About CataclysmicKnight (twitter: @CataclysmGames)

I'm an indie that loves to create kid-safe games that are just as fun for adults as they are for kids! Check it out over at The Critterverse (www.thecritterverse.com)

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Ludum Dare 26
 
MiniLD 40
 
Ludum Dare 24
 
MiniLD #34
 
Ludum Dare 18

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Rubberkid (from LD#18) was reported on Joystiq!!!

Posted by (twitter: @CataclysmGames)
Thursday, December 13th, 2012 4:05 pm

You can read the Joystiq article here: Rubberkid on Joystiq [opens in new window]

I realize that this comes just barely over 24 hours from Ludum Dare 25, but finding out about this when I woke up this morning totally made my day!

I’d started a Kickstarter campaign to promote The Adventures of Rubberkid, a game that was begun back in Ludum Dare 18 (Enemies as Weapons) that teaches kids the evils of bullying, on November 30th, and just this week had started pushing to news sites and such. The campaign crossed 20% yesterday, and then this morning I found a message from a friend on Facebook that said:

“Saw you on Joystiq. Good stuff!”

All I could think was… “WHAT?!” So I Googled “Joystiq Rubberkid” and found it!

My point with all of this is… Don’t ever give up! Ludum Dare is a magical contest that can have absolutely fantastic results! Even if your game isn’t finished in time, or you end up #1406/1406, Ludum Dare can really inspire some great ideas! Don’t feel awful if the concept doesn’t come to fruition in the weekend. Enjoy the time and follow your calling in game development!

Hello fellow awesome game developers!

One day, when I was working to expand a game I made for the  Ludum Dare 18 Challenge (enemies as weapons), it hit me… Why not try to make the world a better place with games? So many great indies have made games to make people think or make people feel strong emotions, and there have been education games forever… Why not make a game to help conquer bullying?
The Adventures of Rubberkid is a colorful, cute game for elementary school children. The aim of the game is to show the player the consequences of bullying. Each level focuses on helping a particular child (or children). Once helped, the player gets to see more info about them… The most important being “What Would Have Been” if the bullies continued and “But Since You Helped”, what they’ll do with their life. This clearly demonstrates the terrifying results of bullying!
Since the point of the game is to help conquer bullying, it’d be silly to charge people money to play it… So the game is entirely free! Instead of charging people to play it, it’s being funded with Kickstarter. The campaign has a low funding goal ($750) but some great stretch goals too: First the game would be translated into Spanish, then French… Then a “Cyberbullying Edition” would be made (aimed at teens), a children’s book and even a comic! With all that, pretty much everyone should be reached with the message :)
I really want to make this project succeed; bullying is easily one of the worst things that exists, and it’s something that affects everyone in some form. If you hate bullying like me, PLEASE share this on Facebook, Twitter, tell a friend, anything! It means the world to me!

My October Plans!

Posted by (twitter: @CataclysmGames)
Sunday, September 30th, 2012 11:39 am

 

My big Flash game – When Asteroids Attack – just began sponsorship hunting late this month (still September!) and so my dollar should come from that :) *fingers tightly crossed since I’m still pretty new to game sponsorship!*

Level Concept for the "Artistic Chess Player" level

However, the game I’ll be working on in October is finishing up an old Ludum Dare entry. It was for LD18 – Enemies as Weapons – and was called The Adventures of Rubberman! The concept: defeat evil bullies with Rubberman’s bouncy superhero outfit by bouncing their insults right back at them!

I am working on finishing the game up, and the concept has changed quite a bit since then. Back then, Rubberman was a random person who fought the evils of bullying; the new game is entirely focused on the concept of bullying in schools. It features Rubberkid (a kid just like you; you even get to customize the male or female superhero with your own story) as he helps save other children from bullies, and demonstrates multiple types of bullying (from the chess-loving artistic nerd to the sports star to the teachers themselves!), as well as showing why bullying is bad (each child you help will give you a story on what became of them after helping them, and what would have happened if you hadn’t).

As far as earning my dollar goes for The Adventures of Rubberkid, my concept is to reach out to anti-bullying groups and people for sponsorship. I would like to see if they would be interested in paying a bit to get listed, with several tiers of sponsorship (name in credits; logo in credits; logo in main menu; splash screen pre-game). It’s an experiment for sure, but even if it does only make $1, it’s a concept that’s dear to me and so I really want to make the game :)

Here Goes Nothin’!

Posted by (twitter: @CataclysmGames)
Sunday, August 19th, 2012 3:46 pm

Just finished the FGL 2-day competition, making a game featuring a new girl trying to become an official member of the Grammar Police by searching for grammar and spelling errors on a faux-Facebook… Now i’m ready to tackle this one too!

Postmortem(ish) Blog Post: http://cataclysmicgames.blogspot.com/2012/08/well-hello-there-again.html

Play the game here:

http://www.thecritterverse.com/secret/fgl/Found%20Ghastly%20Language.html

So after almost 24 hours of the contest is over, I’m home and going to tackle this compo!! It also means I had plenty of time for conceptualization…

 

Think Press Your Luck (the old game show) turned into a battle system and event interface, with RPG style stats and dungeon crawling, using a board game as the method of moving around! BOOM! That just happened :)

Just under 9 1/2 hours down in the compo, and all I’ve managed to do thus far is sleep about 8 hours and read up everything going on here. Y’all have some hilarious and awesome ideas, it never fails to amaze me what the developers here can do with a theme!!!

 

Shower time in a few, then work for 10 hours at my “real job”, then get some dinner. After that, it’s on! Will leave me about 25-26 hours left to work, but I’ve learned that being forced not to develop for that long has two benefits:

1) I get LOTS of time to think about what I’m going to do, get lots of ideas rolling and really plan out what I’m going to do.

2) Actually WANT to get into coding again, since I can’t for so long.

 

Good luck everyone, although it seems you won’t need it with all the awesome screenshots and all you’re already posting :)

It’s Dangerous to Go Alone!!! Take This…

Posted by (twitter: @CataclysmGames)
Friday, April 29th, 2011 7:39 pm

Between the office last night and this topic… All I can think is: “It’s Dangerous to Go Alone, Take This” “that’s what she said!”

 

Will be excitedly joining in this time! Have to sleep tonight though and work most of tomorrow. Guess that just means I’ll really have to make Saturday night and Sunday count :)

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