About careless (twitter: @carelesslabs)

Corporate systems developer who makes games as a hobby.

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Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32

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Why my coolness is low…

Posted by (twitter: @carelesslabs)
Tuesday, December 15th, 2015 10:16 pm

I put some time aside to play through the games in my LD play list: http://carelesslabs.co.uk/ld/

The first game Floppy Frog took up 40 minutes of my time, I then put together a video and some vines:

Amusing Vine
https://vine.co/v/im1FUe2LMn2

5 minute play through

LD Play List

Posted by (twitter: @carelesslabs)
Sunday, December 13th, 2015 9:21 pm

Please add your games to my play list, I have missed the 48 hour deadline but once my game is complete will start checking out everyone who posts to my list.

Thanks

http://carelesslabs.co.uk/ld/

Vines Progress

Posted by (twitter: @carelesslabs)
Sunday, December 13th, 2015 9:24 am

I am working on a simple platform game, you collect chests to make a vine grow. Small enemies will make collecting the chests difficult as you race against time to the top. Once you reach the top you will fight a boss.

The game is written in LibGDX, all the physics and entities are hand written but I am using Box2D lights for the lighting. Still have to add at least one more enemy type, HP and a boss and then as much pixelart and sounds as I have time for.

Animated Gif

Posted by (twitter: @carelesslabs)
Saturday, August 22nd, 2015 7:58 am

I have a concept I would like to try out which is a little tough in the time but might as well give it a go, wont give anything away just yet.

Knocked up a very basic level editor which loads/saves tiles as compressed JSON, implemented lights, ladder blocks so far. I really think once the first scene is done the editor will help speed things up.

GIF of whats working so far
level_editor

Ready for no sleep #2

Posted by (twitter: @carelesslabs)
Friday, August 21st, 2015 4:08 am

Having enjoyed the last LD so much I am willing to go through it all again. LD32 was my first attempt and through the ups, mini breakdowns and lack of sleep had something that resembled a working demo.

I may have someone to work with this time around; my brother wants to break into the gamedev scene and learn pixel art, it will be tough to hand off work to someone else but will be a good experience.

I will be using LibGDX as always and producing a desktop game, I use PyxelEdit and Photoshop for graphics and any free tool to help me make some awful music.

Light of the Living Dead

Posted by (twitter: @carelesslabs)
Sunday, April 19th, 2015 7:55 pm

Game at the end of day 2

My first post and Jam with LD, I thought about entering the compo but the pressure of 48 hours was too much. With just 15 minutes left I would be posting a concept / prototype not worth playing.

So anyway I will have a game to submit come end of play tomorrow, that in itself is a huge achievement personally. I often get caught up in the fun of a new project then grow bored all too soon leaving it unfinished.

I had a mini melt down today and walked away from the PC for around 3/4 hours, which is crazy during a jam, thanks to some Twitter users I stopped moaning and got on with some code. Am confident with where I am and feel another 24 hours is plenty to finish!

TODO

  • floor tiles
  • animate hero
  • enemies drop xp
  • torch upgrades
  • level exits
  • ending
  • more enemies

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