About cardboard (twitter: @_wampa__stompa)

Entries

 
Ludum Dare 33
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27
 
MiniLD 42
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 24

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cardboard's Archive

Post-Mortem

Posted by (twitter: @_wampa__stompa)
Wednesday, May 14th, 2014 1:09 am

I’d hate to waste front-page real estate talking about my game, but I have to write this sooner or later. I don’t particularly like doing this, so I’ll probably keep it brief.

vvhat I used:

  • language: English, Python/Pygame
  • framework: PACGFUP (my own crappy little “Point-And-Click Game Framework Using Pygame”)
  • art: ArtRage, GIMP
  • music:  MixCraft

what went well:

  • the art looks pretty cool I think
  • I’m not the best when it comes to music, but I think the song I made fits the overall mood of the game
  • I drew a lot of art
  • I tried to invent my own language for the rabbits to speak (been reading up on language lately) and it was fun, but I have no idea if anyone figured it out on their own
  • a lot of the comments on the game are very/too nice, and this makes me want to work on it some more
  • just another thing so my list of good things looks longer

what went poorly:

  • the art could look better
  • the orientation of the images when juxtaposed is off
  • I completely forgot to add sound effects (I wouldn’t have had time to add them though)
  • the framework I used isn’t the best, and made navigating the game confusing/awkward
  • the theme was in the part of the game that didn’t make it into the game
  • the part of the game that is present was supposed to basically be the introduction to the main portion of the game
  • drawing so much art was tiring
  • seeing all the other games makes me feel like I didn’t do as well as I originally though

looking out from inside the second floor of the bunny hutch

 

messages for EVERYONE:

  • great games as always, everybody. I have enjoyed every single game I have played, and am sure I would have enjoyed all of them if I had played all of them.
  • keep making games
  • don’t stop making games
  • if you don’t like making games, then you are allowed to stop making games, but otherwise keep making games
  • feel free to take breaks from making games. you don’t need to make games 100% of your free time
  • don’t compare yourself to others (unless you absolutely can’t help yourself)

 

-cardboard

After Death / Post-Mortem

Posted by (twitter: @_wampa__stompa)
Friday, September 6th, 2013 6:20 pm

I like my entry this time. I don’t know how to write a post-mortem. Thanks for all the feedback; it is great. I enjoyed all the games I have played and reviewed thus far, and will enjoy the games I play and review in the future. You are all awesome. You being everyone that submitted anything. Anyway, time to talk about me and my game. No, this will not be in Swedish, sorry.

Here is a screenshot:

Things that are the things that I think went well:

  • I like the overall feel of my game. I haven’t really experimented with atmosphere and mood before, but I think I did fairly well on mood. I guess I’ll know how I did when the voting results come out.
  • I like my game’s sound effects. I recorded them with a crappy desk mic and Audacity.
  • My game’s music doesn’t bombard my ears with badness like the music I make usually does. Or at least not as rapidly and harshly.
  • I wasn’t sure if I would be able to make an adventure game, and it turned out to not be so hard (after I did a lot of brainstorming and planning about the best way to create the game that would allow for me to expand my game at a later time or create new adventure games from scratch.)
  • I like how my game looks. Plasticine is awesome. Stop-motion animation is awesome.
  • I feel like the framework I’ve created allows me to create other (similar) games super quickly. Well, editing/creating the graphics takes way too long, but at least putting everything together and adding sound effects, music, etc is super quick.
  • Adventure games are cool, and I’m glad I made an adventure game. I have only seen a few other (point-and-click) adventure games in the Ludum Dare, so my game is at least somewhat unique. I wish there were more though; they are super cool.
  • I’m sure other things went well, but I don’t want to make this list too long.

Crap:

  • The main bad thing that I can think of is that I didn’t get to make my game as big as I had originally planned. Here are some stats on what I had in the game and what was supposed to be in the game:
    • THING: IN GAME / PLANNED
    • Unique Objects: ~14/36
    • Views: 4/12
    • Rooms: 1/3
    • Puzzles: 2/7
  • Views are just the different sets of (objects and background image) in a room. For example, the room is called ‘bedroom’ and the views are ‘bed’, ‘closet’, ‘door’, and ‘medals.’
  • Not getting to add all the content I had planned is all I can think of that sucked. I guess the major headache after the comp ended sucked too, but that was after the comp, so it doesn’t matter.

ComPost / Post-Comp Version*

*There are no additional puzzles in the ComPost version, only additional rooms of different art styles to explore.

Jag är med

Posted by (twitter: @_wampa__stompa)
Wednesday, August 21st, 2013 4:31 pm

Jag är med! Jag talar svenska.

Jag suger på skapar spel.

Också jag suger på svenska.

Det är allt jag vet hur man säger.

Också lemonaden, drycken, gott morgon, vi ses imorgon.

Det är allt.

Hej då pappa. Ha det bra! Ses på hotellet sen!

~ kartong

I’m (Somewhat) In

Posted by (twitter: @_wampa__stompa)
Friday, April 26th, 2013 8:25 am

I’ll be gone pretty much all day Saturday so I will probably only get <10 hours of work in, but I am going to at least give it my best shot.

 

I’ll be using:

  • Python/Pygame (or Atanua if I feel like failing miserably)
  • Mixcraft or Famitracker for music
  • bfxr/sfxr for sound effects (if I utilize sound effects)
  • GIMP and/or PixelEdit for art

Any tips for game creation in a very short time (shorter than the already short 48 hours)?

None Shall Pass : Post-Mortem

Posted by (twitter: @_wampa__stompa)
Tuesday, December 18th, 2012 11:29 pm

I’ll start this off by saying that I really enjoyed this Ludum Dare. Last Ludum Dare I participated in (LD24) I didn’t like the game I created at all. Well, I sort of liked it, because it was the result of my hard work. But I didn’t like it as a game. This time around I quite like my game. It isn’t the funnest, and the AI I implemented sort of sucks, and one can win the game by holding attack while to the far left of the screen, but I like it.

Looked at others’ post-mortems to see what to do, so here goes (bullet-points for brevity):

The Right

– I successfully completed the Ludum Dare! (for the second time)
– I created a better game than my last LD
– I implemented the style of art that I was hoping to, and pretty successfully in my opinion
– I implemented some form of AI (although the knights are not very smart still) which is my first time trying to create AI
– I actually commented my code while creating my game
– I managed my time pretty well
– I am pretty happy with the audio I created
– I actually want to continue to work on the game and hopefully add different attacks and a new way to block, a delay between attacking, less cheatability, and better AI
– I really appreciate everybody’s comments :)

The Left

– I think the game is too long for how monotonous it is
– I agree with one reviewer that the gameplay is bland, which is why I hope to add more to the game to mix things up
– I would have liked to make the wave/kill HUD(?) look better
– I feel like I was oblivious to the outside world while I was working (is this a good thing?)
– I don’t know what else to put here
– I like reviewing other peoples’ games, but I find rating hard, because I appreciate everybody’s games and think they are all great

 

And now a screenshot to make this post less boring:

@_wampa__stompa

I like the way the legs look when the knights jump :)

Possibly In

Posted by (twitter: @_wampa__stompa)
Wednesday, December 12th, 2012 10:26 pm

I am going to see how the rest of my week goes because finals are coming up next week and I am thinking I will study for them. Yeah, that is probably a good idea.

 

I am still hoping I will have time to participate, and if I do I will be using:

– LOVE2D

– Tiled (possibly)

– Notepad++

– GIMP / Photoshop (I usually use only GIMP for things like these since it is free, and free is good)

– Mixcraft (possibly)

– Spotify (So I can set up a Ludum Dare playlist to keep me focused)

 

I also have some people that might be interested in helping, so I might end up doing the Jam, but doing so over the internet rather than in one physical location seems like a difficult task and complicated.

 

Good luck everyone!

Link to my game

Posted by (twitter: @_wampa__stompa)
Tuesday, August 28th, 2012 3:20 pm

And here is the link!

I’m in

Posted by (twitter: @_wampa__stompa)
Friday, August 24th, 2012 5:46 pm

Not sure if I had to make this post or not.

Going with:

  • LOVE2D
  • Notepad++
  • GIMP
  • Mixcraft
  • Pygame if I give up on LOVE2D
  • A bag of stick pretzels
  • An endless supply of indie music

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