So another Ludum Dare has passed, also another Ludum Dare where I wasn’t a huge fan of the theme.
Either way it’s over and my game is complete thanks to it being a bank holiday weekend!
I present to you Warped, my take on the theme of 10 seconds. Warped was created in game maker and I also used sfxr and musagi for the sound and music.
Warped is the story of a guy who just happened to be in the wrong place at the wrong time, something seems to have malfunctioned, changing his surroundings, himself and many other things every 10 seconds.
For reference there are five environments (each with five or so environmental specific items), five enemy types, five players as well as 5 weapons types for yourself and the enemies. They’ve all been created as if they were from a set. I would have loved to have even more assets for the game to choose from but from spending a very large amount of time on the ones I created I believe I would still be working right now if I decided to make more.
At heart it’s an ever changing shooter (to a certain extent) and I had a lot of fun working on it…except for when I spent a few hours on trying to figure something out and getting nowhere. I did miss the compo entry which is what I was aiming for originally, but the game demanded more assets than I could create in the designated time -sleep and I decided not to cut any (what was I thinking!). I ended up using an extra 10 hours from the jam to get everything else sorted, although I probably could have done the work in 5 hours extra but I wanted to fix a few bugs here and there that took some head scratching. Either way I didn’t make the compo and that makes me angry, but I hope you like my game and I’ll try to get a post mortem done soon!