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Last couple of days! Let’s play more gaaames!

Posted by (twitter: @cabezotta)
Saturday, May 7th, 2016 10:37 am

Hey there! I know you know, but…. this Ludum Dare was aweeesomee!

I have played a lot of great games, very original entries!
A lot of these games NEED to be finished an published anywhere!
People deserve to play them!

Some of the games that i’ve played have a “post compo” version, so a lot of the jam-bugs are gone, which is nice!
My game, for instance, is just like it was when we finish it for the jam, so it still has a lot of bugs and questionable things haha

Anyway, i really want to play more games, and i will.
If you want to share your game’s link in the comments section it would be really nice so i can find it and play it faster! πŸ˜€

The game I made is >ADAPT<

Is a minimalistic platformer with a shapeshifting mechanic, where you have to change your shape to overcome a series of random obstacles.

Each level is procedurally generated!Β (with more variants the randomness would be way cooler, but i think it works – just because is a jam game)

You can, also, play two-player mode with an additional joystick! (which is the very-best way to play this game!)

Check it out! And if you do, please leave me a comment there so i can find your game later! πŸ˜€

REMEMBER:

  • WebGL is weird, try to play the desktop version if you can!
  • If you fall from a long distance, you’ll die and respawn immediatly at the last checkpoint. That is very unclear in the game 😐
  • Yes, it has a lot of bugs, sorry e.e
  • Yes, it looks like Thomas Was Alone or 140. Is nothing like those games anyway (just the platforming aspect, of course) but yes. You’re a very good observer!
  • When you have the “circle-shape” you get smaller and smaller while you move. If you get VERY small, you will die and respawn immediatly. That is (also) not clear at all.
  • When you get to the finish line, the game tells you “GAME OVER…”, just because the game is over, not because you lose.. I didn’t give enough thought to it as you can guess e.e

HAVE FUN! πŸ˜€

adapt1 adapt2 adapt3 adapt4

It’s time to ADAPT!!

Posted by (twitter: @cabezotta)
Tuesday, April 19th, 2016 10:27 am

Hey there! Is everyone having a good time playing LD buggy games? πŸ˜€
I have played a lot of awesome games so far, i’m thrilled!

This is mine. It’s called ADAPT.

onelevel
Everytime you play, a different level is generated, so you probably would never see that exact level again!

ADAPT is a simple platformer, where you have to shift-your-shape to overcome different obstacles in each level. You have to do it very fast, because spikes are coming, and they won’t wait for you!

You also can play against other player, if you plug-in a joystick!

>LINK<

Give it a try! And please, if you can, rate my game and leave me a comment so i can find yours and play it too!

:)

My entry for LD35 is available right now!

Posted by (twitter: @cabezotta)
Monday, April 18th, 2016 12:21 am

We’re near the end of this Ludum Dare!! I’m so exited!

My game is already available, so, pleeeeease go check it out and please leave me a comment so i can find and play your game too!!

This LD was particulary special, i don’t know exactly why.. but i really enjoyed it!

I hope you like my game! I’m going to post some little post-mortems about this project, and sharing a couple of techniques that an experienced programmer would not see as important, but i think that beginners may find this useful.

thumbnail
First of all, procedural level generation.

Like i said in later posts, i think this is the easiest way to achieve procedural level generation. I know is not the best way, but i think is a good thing to know how to do for jams (and games in general).

What i did was very simple: i made a couple of “blocks” with starting points (red) and ending points (blue), like this one…

post1

I made a coupe of “starting blocks” and “ending blocks” that are the same, but those are going to be used at the beggining and the ending of each level.

The code for the creator is pretty simple…

post2

I just create an array of “created blocks”, and i keep that in mind so i can use the latests to get his “ending position”, where i’m going to create the next block. And i continue doing that, until i get to the last index of the level, where i build an “ending block”.

Each block has his own script. This script hides the reference points that i were showing before (the red and blue squares) and saves the “next block position” so i can know where i have to build the next block.

So yes.. that’s it i think. I very very simple, right? I hope that somebody finds this useful!

Sorry for my english by the way.. i’m not very good with it 😐 (i’m from Argentina, we speak spanish!)

I hope that everyone had (and continue having) a great LUDUM DARE!
I think it was awesome! πŸ˜€

Tweet me if you want to talk about game development or anything related to it!
> @cabezotta

Ch ch ch changes β™ͺβ™«

Posted by (twitter: @cabezotta)
Sunday, April 17th, 2016 2:37 pm

So yeah! The game is not very much to what i initially thought of it, but i think is more interesting than before!

screen

The game has procedural level generation, and your goal is to get to the end of each generated level, using shape-shifting mechanics. Is very simple in that way.

But, watch out! There’re spikes coming, so you can’t wait too much to reach the goal!

Some obstacles have multiple ways to overcome, which is cool!

And, of course, i added a two player mode, so you can make a race with a friend!
Player 1 uses keyboard, and player 2 uses a joystick (I configured a xbox 360 joystick for playing.. i actually don’t know if other joysticks work haha)

twoplayer

Random is good*! (Part 2)

Posted by (twitter: @cabezotta)
Saturday, April 16th, 2016 9:12 pm

So, here it is. :)

ld35-5

I have to add more “prefab blocks”, so the combinations are a little more “original” each time.. but i think this is going well…!

Random is good*!

Posted by (twitter: @cabezotta)
Saturday, April 16th, 2016 8:04 pm

Hi there! I’m back!

The game is going well i think.. now i have company! The music is going to be made by TomΓ‘s Batista, a good friend of mine.
I love his work! You should listen to it right now!
> tomasbatista.com

In other news.. i’m going to make procedural levels.
I’m going to use probably the easiest way to achieve this… making a lot of little blocks, like you can see in this image:
image1
And then i’m going to combine them randomly. Is not hard engineering, but is cool, and i think that would be a good aspect of the game.
BUT, for this to be a good addition to the game, i have to change a little the initial conception of it. It’s not going to be like a “slow puzzle game”, but a faster paced game… it will have a little thinking at the beginning because some things are a little trickier, but i think it will be more “action” and “do what you already know how to do” very fast before “something bad” happen.

I don’t know actually how this is going to end, but i think it will continue being fun :)

I hope everyone is having a great jam!

GIF RELATED:

ld35-4

Nobody can resist the call of the LD

Posted by (twitter: @cabezotta)
Saturday, April 16th, 2016 2:04 pm

Ok, i wasn’t going to be participating in this LD, but i couldn’t help it.

I’m going to make a simple platformer where you have to change your shape to complete each level, or something like that.

The game it’s called “ADAPT”.

adapt

Every shape has its advantages and disadvantages:

> the normal shape (1 x 1) is very fast, but it’s constantly blocked by the level.
> the thin shape (0.5 x 3) is very very slow, but you can go through thin places.
> the fat shape (3 x 0.5) is also very slow, but you can go through narrow places.
> with the circle shape you can die if you move very much, but it can climb walls!

GIF RELATED -> http://gph.is/1SiuurZ

It looks very much like Thomas Was Alone, and i think that probably some mechanics are the same.. but i think that this is going to another way.. however, still not sure where this is going.

Have a great Ludum Dare #35 everyone! πŸ˜€

Play UON!

Posted by (twitter: @cabezotta)
Thursday, December 11th, 2014 9:57 am

Did you play UON?

Is my entry for LUDUM DARE 31.
Is pretty simple, but fun and addictive.. play it, rate it and give me feedback please!

[PLAY HERE]

If you already played it, then tell me what is your highest score! πŸ˜‰

 

First Ludum Dare!

Posted by (twitter: @cabezotta)
Tuesday, December 9th, 2014 7:49 pm

uonThumb

For the first time ever i got the time to participate on this and i’m thrilled! πŸ˜€
It was really fun, but pretty exhausting and stressful.
Our game is called UON and it need a lot of votes right now! Can you help us?

PLAY THE GAME RIGHT HERE!

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