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I’m in for LD36!

Posted by
Friday, August 26th, 2016 5:18 pm

The classic words: I’m in!

I will be doing the 48 hour compo. Uploading game and source to MediaFire.


  • Unity3D (game engine), C# (coding language I’m using in Unity)
  • Notepad++ (code/text editor)
  • Blender (3D models)
  • Paint.NET (2D art/gfx)
  • SFXR (sound)
  • Audacity (sound editing and adjustment)
  • http://di.fm/ (music)

Well, that happened!

Posted by
Sunday, April 17th, 2016 8:25 pm

I finished! For the first time ever, I made something of reasonable quality!!! A great, awesome thing!!!


Java, I love you dearly, but Unity is better for me. I have used Unity quite much before, but have always stuck to mostly Java when doing ideas and projects. I like Java more I guess because I don’t fully enjoy coding in languages like C++ but still loved being immersed in purely text code. Although…I don’t have the same feelings about feeling uber-inspired and smashing at my keyboard for hours on end as I used to, with some great godly result after a week or two. (God, I miss those days, though. Maybe soon I’ll sit down and code something from pure text, no editor. Now that’s the life.)

Besides, when under time, Unity is easier and much better for that, personally. Mainly, it’s because of how quick you can get stuff up and running. The first room in my game, with the two weird glowy graphics effects I made and the size changing to get out through that crack, were done before I even could realize that I had finished just that – finished the first room.



Point is: I think I’m going to use Unity from now on for Ludum Dare, and I’m happier than ever with my LD game for actually doing it.

I’m in!

Posted by
Friday, April 15th, 2016 7:53 pm

I’m doing this Ludum Dare!!!

I really badly want to use Java…but then I realized that there are just flat out too many things I don’t fully know on porting it to other platforms, and sometimes my Java games don’t work on my friends’ computers if they are Windows 8/10. So…yeah. I personally feel like Windows 7 is the best and generally the most compatible version and anyone else using newer versions should copy their Operating System into a CD and smash it into a wall switch back to Windows 7.

So, onwards…

I’m in!

I will be doing the 48 hour compo and will probably upload the game to MediaFire.


  • Unity3D / C# for Scripting
  • Notepad++ as the code editor
  • Blender
  • Paint.NET
  • SFXR
  • Audacity

I’m in!!!

Posted by
Thursday, December 10th, 2015 11:34 pm

I’m in!

I’ll be doing the Compo, and I can’t wait! I did it once before, but aimed EXTREMELY too low…so I ended up with a not-so-great game at all. Then I missed last one. Now I can really have fun! There may be a chance I’ll not be able to start right when the compo starts (an event in real life that may or may not end before a good time) but after that I definitely am doing it.

I will most likely be using these tools/software:

  • Eclipse (Eclipse Kepler, for coding the code in Java)
  • Paint.NET (art)
  • sfxr (sound effects)

I will also be using the libraries LWJGL and slick-util.

The cheesiest LD game ever

Posted by
Saturday, April 18th, 2015 9:23 am

(This post was ready yesterday just forgot to mark as pending for review)

I have made the cheesiest LD Compo game ever! (lol) Complete with cheesy animation and cheesy SFXR sound FX!

You can throw InvinciCats at spaceships to destroy them. The InvinviCats just fly off into space, but they don’t seem to mind.

Don’t let too many spaceships fall to Earth. Soon I will make sure everything is fine (like disable the ability to walk off the side of the screen) then probably submit VERY early, but since this is my first LD Compo I wanted to make it VERY simple.


I’m in!

Posted by
Wednesday, April 15th, 2015 12:03 am

I’m in! And I am really excited for my first Ludum Dare!

I will be doing the 48 hour compo, and hopefully I will make something really cool for me and for anyone who plays it. 😀

My source will probably be hosted on GitHub, and for the game, possibly Google Drive.


  • Java/Eclipse IDE
  • LWJGL + SlickUtil
  • Paint.NET
  • SFXR

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