Ludum Dare 33
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About Catman (twitter: @PirovanoMichele)

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Play Randomsmith!

Posted by (twitter: @PirovanoMichele)
Monday, April 20th, 2015 11:27 am

I’ll be writing later a full post-mortem, with what went good and what went bad and what else.

In the meantime, you can try out RANDOMSMITH!

 

It’s a fast game (takes 2 minutes, really), but it is replayable due to the randomized combinations.

I need to see what is the range of score that you can achieve, so please post your score in the comment sections if you try this out! 😀

 

The game also features the long-awaited Automatic Weapon Name Generator!

1 hour from the end!

Posted by (twitter: @PirovanoMichele)
Sunday, April 19th, 2015 6:51 pm

Woah! I added almost everything I wanted and still I got one hour, this is the first time I finish before the five-minutes-to-finish-line! 😀

Well then, good night, and I hope you may enjoy my game: Randomsmith!

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=11589

 

Polishing like mad!

Posted by (twitter: @PirovanoMichele)
Sunday, April 19th, 2015 1:52 pm

Still a few hours to go, so I’ll keep polishing and then add some more items!
Ready to retry? 😀

 

Adding some tweening!

Posted by (twitter: @PirovanoMichele)
Sunday, April 19th, 2015 8:38 am

The game seems to work (somehow), so I’m polishing it and adding sound!

 

End of day 1!

Posted by (twitter: @PirovanoMichele)
Saturday, April 18th, 2015 5:20 pm

Well, the game seems to be working, tho I need to make it a challenge. That will be for tomorrow. 😀

Good night!

 

And blueprints are in too!

Posted by (twitter: @PirovanoMichele)
Saturday, April 18th, 2015 11:00 am

Lots of stuff inside lots of other stuff in my makeshift-weapon simulator :O

 

Check out my stream! http://www.twitch.tv/catman87

 

First items are in!

Posted by (twitter: @PirovanoMichele)
Saturday, April 18th, 2015 8:51 am

Testing connections with the first two items of the game 😀

Concept created, and design time!

Posted by (twitter: @PirovanoMichele)
Saturday, April 18th, 2015 5:00 am

Ok! 3 hours in and I decided on the concept and I’m full into design!

Here is a mockup interface, can you guess what the game is about? 😀

Follow the stream! http://www.twitch.tv/catman87

Starting here in Italy!

Posted by (twitter: @PirovanoMichele)
Saturday, April 18th, 2015 2:35 am

And streaming too! Brainstorm time! :)

http://www.twitch.tv/catman87

I’m in!!

Posted by (twitter: @PirovanoMichele)
Friday, April 17th, 2015 3:24 am

Wooooooooooo!

Good luck everyone! 😀

It Came From the Sewer: the Post Mortem!

Posted by (twitter: @PirovanoMichele)
Friday, May 2nd, 2014 9:22 am

Attack

How it all started in a hot day of summer on Gilese 581 g

– “Commander, we are approaching Earth.”

– “Good, good. Prepare the attack. I want it to be fierce, but subtle. Cruel, but gentle. Gruesome, but somewhat happy.”

– “Of course, great commander, of course. I have prepared a devious attack plan. We’ll send our invisible interceptor ships first, taking out all human aerial force. We’ll then focus on…

– “Wait, what?”

– “…I said we’ll use the invisible interceptors, the pilots are eager to start! May I send the order, may I?”

– “What are you  talking about? Invisible interceptors? You idiot! Do you know how much they cost?”

– “Well, commander… yes, but the humans…”

– “Are you stupid or what? Aerial force? Don’t you know how to conduct a successful invasion? We’ll attack from the sewers!”

–  “Excuse me, commander, but I do not see how…”

–  “Of course you don’t. You couldn’t possibly understand my genius plans! Do as I say: attack from the sewers!”

–  “Err…. very well, commander, we’ll do as you wish.”

–  “Oh, also…”

–  “Yes, commander?”

–  “Kill the girls. All of them. And nothing else. It’s part of my grand scheme.”

–  “…fine.”

So, this is roughly how the aliens’ latest Council for Earth Invasion (CEI) went. Ok, maybe these weren’t the exact words (they do speak alien after all, not english), but I think you’ve got the point. An invasion through the sewer, directly from outer space: here is where our game starts!

The game

I hereby present to you It Came From The Sewer! This is the result of my first LD 48h competition after two jams with friends, so I was a little worried about it, with all that doing everything by myself and not using any piece of previous code.

screen_A

It came from the sewer. A.k.a. what happens when you leave little girls playing with fountains and WCs in the backyard.

I am more on the ‘engineer & code’ side of development (and design, too), so I was especially worried about the graphics, although I had practiced a bit with pixel art before. Still, I’m no artist.

However, I am satisfied with the result, and you can even watch the process I went thru in my timelapse here (although in a twitchy, multi-tasking and somewhat OCD-ish way) .
Without further ado, let’s get to the usual post-mortem quartet*: the good, the bad and the ugly!

CONTINUES DOWN HERE!

(more…)

The game is finished!

Posted by (twitter: @PirovanoMichele)
Sunday, April 27th, 2014 1:19 pm

I have just submitted my game, here is it:

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=11589

Hope you like it!
I’m going to take some time off now. :)

screen_A screen_C

Some level design progress!

Posted by (twitter: @PirovanoMichele)
Sunday, April 27th, 2014 4:54 am

The tutorial on the way, here is a GIF!

CropperCapture[9]

Good morning!

Posted by (twitter: @PirovanoMichele)
Sunday, April 27th, 2014 12:54 am

First day went nicely, I have most of the game in and even a way to create levels, which I’ll do today.

First, I’ll focus on music and sfx!

So, good morning, time to get some coffee and get to work!!

Screen3
But first, a stop to the bathroom!

End of day one!

Posted by (twitter: @PirovanoMichele)
Saturday, April 26th, 2014 3:06 pm

This is the end of the first day for me, at 12 pm. I don’t want to stretch the night, so I’ll be able to work better tomorrow morning.

I have most of the game completed, and will keep polishing and so on tomorrow, but first of all I’ll have to do some sound and music!

In the meanwhile, here is the screenshot of the main screen, an homage to an old game. :)

screen_title

It’s game screenshot time!

Posted by (twitter: @PirovanoMichele)
Saturday, April 26th, 2014 12:22 pm

I finished creating the game mechanics and animating all characters, here is a screenshot of the current progress!

I’m thinking about a name for the game… I’ve got an idea that will pay homage to an old classic. :)

screen2

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