About callidus (twitter: @c4llidus)

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Ludum Dare 31
 
Ludum Dare 29
 
Ludum Dare 23
 
MiniLD 31
 
Ludum Dare 22
 
Ludum Dare 21
 

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And done.

Posted by (twitter: @c4llidus)
Monday, December 8th, 2014 3:03 am

Submitted my Jam entry. Its a fairly basic game and so far its only has a Linux build, so not expecting many votes ūüėõ

This LD my main goal was to move my tech forward and see if I could successfully use it for the Jam, for the most part I am pretty happy with the resulting progress. Though the game is very basic, creating it has proved out a bunch of stuff with my work-flow and has driven the fixing of a bunch of bugs and building missing features. Game jams are a great way to push development and have a lot of fun at the same time!

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=846

sceen1

Good luck to everyone still working, and congratulation to PoV and the team on another successfully Ludum Dare!

 

Day One Progress

Posted by (twitter: @c4llidus)
Sunday, December 7th, 2014 2:49 am

Despite some initial malfunctions with my tech, things are moving forward :) It would appear I’m turning space invaders into some sort of platformer.

Space invaders platformer

Space invaders platformer

Entire game on one sceen? Im in!

Posted by (twitter: @c4llidus)
Saturday, December 6th, 2014 12:46 am

I’m in for the Jam, bit of a late start but then its actually fairly early here. Im using the Jam as an opportunity to drive my own tech development forward but will actually be working solo. Anyway, good luck all!

I’m using (Jam):

  • Linux
  • Kdevelop
  • My own engine (C++, Lua)
  • GIMP
  • sfxr

Done

Posted by (twitter: @c4llidus)
Sunday, April 27th, 2014 1:04 pm

And I’m done, it might be a bit too hard, but i’ll let you be the judge of that. Good luck to everyone still finishing up!

Link: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=846

shot3

Getting there

Posted by (twitter: @c4llidus)
Sunday, April 27th, 2014 7:41 am

Slowly getting there, the Unobtainium will be mine!

shot3

Slowly the Unobtainium mines take shape.

Posted by (twitter: @c4llidus)
Sunday, April 27th, 2014 3:51 am

shot1

Still a lot of blockout art, but getting there :-) Mine that Unobtainium!

And Done!

Posted by (twitter: @c4llidus)
Sunday, April 22nd, 2012 1:34 pm

Another completed LD :-) Hell yeah! Hope everyone else had a good one! final game The Tiny World of Buzz http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=846 play it here http://callidusrex.com/LD23/

Time-lapse and post mortem coming soon ( after some sleep ūüėČ ).

final

final

 

Getting there

Posted by (twitter: @c4llidus)
Sunday, April 22nd, 2012 7:26 am

Getting there now, just need to get rid of those blobs… oh and that blue.

prog4

prog4

A new day, Art is happening

Posted by (twitter: @c4llidus)
Sunday, April 22nd, 2012 3:04 am

Today its art, sound and polish. So here is an art

An art

An art

Progressing ever onward

Posted by (twitter: @c4llidus)
Saturday, April 21st, 2012 12:05 pm

Resplendent in its glorious place-holder art the game logic and interaction is now complete. Time now  for art, sound and all the lovely trimming that a full day of polish can bring.

progress 3

progress 3

 

 

More Progress, A Dot is born.

Posted by (twitter: @c4llidus)
Saturday, April 21st, 2012 5:03 am

More progress, the yellow dot is born, and can move about the screen controlled by user input, that’s nearly a game right ?

more progress

Progress Shot

Posted by (twitter: @c4llidus)
Saturday, April 21st, 2012 1:40 am

Tiny World, OK, I wasn’t expecting that but an idea has formed so here we go. Yeah, shapes and colours and things!

progress

progress

In for another weekend of awesome

Posted by (twitter: @c4llidus)
Tuesday, April 17th, 2012 11:43 pm

hummm LD this weekend? Change all the plans! I am in, will be using HTML5/JavaScript and my HTML5 map editor and framework again. Graphics in GIMP and Blender. Sounds in LMMS.

Good Luck everyone and have a blast making some cool games!

Tool Update: Online HTML5 Mapper v0.5

Posted by (twitter: @c4llidus)
Sunday, January 29th, 2012 8:37 am

First, congrats to all the GGJammers! Looking forward to playing a bunch of cool new games. So yeah V0.5 Beta of the HTML5 tile map editor is now online. This version adds the following features

  • Map Zoom. Yeah we got zoom!!
  • Right button erase (reset to tile index 0).
  • URL API.
  • Small UI rendering fixes.

More info here http://callidusrex.com/?p=101

MiniLD31 Update (Im Done)

Posted by (twitter: @c4llidus)
Monday, January 23rd, 2012 6:24 am

Forgot to post an “Im Done” message yesterday when I submitted, so erm, Im done! also I just updated it with some firefox specific fixes.

MiniLD31 Final Shot

Getting there …

Posted by (twitter: @c4llidus)
Sunday, January 22nd, 2012 9:07 am

Slowly getting there, not long left though.

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