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Street Murder is officially done and posted. I hope you give it a shot and enjoy it at least a little bit.

screenshot1

Check it out

It’s Been a While – I’m In

Saturday, August 15th, 2015 8:27 am

The dare just so happens to be timed perfectly for me to participate. I’ll be kicking the family out of the house for the weekend and hoping I get get something (ANYTHING) finished for the compo.

I will probably use these:

  1. C
  2. SDL
  3. Vim
  4. GIMP
  5. LMMS
  6. My public code

C isn’t the best language for prototyping quickly, but I love it anyway. I might change my mind by the time I start writing the game and switch to Haxe with OpenFL. We shall see…

I’m Kinda In This Time

Thursday, August 21st, 2014 6:57 pm

My weekend will be a bit busier than I usually prefer during Ludum Dare, but my goal is still to finish a small game, so I’m in… kinda.

Tools of the trade:

  • Haxe with OpenFL
  • GIMP
  • LMMS
  • Tiled
  • Vim

All of the code on my GitHub page is free for anyone to use for the compo, but be warned: it’s pretty messy, although pretty well commented.

Good luck everyone.

Another Ludum Dare – I Learned Stuff

Sunday, April 27th, 2014 7:02 pm

I’ve done a few LD compos in the past. Also one Jam in order to work with a friend. Each time I do them I learn something and this time was no different. Although I didn’t get as much out of this one as I have the previous ones.

My compo started off very slowly. For some reason the theme just wasn’t inspiring any interesting ideas. After two hours of wasted thinking I just went with a mechanic that I wanted to try out in a game. Making it fit the theme came a bit later and it’s a stretch to say the least.

Check out the game if you have a few minutes.

In Kamikaze Dive Bomber you manipulate the internals of your ship (there’s the theme connection – beneath the surface of your ship) which determines what weapon you have for that round. Unfortunately I only had time to get three weapons in the game, but they are all pretty different in the strategy that you have to use to win, which is what I was going for.

Even though the game didn’t turn out as fun as I had hoped and I had virtually no time for polish, I still consider this one a success. It has been too long since I had time to sit down and just make a game for a weekend. That will change soon since Summer is on the way, and this was a great way to get back in the swing of gamedev.

It’s Looking Good For Me

Wednesday, April 23rd, 2014 1:16 pm

School is wrapping up so I have a lot on my plate, but if I can get it all tied up before the compo starts, I will be in. So far, it looks like I should be fine.

I will use Haxe with OpenFL and possibly HaxeFlixel. GIMP for art, BFXR, for sound, LMMS for music (if I manage to make any), and I write all my code in Vim. It’s going to be a great weekend. Oh, and I have some code up on Github that can come in handy if you use Haxe. I might use some of it myself.

Finished My Third LD – Solo This Time

Sunday, December 15th, 2013 6:37 pm

It’s officially in. I wish I hadn’t lost so much time on Saturday (RL got pretty busy) because I had a lot of plans that I had to throw out. Overall I’m happy with the way it came out. Hopefully over the next week or two I can add some sound, music, and AI.

Enjoy http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=7617

Compo Plan Changes

Saturday, December 14th, 2013 1:17 pm

In my last post I said I would join the Jam with a friend of mine, but it turned out that I would be working solo so I am going for the compo instead.

I also forgot to declare that I will be using code from one of my personal libraries. I wrote a tutorial for PCG (you can download the code there) recently and I’ll be using the code to get some randomized levels for my LD game. I hope that it’s ok to declare it late. Good luck everyone!

Oh and one more thing, I’m developing in Linux and using Vim instead of FlashDevelop. (What the hell is wrong with me?)

Another Ludum Dare Attempt – So Excite!

Sunday, December 8th, 2013 3:18 pm

Another Jam here we come! I’m gonna work with a good friend of mine, Robert Shenton. I’m super excited for this one!

Language: Haxe

Library: OpenFL

IDE: FlashDevelop and/or Sublime Text 2

Art: GIMP

Theme voting just started and there are some cool ass themes in the mix. Maybe this will be the time where my idea finally gets picked.

Orbfuscated

Monday, April 29th, 2013 7:08 pm

 

 

Just wrapped up the finishing touches on our Jam Entry, Orbfuscated.

Strategically place orbs around the hidden world to solve the puzzles within. Orbfuscated is a minimalist game with a focus on exploration.

This is my first time working with someone on a LD entry and I had a lot of fun. I am very pleased with what we managed to create in the short time, something I surely would not have been able to accomplish on my own.

Our thanks to anyone who gives it a try.

Orbfuscated

Orbfuscated

Let’s Do This Thing

Sunday, April 14th, 2013 2:03 pm

Myself and a friend of mine, Robert Shenton, will be working together to participate in the Jam.

Language: Haxe

Library: NME

IDE: Sublime Text 2

Art: GIMP

Other than that, we’ll use whatever we need to get the job done. Can’t wait to hear what the theme is. Maybe this year I’ll get lucky and Time Travel will finally make it through.

Well… let’s give this thing a shot!

Sunday, August 12th, 2012 8:32 am

Hey everyone, this is Jeremiah aka CaptainKraft and I’m an aspiring game developer (obviously).

I’ve only got one finished game under my belt so far but I figured Ludum Dare would be a great way to get the creative juices flowing and get my ass in gear.

For my first LD48 the goal is just to get a finished product submitted in time. I’m excited to give it a shot.

  • Language: HTML/CSS/Javascript with Construct 2
  • IDE: Construct 2 and Gedit
  • Graphics: The GIMP
  • Sound: SFXR/BFXR/Audacity (very little experience with sound, so no clue what I’m doing)

On another note, I’ve got most of my experience in Java, but I’m considering giving HTML5/Javascript a shot for the competition. Do you guys think that 2 weeks is enough time to get a good feel for the language/s?

Edit: Added the stuff I’ll be using above.

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