How it all started in a hot day of summer on Gilese 581 g
– “Commander, we are approaching Earth.”
– “Good, good. Prepare the attack. I want it to be fierce, but subtle. Cruel, but gentle. Gruesome, but somewhat happy.”
– “Of course, great commander, of course. I have prepared a devious attack plan. We’ll send our invisible interceptor ships first, taking out all human aerial force. We’ll then focus on…
– “Wait, what?”
– “…I said we’ll use the invisible interceptors, the pilots are eager to start! May I send the order, may I?”
– “What are you talking about? Invisible interceptors? You idiot! Do you know how much they cost?”
– “Well, commander… yes, but the humans…”
– “Are you stupid or what? Aerial force? Don’t you know how to conduct a successful invasion? We’ll attack from the sewers!”
– “Excuse me, commander, but I do not see how…”
– “Of course you don’t. You couldn’t possibly understand my genius plans! Do as I say: attack from the sewers!”
– “Err…. very well, commander, we’ll do as you wish.”
– “Oh, also…”
– “Yes, commander?”
– “Kill the girls. All of them. And nothing else. It’s part of my grand scheme.”
So, this is roughly how the aliens’ latest Council for Earth Invasion (CEI) went. Ok, maybe these weren’t the exact words (they do speak alien after all, not english), but I think you’ve got the point. An invasion through the sewer, directly from outer space: here is where our game starts!
I hereby present to you It Came From The Sewer! This is the result of my first LD 48h competition after two jams with friends, so I was a little worried about it, with all that doing everything by myself and not using any piece of previous code.
It came from the sewer. A.k.a. what happens when you leave little girls playing with fountains and WCs in the backyard.
I am more on the ‘engineer & code’ side of development (and design, too), so I was especially worried about the graphics, although I had practiced a bit with pixel art before. Still, I’m no artist.
However, I am satisfied with the result, and you can even watch the process I went thru in my timelapse here (although in a twitchy, multi-tasking and somewhat OCD-ish way) .
Without further ado, let’s get to the usual post-mortem quartet*: the good, the bad and the ugly!
CONTINUES DOWN HERE!