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MIN(Ball) – By the Numbers

Posted by
Wednesday, May 1st, 2013 5:21 pm

Besides being the premiere minimalistic puzzle platformer featuring a spherical protagonist and submitted by a user whose name begins with “c” and ends in “ahman,” my game MIN(Ball) has a per level high score system.

Looking at my server access logs, I realized the game makes a database access at the end of every level.  A little filtering later, BOOM!  A plot of showing how far players get in the game.  In case anyone likes data, or funny looking plots, I thought I’d share the results:

1May2013

Funnel1May2013

I’ll try to update this picture daily.

(more…)

MIN(Ball): Post Mortem

Posted by
Monday, April 29th, 2013 6:04 am

Here’s the game page:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20494

MIN(Ball)_Title

The Good:

  • My first Ludum Dare, and I finished a game!
  • Version control saved my bacon a couple of times.
  • Got a working prototype, and feedback from friends, very quickly.
  • Made a timelapse of the design process.  Showed me where I spent too much (or too little) development time.
  • The theme: it really enforced the idea of making a simple, solid game.
  • Bfxr is the bee’s knees!

The Bad:

  • “Developer Perspective” — I thought the game was too easy.  So far the reviewers think its too hard.
  • I didn’t really have a plan for the music coming into the compo.  So I had to pick a program and learn it on the fly.

The Ugly:

  • The code is rather… inelegant.  I put the source files up, but I hope people will take them with a grain of salt.
  • I wanted the colors to be vivid, but I think I erred on the too bright, possibly garish, side.

Still, I had a lot of fun, and I learned quite a bit.  It’s amazing how motivating a deadline can be!

Happy Ludum,
Cahman

Just Submitted MIN(Ball)!

Posted by
Sunday, April 28th, 2013 4:06 pm

Just submitted my game!  It’s been a good weekend, but I’m tired…

Please check it out if you get a chance: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20494

MIN(Ball)_Title

Here are my submission details:
A minimalistic puzzle platformer.
Get the ball to the Goal.
Try to get the LOWEST time and FEWEST switches.
Instructions are in-game.

Tools I used:
Unity
Gimp
Paint.net
LMMS
Audacity
Chronolapse
Bfxr

This was my first Ludum Dare.  Made a game, had some fun, learned a few things, and ate WAY too many tater tots.  The perfect weekend.

Cheers and Happy Ludum!
Cahman

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