I happened upon a Twitch stream (Extra Credits Design Club Live to be precise) where the streamer was making a Ludum Dare game. I mentioned my idea for a game in chat, the streamer was like “go make it then” and POOF, there went my weekend.

So let’s talk about it.

What Worked:

– The core mechanic came together really fast. My first attempt at simulating ants (a rudimentary simulation at that) ended up working pretty well. So I never really had to change it.

– The sound effects somehow turned out okay. Sunday morning I sat on my porch and recorded two minutes of nature sounds on my Macbook Air’s internal microphone. I also recorded myself spraying a can of cooking oil, and overlaid that with myself going “PSSSHHHH”. Thank god for Audacity.

– Probably the main reason I could finish this in a day is that the concept needed zero real art. I’ll probably continue with that tradition in future LD jams.

What Didn’t Work So Well:

– I had this idea that the game would be self-explanatory, but a lot of feedback suggests that people got confused about what was going on.

– Similarly, some people are turned off by the apparent randomness, because they can’t see what’s going on under the hood. I think I could have done more with the level design to show the player the patterns the ants tend to follow.

This isn’t just my first LD jam, it’s also my first Post-Mortem! Thanks for reading!

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