About Wefiends (twitter: @wefiends)

Two brothers making games.


Ludum Dare 37
Ludum Dare 36
Ludum Dare 35
Ludum Dare 33
Ludum Dare 32

Wefiends's Trophies

Wefiends's Archive


Posted by (twitter: @wefiends)
Tuesday, August 30th, 2016 4:40 pm

Check our game out here (it’s unfinished, but playable): DIE-AGNOSIS

Hey ya’ll. This has to be the most intense Ludum Dare i’ve ever experienced. We stepped way outside of our comfort zones, pushed really hard, and failed to make the deadline with something we were happy with. But I think that’s a really good thing, and kind of the whole point of Ludum Dare. We would’ve never ever made this game otherwise, and we learned a lot during the process.

Serious props to everyone that participated, I’m always so impressed with the games that come out of this game jam.

Speaking of which, we’ll be playing your games on Twitch sporadically, so follow us for a notification of when we’re live: https://www.twitch.tv/wefiends






Limber is Done!

Posted by (twitter: @wefiends)
Monday, April 18th, 2016 7:41 pm

I’ll keep it short since we still don’t have all our thoughts together. We managed to get a game done, and it ended up… pretty alright!

Congrats to everyone out there who managed to make a game. This LD was particularly tough for us, again, still not sure why.

Anyway, check out our game, Limber, and dance your lovely hearts away.


Wefiends is Streaming LD Games!

Posted by (twitter: @wefiends)
Tuesday, August 25th, 2015 6:43 pm

Hey ya’ll, hope you all slept like babies after all that hard work.

First off, check out our LD Entry Mmmonster! Make sure to read the Readme file if you’re on Windows 7, and don’t forget to rate and leave a comment 😀

Also, we’re gonna stream on Twitch, so don’t be a stranger.

Title Screeeeeen

Mmmonster is done!!!

Posted by (twitter: @wefiends)
Monday, August 24th, 2015 9:01 pm

Holy crap, that was a race to the finish, but we’re finally done and we’re really happy with what we ended up making. Hope you guys enjoy playing it! Congrats to everyone that made a game, or even tried to. Ludum Dare is the best 😀

Our game is called Mmmonster and you can GET IT HERE!

We’ll be streaming games tomorrow HERE so follow up and send us your games tomorrow.





Making Progress

Posted by (twitter: @wefiends)
Monday, August 24th, 2015 3:32 am

Lots done. Walking around, path finding, obstacles, oh and a controls tutorial! 😀

Congrats to Compo Devs!

Posted by (twitter: @wefiends)
Sunday, August 23rd, 2015 10:00 pm

Seriously, congrats to everyone that worked on a game, it’s always amazing to see how many people make so many good games. Can’t wait to play them once the jam is over.

We’ve made a lot of progress!


Got a title screen going, no game yet :D

Posted by (twitter: @wefiends)
Saturday, August 22nd, 2015 10:47 pm


Burger Boy

Posted by (twitter: @wefiends)
Saturday, August 22nd, 2015 8:13 pm

Having a lot of fun doing frame by frame animation, it’s been a while.

Mmmonster Is In!

Posted by (twitter: @wefiends)
Saturday, August 22nd, 2015 5:31 pm


Took us all night to come up with anything, but we’re finally going. As a real monster, Halloween is your one night to blend into the crowd. Scope out the tastiest kid and eat him up while no one is watching.

It’ll be a puzzle/stealth game, and we’ll be streaming here whenever we get something playable.

Dischord Post-Mortem

Posted by (twitter: @wefiends)
Monday, May 11th, 2015 2:45 pm

Hello fellow ludumites,

5 hours or so to go until the ball drops on LD32, thought I’d write something up as a post mortem for the game we made. I think normally I’d of written this up a day or two after we finished the game but this time was kind of different. A lot of post-mortem’s focus on what mistakes we made, our failures and short-comings, but (and i’m hesitant to say this) the process of creating the game this time was pretty smooth. You could say maybe we didn’t push ourselves hard enough, but I’d say that’s probably always true.

The game has it’s flaws, and small design choices made the game a little worse than it could have been. That’s not really the point of LD for me though. I’d never expect to have a product i’m happy with after 3 days, hell most of the time I’m not happy after years of production. The point is we made something, and anyone that can say they even attempted that should be happy with themselves.

I’m mostly proud of how much we’ve grown as a team. To try and grow as an individual; to become better at drawing, or coding, or playing music is something most of us do out of instinct. Growing as a team, learning to communicate and accommodate for one another isn’t as obvious, but it’s just as important and achievable. I think we’ve taken a step forward in that regard, still far from perfect.

Our biggest weakness now is reaching out to the public. We dipped our toes by playing LD submissions on Twitch, it was a lot of fun. I think LD could be a really good way to practice marketing in the future. To try and sell a 3 day game, get it “let’s played” and maybe written about, it’d be an interesting part of the dare.

With that, i’m looking forward to the next one.

Play Dischord Here

Watch Burlap Jack Play


Dischord Complete!

Posted by (twitter: @wefiends)
Monday, April 20th, 2015 8:35 pm

Dischord: A game about blowing stuff up with music.

Just submitted our game! Looks like we actually made it this time 😀


Feel free to leave a comment, we’d love to know what you thought.

We’ll write up a post-mortem soon. Gonna take a quick break and Twitch stream later when we check out all the awesome submissions.

Screen Shot 2015-04-20 at 6.23.47 PM


Almost There

Posted by (twitter: @wefiends)
Monday, April 20th, 2015 2:17 pm

It’s crazy how many games are being submitted! We’re trying to finish up menu’s ASAP so we can design as many levels as humanly possible for the actual game.


More Assets for Dischord

Posted by (twitter: @wefiends)
Sunday, April 19th, 2015 10:19 pm

Dischord: A game about blowing stuff up with music.

More assets for our game, all animated now.  Getting to level design & menus.


Progress on Dischord!

Posted by (twitter: @wefiends)
Sunday, April 19th, 2015 3:00 am

Dischord: A game about blowing stuff up with music.

We have movement, sound, & enemies implemented.  Take a look at some early game play, not many animations yet!



Still have a lot of stuff we wanna do. 8-Directional movement is something we didn’t think we needed but it looks kind weird without it.

Dischord – 6 Hours In

Posted by (twitter: @wefiends)
Saturday, April 18th, 2015 1:59 am

6 Hours in and we got a box to move around! Also got a concept we’re pretty happy with, and a few early art assets.

Screen Shot 2015-04-17 at 11.42.49 PM SquareMoving

Working Title: Dischord

Posted by (twitter: @wefiends)
Friday, April 17th, 2015 10:55 pm

We finally decided on an unconventional weapon: music!  Our working title is “Dischord”.


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