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Fight for those two buttons!

Posted by (twitter: @ccontinisio)
Sunday, December 13th, 2015 5:10 pm

Hey all! 4 hours to go for the compo and my game is working… but definitely not finished!

So, the idea: up to 6 players battle in an arena trying to push each other away from the two red buttons. The two buttons control the minigame in the background, and you have to press them at the right time to get points.

For now I only have one minigame in the background (and it’s probably going to stay like this!).

More updates to come, but first: finishing up!

Entire entire game in one screen

Posted by (twitter: @ccontinisio)
Sunday, December 7th, 2014 8:49 am

Hey everyone! It’s my first Ludum Dare (thought not my first jam at all…) and it’s proving to be hard, and a bit lonely… that’s why I’m posting to get some human interaction :)

 

I’m taking the theme quite literally, and I’m

putting the entire game on one screen, including title screen, score, credits, pause menu, etc. (not everything is in there yet!) It’s just a small little shooter for now, let’s see how it evolves in these last critical hours!

And yes, the pixel style is inspired by Vlambeer! Though I ditched the initial placeholder character (too similar the the base SCB guy) in favour of a more anonymous robot! No time for concept art, arghhh!!

Yours,

Ciro
@ccontinisio

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