Ludum Dare 34
Coming December 11th-14th Weekend

About Catmoo (twitter: @Catmoo)

I'm a senior designer in the games industry in the UK :)


Ludum Dare 33
Ludum Dare 32
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 19
Ludum Dare 18
Ludum Dare 17
Ludum Dare 16

Catmoo's Trophies

Best Sounds Of The Deep
Awarded by DesignerNap
on April 29, 2014

Catmoo's Archive

Some progress

Posted by (twitter: @Catmoo)
Sunday, August 23rd, 2015 8:10 am


I’ve badly been neglecting posting, so here is an image!little_monsta copy

My game is going along ok, I’ve just got to make sure to get all my assets finished and all additional scripting complete. Feeling quite positive so far though.




I’m in as always!

Posted by (twitter: @Catmoo)
Tuesday, August 18th, 2015 3:04 am


I will be taking part once again and this will be my 17th Ludum Dare!

Some of the themes so far have been interesting, and I still can’t believe Islands has made it’s way into the voting once again, I’ve already made a game for that for LD17 so I really hope it doesn’t come out the victor!

I will be using:

  • Game Maker (GML scripting)
  • Photoshop
  • Paint
  • Bfxr
  • Audacity
  • My voice

Looking forward to taking part as always, and here’s to a good theme that I like!

I will mainly be posting pictures of food, but will try to do little updates every now and again, although they will likely go on my twitter page @Catmoo

Totally in!

Posted by (twitter: @Catmoo)
Monday, April 13th, 2015 11:20 am

I’m looking forward to Ludum Dare 32 and have been since the date was announced! But then it’s always a great way to spend a weekend. Plus it’s always great as I have naughty food for the weekend to keep me going! Although I will try to be mildly healthy too I swear 😉

I shall be using:

Script/Engine: Game Maker

Art: PhotoShop and Paint

Sfx: Bfxr and my voice/sounds around me

Idea generation: Xmind and chatting with @cptalbertwesker

I will also try my best to not leave audio till last and comment and post more on the blog!

Taking part once again

Posted by (twitter: @Catmoo)
Saturday, December 6th, 2014 3:17 am


Hadn’t done my taking part post. Here’s my desk it’s a little messy.

Will be using:

Game Maker






I have a few ideas kicking around at the moment, but nothing I’m solidly happy with yet, just need to flesh them out a tiny more and then my scripting will get underway. It’s mainly a choice of picking which of my ideas approaches the theme in a way I want to deal with it.

Lunchtimish and some progress

Posted by (twitter: @Catmoo)
Saturday, August 23rd, 2014 6:20 am

Everything seems to be going well so far which is nice, got some good progress on the game, few more base mechanics to get sorted but then otherwise it’ll just be adding onto everything.



My little sandwiches contain pulled pork, and I believe I’ve made a little too much of, will show a picture later. Had a few scary moments where it looked like Game Maker was going to crash but luckily enough it was just a scare. Good LD so far!


Working away and eating too!

Posted by (twitter: @Catmoo)
Saturday, August 23rd, 2014 2:36 am

Can’t forget breakfast! Especially when I need to be focused :)


Fairly simple marmalade on toast as I get ready for the crazy amount of pulled pork I made last night to last me through the weekend.

The game is underway and I’m getting some of the basic bits of script sorted and then I’ll get onto adding more to it. As per usual I’ll intend on doing the art and sound tomorrow and have the scripting wrapped up by the end of today. Doesn’t always go that well to plan but I’ll see what happens!

Gotta figure out my art style too, would be nice to do something a little different for a change too, shall see what happens!

Taking part once again!

Posted by (twitter: @Catmoo)
Friday, August 22nd, 2014 1:32 pm



Looking forward to taking part again this month, got my pork slowly cooking in my slow cooker for a delicious pulled pork fuelled weekend. Along with cookies that I’m currently trying to resist eating (I’ve already eaten one!)

As usual I shall be using Game Maker, Photoshop, Audacity and potentially sfxr if I need any bleeps or bloops, or voices.

I’ll be aiming to participate in the Compo, however if anything goes terribly wrong I’ll have the jam for backup.


Good luck all!

A slightly late breakfast and some sound tests

Posted by (twitter: @Catmoo)
Sunday, April 27th, 2014 4:27 am

I always seem to do this, and that is have my breakfast, lunch and dinner at odd times while making games in 48 hours. It’s from getting too engrossed in fixing bugs or creating assets that time flies by without even realising :)

But the game is going very well I reckon, it just needs to be made very pretty, or as pretty as I can get it. That and try and get some good fitting sounds in the game. While talking sounds I was doing a few tests earlier. Although a trip to a close by river is really required so I can get the desired sounds.


Hopefully the last 13 odd hours will go well!

Dinner time!

Posted by (twitter: @Catmoo)
Saturday, April 26th, 2014 2:52 pm

So it’s almost the end of Saturday, things have gone well so far, perhaps a little slower than I like, and the idea of getting all my script done for the end of today is pretty much out the window. But hopefully I can get it done as quickly as I can to give as much time for art as possible.



As I never got round to baking my bread it’s chilli and tortilla chips for dinner, but it’s also quite a late dinner, I’ve just been so busy trying to fix annoying issues that the time flew by without me realising!


Jacket potato time!

Posted by (twitter: @Catmoo)
Saturday, April 26th, 2014 6:41 am

Progress is going well on the game, had a slight hitch that I was caught up on, but got it sorted now so I get to eat my lunch. Which happens to be a jacket potato with the chilli I made last night.

jacketStill got lots to do though and as per usual I’m planning on getting as much script finished today and get the majority of art done tomorrow.

Full steam ahead.

Breakfast time!

Posted by (twitter: @Catmoo)
Saturday, April 26th, 2014 3:09 am

Started getting hungry so decided to have a little breakfast!

Potato cakes and a nice cup of tea :)


Ready and starting work, quite liking the theme!

Posted by (twitter: @Catmoo)
Saturday, April 26th, 2014 1:38 am

As per usual I work up when the theme was announced, and slowly drifted back to sleep why looking up definitions and having a think, well I officially got up a couple of hours ago and started work on my game, and fleshed out my idea which I’m quite happy with the route I’ve gone.

Although I’m hoping my ideas aren’t a little too generic this time round and that it might be similar to other people’s games.

So I’m up and away!

I’ve also just popped the chilli from last night in a container for the fridge, made absolutely loads, I’m gonna have my lunch sorted for next week!


Now back onto the game and then it’ll be breakfast time soon!

Catmoo officially signing on for Ludum Dare 29

Posted by (twitter: @Catmoo)
Friday, April 25th, 2014 1:10 pm

Hello all!


Taking part again as per usual, hoping I’ll like the theme this time round!


Engine/Editor: Game Maker: Studio with GML and a little D&D

Art: Old copy of CS2 and my lovely Wacom that isn’t dead yet….

Music & Sound: bfxr, myself and anything around the house that is useful!

The food creating is starting now:


And then I just want to tidy my desk a little before the big sleep.

I’ll be posting on the blog again as usual along with on my Twitter

Looking forward to seeing what everyone creates!


Posted by (twitter: @Catmoo)
Saturday, December 14th, 2013 2:43 pm

Dinner time has been and gone and I decided to go with making enchiladas again this Ludum Dare.

The game is ok…probably not what you’d call a game though, really a minigame, and sadly the main function of it, cannot completely function correctly, which is the uploading of an image. Instead I’m probably going to have to make do with taking a screenshot in game that saves to where the game lives and then give the chance of posting within the game itself.


It does feel like I should have just spent the weekend doing what also needs to be done as I’m stressing out enough as it is. But for now I’ll make the game look pretty and then upload it.

I feel I probably shoulda gone with my fast food/coffee shop idea instead of the one I went with.

Slow start but working away now!

Posted by (twitter: @Catmoo)
Saturday, December 14th, 2013 7:17 am

I’ll admit I don’t like the theme, like many others it would seem.

However after many hours of trying to figure out what to do (waaaay too many hours) I decided a few hours ago what I’ll do, and I’m going to attempt to add Facebook sharing to it as well which I haven’t attempted before.

The game will be fairly simplistic though, I had some ideas that I liked but were too complex for a weekend so decided to go with a simpler one, although not as cool as Cptalbertwesker’s idea!ld28_breakfasty

Anywho finally got round to making myself some breakfast after cleaning the kitchen up for making dinner later, and made myself some porridge, which is pretty much oatmeal for those outside of the UK :)

Also finally got two monitors on my desk, sadly my graphics card can’t handle three monitors as then I’d use the TV in the living room as well, but ya can’t have everything :)

Warped is now ready for your viewing and playing pleasure

Posted by (twitter: @Catmoo)
Monday, August 26th, 2013 3:42 pm

So another Ludum Dare has passed, also another Ludum Dare where I wasn’t a huge fan of the theme.

Either way it’s over and my game is complete thanks to it being a bank holiday weekend!

I present to you Warped, my take on the theme of 10 seconds. Warped was created in game maker and I also used sfxr and musagi for the sound and music.

Warped is the story of a guy who just happened to be in the wrong place at the wrong time, something seems to have malfunctioned, changing his surroundings, himself and many other things every 10 seconds.

For reference there are five environments (each with five or so environmental specific items), five enemy types, five players as well as 5 weapons types for yourself and the enemies. They’ve all been created as if they were from a set. I would have loved to have even more assets for the game to choose from but from spending a very large amount of time on the ones I created I believe I would still be working right now if I decided to make more.

At heart it’s an ever changing shooter (to a certain extent) and I had a lot of fun working on it…except for when I spent a few hours on trying to figure something out and getting nowhere. I did miss the compo entry which is what I was aiming for originally, but the game demanded more assets than I could create in the designated time -sleep and I decided not to cut any (what was I thinking!). I ended up using an extra 10 hours from the jam to get everything else sorted, although I probably could have done the work in 5 hours extra but I wanted to fix a few bugs here and there that took some head scratching. Either way I didn’t make the compo and that makes me angry, but I hope you like my game and I’ll try to get a post mortem done soon!


Catherine Woolley

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