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Good morning

Posted by
Saturday, April 21st, 2012 2:16 am

I slept quite late but I have an idea for a game that matches the theme. It’s a strategy game and I’ve never made one, let’s see how this turns out. I’m going to use CoolBasic, Gimp, Audacity and Graphics Gale.

Joining in

Posted by
Thursday, August 18th, 2011 7:43 am

So, I’m going to take part this time too. I’m going to use FlashPunk, GraphicsGale, GIMP, MilkyTracker, SFXR and possibly Audacity.

All done, I’m finished

Posted by
Sunday, December 19th, 2010 4:58 pm

Phew! It’s getting quite late and I have to say the game turned out to be more fun than I thought. It doesn’t follow the theme strictly, but it reveals more levels as you progress so I guess it’s discovery :)

The game is about an alien therapist killing traumas in patients heads, synced with some music ofcourse.

It’s only for Windows at the moment, I’ll try to port it to other platforms as well in the future.

You can download it here.

Now some schoolwork, sigh…

A Very Final Push

Posted by
Sunday, December 19th, 2010 11:51 am

Okay the game is getting shape, it’s a quite liberal interpretation of the theme, but it’s made in 48 hours anyway. Gameplay is quite simple arenashooter madness with some sync with background music. Now I need to replace those placeholder graphics!

Now something to eat…

Making progress, and I’m late

Posted by
Saturday, December 18th, 2010 8:39 am

Well the basic engine seems to work quite nice right now (you can’t kill enemies though). The game seems to turn out not-so-innovative

Here’s a screenshot, I’m not sure are these graphics actually final.


Now some syncing with music…

Hopping on the 48h bandwagon

Posted by
Friday, December 17th, 2010 5:24 am

Hello! I’ll be trying to participate in this Ludum Dare compo, I haven’t done any 48h gamedev stuff before, but I’ve done couple of 2h ones though 😉

The weapon of choice for me is going to be BlitzMax, Graphics Gale and Milkytracker & Audacity.

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