About ceosol


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ceosol's Trophies

This is for being an awesome sport!
Awarded by Dizzyman572
on September 14, 2015

ceosol's Archive

Flight demo

Posted by
Saturday, August 23rd, 2014 11:28 am


There’s a demo of the space flight. The 1 through = sign are the keys to fire sixteenth note bullets. No enemies or real gameplay yet :(


Posted by
Saturday, August 23rd, 2014 10:11 am

I’m slowly getting stuff together. I want to have so many levels but I probably won’t have time.



I’m going for it

Posted by
Saturday, August 23rd, 2014 7:08 am

After getting some sleep, I decided to go for it. I whipped up some songs in garageband this morning. Now I am trying to plan out some gameplay. I still have not decided exactly what I’m doing in terms of the theme, but it should come together into something in the end :)

Theme Thoughts

Posted by
Friday, August 22nd, 2014 8:16 pm

Here are some ideas I am playing around with. I have no clue where to go with this, but maybe these thoughts can help someone else out.

1. Most obvious is parallel dimensions or space travel between planets

2. In a modern sense, it is talking about something like the internet connecting the world

3. In business it also refers to people and organizations being connected – via something like the internet

4. I’m also thinking about connecting so called “different worlds” together, for example genders or nations

5. Something abstract like connecting the world of books with the world of acrobatics (just an example)

Update on Beneath your House

Posted by
Thursday, May 8th, 2014 1:25 pm

I’m working on a new version of Beneath your House. I’ll use the same mechanics from my LD entry, but switching up the genre. The game will feature some minigames that happen when different events are triggered. I am journaling the progress on the Stencyl forum. You can check it out if you are interested:



Background on ceosol

Posted by
Tuesday, April 29th, 2014 8:32 am

Here’s a little background on ceosol.

Last years my contract expired and I got laid off. I knew it was coming up so I had started looking for a new job even in 2012. The holidays rolled around, still no job. Mid-January, after about two years of looking for jobs in my field, I gave up and decided to go in a different direction. Fourteen of my science career have vanished and I’ve been developing games since then. I know 4 months does not make a career in game development, but we all have to start somewhere :)

Back in high school I had a couple of semesters of Basic and C++, so I do know a little about computer logic. It has been a little rough trying to learn things fresh. Stencyl has been a huge help with syntax.

I am just entering whatever competitions I can get my hands on. Every thing I try to make helps me learn even more. If anybody is interested in collaborating, I would love the opportunity to work with you and learn more. I created a work email ceosol.feedback@gmail.com

It was a fun compo. I wish everyone the bests.


Post compo journal entry

Posted by
Tuesday, April 29th, 2014 6:08 am

Well, second game ever. http://www.stencyl.com/game/play/26066

Here are some thoughts on the compo :)

The good:
As the compo got closer, I start to spitball ideas for game mechanics. (panels in the same scene, energy generators for object creation, rpg with fight sequences). The rpg was quickly out when I read all of your advice/tips for LD. I focused mainly on the panel jumping idea because it seemed to be the easiest. When I saw the final round of voting on Friday, I started trying to apply game ideas to all of them. That way I would be able to start coding at 9pm.

I was able to come up with 16 game ideas for 16 of the themes, all focused on the panel hopping. I would suggest to anybody trying to do this for the first time to come up with some ideas and see if you can apply those ideas to many of the themes just by tweaking the graphics.

I made a complete game in 48 hours. That is pretty amazing when you think about it :)

The bad:
The points mechanics are somehow getting messed up. You should only be getting 10-100 points per level, but it is printing the number you got on the levels and the total number back to back (i.e. 10 on the level on 100 total prints out as $10100) – I didn’t have time to figure out why it was doing that, but I think it was creating a text string instead of just adding numbers.

I had a safety teleport so people wouldn’t get stuck on a level. It was causing a lot of bugs where you would fall into the earth on the next panel or appear and not be able to move. I had to just scrap it and make a quick reload button.

Animations – I would have liked to have animated the guy kicking over the stalagmites, but ran out of time.

Artwork – I spent very little time on the artwork because I wanted a complete playable game. Maybe this was good, maybe bad.

The level complete scene – The level complete was supposed to have jewels and objects appearing in it based on your money. But with the total money messed up (above), I just went with higher and higher bills were coming in. This was even messed up because the amount of bugged money you collect on level 1 is enough to pay for all of the bills throughout the game. So people don’t see a point in continuing since they’ve already collected tons of money.


stencyl code for jumping panels

Posted by
Friday, April 25th, 2014 2:18 pm

I considering the idea of jumping to different sections of a screen for whatever game I’m going with. Here the code I just made in stencyl to do that.

Good luck all.


panel jumping for stencyl

panel jumping for stencyl

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