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Doctor Spandex – Gameplay

Posted by
Friday, December 21st, 2012 11:23 am

The gameplay video for the first level of Doctor Spandex. I did it with alarm on and off.

You can play the game here: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=10554

Post Mortem

Posted by
Wednesday, December 19th, 2012 7:16 am

What went right

-Even though we all live in different countries with different time zones and no one knew each other(we met each other a week and a half before the Ludum Dare), it went really smooth. Awesome guys.

-All the game mechanics were easy and fun to do.

-The gameplay is fun(my opinion).

-The discussion after the theme release was fun, everyone gave their input/ideas.

-The art and the music are really good.

 

What went wrong

-The choice to use GameMaker Studio to do this. I should have used my own engine or the 2D framework i’ve made for unity. The Html5 port for of GameMaker break the game.

-I spent a lot of time on the stair system trying to make it feels right and work with the AI(even though the AI is not working perfectly), but i redone the stair system 2 or 3 times.(So much time for an easy thing =/ ).

-The AI. I needed more time to polish the AI. In the last few hours did some things that broke the AI(careless mistakes).

-Even though i like the controls, some people said that the controls are weird. I had no idea how to map the controls on the keyboard, i think the game is better played with a joystick.

-Monday around 3pm there was a hail storm that happens once or twice a year(blame it on Murphy) in the city i live in(Goiânia – Brazil). I live in the outskirts(outside actually, almost an rural area) of the town so i lost power for almost 3h.

-No time to make the online highscore that i wanted. Shame =/.

 

What i wanted to do

-An hideout(between levels) to craft and upgrade your gadgets.

-More game modes.

-Super heros with super powers(shoot lasers and etc).

Conclusion

This Jam was really fun, it was really fun to work with the team, no stress at all(aside the time that i went out of power). I spent most of     my time play-testing the game and making small adjustments to make it feel nice. The game came out pretty good for our first Jam.

Game page:

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=10554

 

It’s jam time.

Posted by
Friday, December 14th, 2012 1:58 pm

Hi! This is my first time in the jam(second LD). I’ve participated in the compo before, but it didn’t go well since i chose an insanely big game concept and didn’t finish it in time, but I’ve learned from my mistake.

The international team:

Cássio Eduardo(Me) – Programmer – Brazil

Markus Hanka – Artist – China

Tuan Le – Artist – Vietnam

Lars Dobbertin-King – Music/Sound – New Zealand

They are all first timers too.

I will be using GameMaker Studio Pro(GML) so i can focus on the gameplay.

Here is my workstation:

Have fun.

Too late to start

Posted by
Saturday, April 21st, 2012 6:48 am

Its too late to start, but i had things to do first. I finally started, though i’m slow i will try to finish it in time. Here, a screenshot:

 I’ll be streaming here soon: http://www.twitch.tv/cerdus

I’m in and looking for an artist

Posted by
Friday, April 13th, 2012 8:24 am

This is my first Ludum Dare. I’m a programmer and i’m looking for an artist. As for what language i will use, my first thought was to use Java + Eclipse + Libgdx, but for the sake of speed and being my first time i chose GameMaker.

If you are an artist and are interested in joining, here is some of my work:

http://www.youtube.com/watch?v=kn1Rf1BP-d8  <- Metroidvania like game

Language: GML(GameMaker Language)

Sound: Sfxr, Audacity

Music: Musagi(maybe)

In case i don’t find an artist:

Graphics: Paint.net, GraphicsGale

Other:

Timelapse: Chronolapse

Stream: http://www.twitch.tv/cerdus/

 

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