About c0nfused


MiniLD #58
Ludum Dare 31
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26

c0nfused's Trophies

c0nfused's Archive

One Screen makes it

Posted by
Sunday, December 7th, 2014 9:14 am

Having done this a few times before, I usually try to get a minimum playable game really fast, and then add polish and the like later. This time I’m doing the jam with a buddy of mine and between that and the theme things are much much slower than I remember them being. I was in bed reasonably early last night, I got up late. The nature of the entire game is one screen means that we can’t just add more complexity to the game. As a result I’m doing what feels like a lot more refining of concepts.  Worrying that the game we picked was too simple.  Or that the random shade of green I picked for the bottom was the wrong one. This time around, the first instance of something that works is not the final one. Basically im probably just far too relaxed right now and by the end of tonight I’ll be panicking.


No one really cares about that though, so about our progress.


needs much arts!


Long story short we decided to do a stock game. You know the thing buy low sell high. The idea was that we would make this with the maximum number of clicks, sounds, and general chaos. The model here is one of those kids toys with the lights and the sounds and the colorful roller things.  It is far from done, but we have a roughly playable thing going. So, like a boss I’ m just gonna say screw it and just share the prototype.

Try it out here: http://lbrunjes.github.io/games/ludum31/

Let me know your thoughts. I am gonna go patronize my local coffee shop and then maybe head over to the local game jam and see how they are doing.

Progress and by that i mean sleeping is amazing.

Posted by
Saturday, December 14th, 2013 8:28 am

Got the band back together. After some excellent work from the team  on the everyone goes to bed front.  We are managing to get a working prototype up and running this morning. The world map is working and I’m still trying to get our fantastic art loaded in from the scans.


Could use some tea though.


Screenshot from 2013-12-14 10:10:49

Let’s do this thing

Posted by
Wednesday, August 21st, 2013 7:10 am



I decided to get a buddy of mine into things this time so we are gonna do the jam, and see how much we can roll with.

Currently thinking about doing an html5 game simply because the weird amalgamation of windows 8, mac, and Ubuntu cause it to be the simplest compatibility option. This means my tool chain will be amusingly  varied as well. Thinking about doing the entire thing with no libraries, but that may change.


Things I know I will be using:

Gimp, Notepad++, Nano, Gedit, Audacity, Apache, IIS, git


Good luck everyone.


Evil Lunix System Admin

Posted by
Sunday, April 28th, 2013 5:37 pm


I am done with my entry.   You can play in your browser here.


I made a game about getting snacky cakes, avoiding work, and filling out randomly generated trouble tickets. It has the bare minimum of layer interactivity, movement, and no GUI.
From there its just you and your wits against a seemingly endless stream of users and trouble tickets.

It is old school enough that if you screw up you start over. None of those fancy health bars, jumping, or combat systems. To enforce some sort of dying penalty you are forced to watch your admin deal with the trouble ticket you just picked up for a few seconds.

I am somewhat concerned that I made this too easy. My wife assured me that it was “pretty hard” the discovered she was late to work. So, I made it a bit harder.

html5 audio


Regrets about tiny animals

Posted by
Saturday, April 27th, 2013 1:44 pm

After a few hours of work I am now half wishing I had stuck with the plan I had in the middle of the night to make a game full of miniature animals. Then misspell the theme, as minianimalism and see if any one noticed.


Sadly, no tiny animals in the game  I am making.


Posted by
Friday, April 26th, 2013 9:08 pm

I briefly considered making a simply loading screen. And nothing else, but it seems like it might count as going too far.

[cache: storing page]