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Here we go!

Posted by
Friday, April 25th, 2014 5:15 pm

I’m excited to be in this one!


I’ll be using MonoGame for this one.

I’m also going to be using MonoGUI, which is a GUI library for MonoGame that I’ve been working on for the past 8 months.  It’s still a complete mess as I’m working through things, but I’ve developed it lock step with several different projects, and it’s working well.  The repository for it can be found here: https://bitbucket.org/henrylisowski/monogui

Update To Time Defense

Posted by
Saturday, August 24th, 2013 5:37 pm

Well, all the framework I did yesterday is starting to pay off, and things are coming together.  Here’s a quick (not very well explained) example of gameplay!  It’s a TD-style game, where your towers are people.  So they can move.  Yup.



Just a start

Posted by
Saturday, August 24th, 2013 12:08 am

A few hours in and I’m in love with my idea.  Work is going well, though there isn’t really too much visible right now ( a lot of framework pieces).  There are basic interfaces though!  Below is a “purchase screen”, with a progress bar at the bottom.  Basic idea of my game is you’re fighting a war in the past, and you can only fire up your time machine for ten seconds at a time. Different types of units take longer to go through, so you have to choose wisely whether those bigger units are worth it!



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