About Ashley Coulter (twitter: @Zonepony)

fuck everything

Entries

 
Ludum Dare 26
 
Ludum Dare 21

Ashley Coulter's Trophies

Ashley Coulter's Archive

Br0Ken postmortem

Posted by (twitter: @Zonepony)
Monday, April 29th, 2013 7:26 pm

Okay, tiny foul game, I don’t hate you completely …heartbroken

You have no graphics, but you said what I needed you to say and Twine proved to me beyond a doubt I love to make CYOAs more than anything else in this whole wide world. The theme did work out better than expected for a perfectionist, but I still think it was not the coolest we could have gone for. I didn’t even want to finish my game, which sucks!

What would your name be?

Posted by (twitter: @Zonepony)
Monday, April 29th, 2013 7:24 pm

Just curious.

http://www.linguanaut.com/japanese_names_male.htm

Oh, and thanks everyone for participating!!

Sometimes it’s better to play games than make games

Posted by (twitter: @Zonepony)
Monday, April 29th, 2013 1:11 pm

Just a personal epiphany about learning and improvement I wanted to share with you. I think sometimes we need to step into other people’s worlds for a while and think about them, why they were made, how, and for what reason.

When Ludum Dare fails you

Posted by (twitter: @Zonepony)
Monday, April 29th, 2013 12:18 am

I pick Ludum Truth instead!1affda527d22dd5b6eda00d01198a7b7

This is a terrible theme

Posted by (twitter: @Zonepony)
Friday, April 26th, 2013 9:17 pm

It’s not inspiring at all!

Who uses Python

Posted by (twitter: @Zonepony)
Friday, April 26th, 2013 4:37 am

Python represent!ouroboros_lezard_tatououroboros_lezard_tatou ouroboros_lezard_tatou

Glitch or Potato or get out

Posted by (twitter: @Zonepony)
Wednesday, April 24th, 2013 8:36 pm

That is all 😀

I’m in it to make a game!

Posted by (twitter: @Zonepony)
Tuesday, April 16th, 2013 7:24 pm

I don’t know what engine I’ll be using yet but I’m already honing my skills in preparation this time!

Probable Engine: Twine, Ren’Py, Construct, GameMaker

Audio: Audacity, Goldwave, Ableton Live

Writing: Notepad, SciTE

Art: Traditional watercolor, fractals, 3D from Zbrush, Photoshop, Paint Tool SAI, Artrage

I’ll be kicking butt and taking names!

We’re also hosting an IRL meetup! http://www.meetup.com/East-Coast-Artists-Guild-S3-Branch/events/114543632/

You can follow me later here: http://artwithoutprediction.tumblr.com/

Aqualution (Ludum Dare Jam) by AvibeGames Postmortem

Posted by (twitter: @Zonepony)
Tuesday, August 28th, 2012 9:13 am

Our comp entry is here: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=5234 Also embarrassingly, apparently Aqualution is a soap brand name so that’s probably not going to stick.

Evolution is actually one of my favorite game mechanics, but I was completely at a loss for what could be implemented in only a few days. That was the biggest hurdle.

A lot of game mechanics fell by the wayside and the idea of evolving powers turned into just growing into a bigger newt and surviving a hostile environment. I got most of the art done that I wanted to, but Alex of AvibeGames didn’t have enough time to code everything in and make it functional so we worked with what we have ready in the framework. Jack did the music and got it to us very quickly for the few songs we needed for gentle ambiance. It was a pleasure to work with my team and friends, I learned a lot about how to make pixelart and it’s likely this project will roll into a bigger post-Dare game or another one.

Things we succeeded at:

  • Making a nice atmospheric sidescrolling game
  • Simple and varied enemies
  • A health and EXP system
  • Smooth water floating and dashing physics

Other things that got the chopping block:

  • Icebergs
  • Key/Door unlock mechanic
  • Longer bosses and levels
  • Moray eel and giant octopus

I always look forward to Ludum Dare, succeed or fail, as motivation and a learning experience every time. Even if you don’t finish, I think it’s important to post your work—you’ll get valuable feedback for later from your peers.

The secret to my success this time was remembering to take breaks, but not too many. Sleeping, cranking the music up full blast and getting shit done. And sometimes I didn’t, so I’d rush to make up for it, but I’m proud of what we have to show already.

Hardcore underwater tank simulator: Newt vs world

Posted by (twitter: @Zonepony)
Sunday, August 26th, 2012 9:13 pm

Haha, the build kicks my ass, but it’s wonderful seeing things gradually come to life. We’re on the jam, so we still feel the pressure of that impending deadline!

Maturation halfway point update for Jam

Posted by (twitter: @Zonepony)
Saturday, August 25th, 2012 8:15 pm

Well, it’s inspiring to see it in motion at least! I hope Alex and I will be able to get a final build done by the deadline.

https://twitter.com/alexandervrs

I’m in

Posted by (twitter: @Zonepony)
Thursday, December 8th, 2011 3:36 pm

Expect another visual novel in 2 days with a rushed and random story.

I’ll be using Ren’Py as my framework, Ableton Live 8 for music, Paint Tool SAI and Photoshop/Flash for art, and I’m not sure about sound effects yet.

BCS is in for LD21

Posted by (twitter: @Zonepony)
Saturday, August 13th, 2011 3:42 pm

Ha! I finally caught one of these before the deadline … I’ve always wanted to join and now seems like a good time to try. I am looking forward to the reveal of the theme. I plan on making a speedVN/CYOA kind of game.

Weapon of choice: http://www.renpy.org/latest.html

Emergency coding help: http://lemmasoft.renai.us/forums/viewforum.php?f=8

SoundFX: http://www.bfxr.net/

Music: possibly http://flashkit.com/loops/ or collaborating with music friends

Art: I got this one handled. B-)

 

 

 

 

[cache: storing page]