About cakeknuckles (twitter: @cakeknuckles)


Ludum Dare 36
Ludum Dare 35

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we’re in!

Posted by (twitter: @cakeknuckles)
Friday, December 9th, 2016 8:46 pm

psyched for our third ludum dare in a row :0

using gamemaker studio and aseprite, excited to try out the html5 module and make a game playable on the web this time around!

just a lil update

Posted by (twitter: @cakeknuckles)
Saturday, August 27th, 2016 9:44 pm


while we still have so much more to go, definitely making some progress on our game.

from this screen, it’s definitely hard to tell where the theme is in all this… you’re just going to have to trust us. :0

we’re in!

Posted by (twitter: @cakeknuckles)
Friday, August 26th, 2016 5:22 pm

we enjoyed our first ludum dare so much, we’re pumped to do our second!

most likely using gamemaker: studio as our engine, and aseprite for graphics.


bring it on!! :>

jelliskul postmortem

Posted by (twitter: @cakeknuckles)
Wednesday, April 20th, 2016 9:37 pm

water jelliskul

‹ click here to check out jelliskul! ›

hey there, i’m going to write up a quick postmortem of our game, i’ve never gotten to do one of these before! seems like a really good way to get an overview of the development and learn from past mistakes. and if anybody’s even slightly curious to know about the making of this game, well here it is!

what went right:

  • we “finished” our first game together! our first attempt at game dev as a duo, as well as our first ludum dare. not too shabby :>
  • we were very in-sync with the direction we wanted to take the game, and that prevented any potential arguing or mid-development changes.
  • discovering aseprite really streamlined our pixel art creation process. i would really recommend it to any pixel artists!
  • despite not getting to collaborate irl, a mixture of constant skype calling, as well as trello for organization, helped us keep on track.
  • we got to do a few really strange and unexpected/silly mechanics in our game, and we ended up with a style that felt very “us”.
  • we managed to avoid any big development hitches, as far as programming goes… it was mostly smooth sailing.
  • we had a really good time, and will definitely be planning to do this again next chance we get!

what went wrong:

  • us losing a whole saturday of planning/starting to me working a 10 hour afternoon shift at my job!
  • me being very rusty with gml, and having to look up a lot of stuff.
  • ending up with a windows-only build, thus losing out on having players on other platforms.
  • one of our endings accidentally ended up appearing way more often than any other, due to the way i coded the logic (and it was the creepiest ending, lol). which really bums me out, because some people weren’t able to obtain other endings on accident.
  • we didn’t have time to create the section where the blue button would have led, which was kind of disappointing.
  • game is very short! (at least that made it easy to playtest?).


jelliskul comparison

here’s a comparison of the first and latest build of jelliskul!

all in all, i’m super proud of what we accomplished, and i think we’ll definitely be elaborating on it further in the future. this little experiment has given way to about a million ideas of how to expand it! and if nothing else, this has certainly helped with our project organization and management skills. as well as given us a little experience with the process of putting a game out into the wild!

the nice comments people have left have really made our day, and we’ve loved looking through everyone’s stellar entries.

thank you for your time :-)

jelliskul ending


Posted by (twitter: @cakeknuckles)
Monday, April 18th, 2016 8:55 pm






a small and silly game about taking care of a slime, with 4 different little endings.

things looked kinda shaky for a bit there, but we managed to pull through :>

it may have been our first try at making a game as a sister gamedev duo, but it definitely won’t be our last.

click here to play!


Posted by (twitter: @cakeknuckles)
Sunday, April 17th, 2016 2:41 pm

we’ve made a lot of progress, despite losing most of saturday!

hmm, the shape shifting element of the game isn’t really evident in these examples, but we promise all will make sense… :0




first ludum dare!

Posted by (twitter: @cakeknuckles)
Friday, April 15th, 2016 8:46 pm

me and my sister doing our first game jam :>

making a game with game maker studio and aseprite


let’s see how this goes!

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