About burtlo (twitter: @franklinwebber)

Entries

 
Ludum Dare 26
 
Ludum Dare 25

burtlo's Trophies

burtlo's Archive

Free Music for THE JAM

Posted by (twitter: @franklinwebber)
Sunday, December 7th, 2014 10:28 pm

This event marks my two year anniversary for making music. Ludum Dare created an opportunity for me to make music for the game I wanted to created. Over the past two year I have created 141 various sounds.

All the songs that I have created and posted to SoundCloud are free to use with attribution. So please go ahead and use them if you are planning on entering the Jam competition. Message me if you decide to use them, I would love to see your awesome work.

The Creative Process

Posted by (twitter: @franklinwebber)
Wednesday, July 2nd, 2014 12:22 am

I’ve been in a creative slump as far as I can tell for quite a few months. The energy to fill my breath these days seems only able to fuel the fire of other things — trifles that seem incapable of renewing me.

So I stopped waiting. Stopped waiting for my attention to return to my art. Stop waiting for my craft to find me.

So I started doing. I started creating. It was hard, at first, to work in the absence of that romantic passion that initially drew me here. The work rushed, saved, and exported. But I know that my commitment will bring me to greater heights.

All the songs that I have created on SoundCloud are FREE to use with attribution (My name and a link to my work will do). Message me if you create something with them, I want to be inspired by your work.

Free Music

Posted by (twitter: @franklinwebber)
Sunday, April 27th, 2014 8:00 am

A few weeks ago, I posted free music for this Ludum Dare. I wanted to post once during the competition to ensure a few more people, currently in the thick of it, knew about it. I’ve even added a few more songs since that day.

All the songs that I have created on SoundCloud are FREE to use with attribution (My name and a link to my work will do). Please go ahead and use them if you are planning on entering the Jam competition. Message me if you decide to use them, I want to see your awesome work.

Here a two sets out of the over hundred tracks I have posted there.

Free Game Music – LD29

Posted by (twitter: @franklinwebber)
Thursday, April 10th, 2014 11:52 am

Ludum Dare is starting to feel like a good way to measure the passage of time. Each event allows me to reflect on what I was able to accomplish before and compare it to now. It is such a wonderful feeling to look back at the work you have created and know now how much better you are at this moment.

I have continued to make music despite some serious life changes (Laid Off, Moving, New Baby). Each time I sit down to create I still feel like an amateur. A beginner. Nervous and scared about failure. And each time I impress myself by pushing through and finishing a song. Is the song perfect? No. But it’s mine and more importantly it tells a piece of story about who I am at this moment.

All the songs that I have created and posted to SoundCloud are free to use with attribution (My name and a link to my work will do). So please go ahead and use them if you are planning on entering the Jam competition. Message me if you decide to use them, I would love to see your awesome work.

Here are a few sets that I have selected but you can view the entire list for yourself. I have about 100 sounds uploaded.

Love and Loss

I was so inspired by the Gone Home game that I wanted to create different songs around centered around the theme of when we fall in love and when we fall out of it.

Space

I mentioned this Space album in a previous entry, since then I have finished the album and added a few new tracks to this atmospheric story.

Noise

Bits Don’t Fail Me Now

A collection of the ChipTunes inspired songs that I have created. I have added the fun Super Hero music that I created during the last event and a few others.

Space: It’s So Hot Right Now

Posted by (twitter: @franklinwebber)
Sunday, January 5th, 2014 10:52 am

Space is so hot right now. I recently purchased a NASA shirt from Target, the movie Gravity came out, I was playing through Strike Suit Zero and Lady Gaga is talking about performing in space. All of this inspired me to compose a few tracks with Space in mind.

Planet Landing

 

The album is a single continuous song with a slow, atmospheric start that transitions into tension filled tracks and others with driving beats. All of the music is free to use in your games with attribution. And if you do use a song: message me (@franklinwebber); I would love to see your work.

 

 

During the long car rides, to see relatives, I drew 32×32 images to accompany each of the tracks. It was great fun. My first foray into the world of pixel art.

Captain at His Chair

The Sidekicks

Posted by (twitter: @franklinwebber)
Thursday, January 2nd, 2014 4:25 pm

I was away on some business this Ludum Dare. This one in particular is special as it was my first anniversary. Even though I was unable to celebrate by participating, I wanted to stay involved so I offered the music I have composed over the past year for anyone participating in the jam event.

These three games used my songs:

* You Only Get Your Keyboard

* Midnight Minigun

* The Sidekicks

The Sidekicks in particular drew my attention when I saw it coming together. Ludipe reached out to me and asked what music would be fitting for a superhero inspired game. I had nothing, so I threw together a few tracks in the remaining hours before the deadline. Unfortunately, they did not make it into the final release but there are plans for their addition post competition.

Free Game Music

Posted by (twitter: @franklinwebber)
Monday, December 9th, 2013 6:28 pm

Sadly, I am unable to participate in the upcoming Ludum Dare. But this event marks my one year anniversary for making music. The hobby started during the Ludum Dare last year. I have over the past year created 74 various sounds.

All the songs that I have created and posted to SoundCloud are free to use with attribution. So please go ahead and use them if you are planning on entering the Jam competition. Message me if you decide to use them, I would love to see your awesome work.

Noise

More atmospheric and noisy, this collection of sounds is probably suited for building tension.

Funkier Than Thou

The more instrumental tracks are more laid back and enjoyable. I keep picturing them being well suited for some kind of post-modern game or puzzle game.

Do Hairballs Dream of Dryer Sheets

Much more musical and melancholy. A few chiptunes tracks mixed in with a few songs that work well with a platformer game. I would love to see Golden Streets used as a title song for awesome retro X-bit game.

Techmaulogy

Patient Zero

The songs that got me started making music last year. I think the song Escape is a great driving song for a level. Used in Reload by zn01wr in Ludum Dare 27.

More Free Game Music

Posted by (twitter: @franklinwebber)
Monday, August 12th, 2013 10:26 pm

Several posts mentioned people looking for free songs they could use in their Jam entries. I posted this at the close of the last LD and someone asked me to post this again around the time of the next one. All the songs that I have created and posted to SoundCloud are free to use with attribution. For those of you that saw this post last time, I’ve added nearly 20+ new sounds. Message me if you decide to use them, I would love to see your awesome work.

Noise

More atmospheric and noisy, this collection of sounds is probably suited for building tension.

Funkier Than Thou

The more instrumental tracks are more laid back and enjoyable. I keep picturing them being well suited for some kind of post-modern game or puzzle game.

Do Hairballs Dream of Dryer Sheets

Much more musical and melancholy. A few chiptunes tracks mixed in with a few songs that work well with a Mario platformer game.

Free Game Music

Posted by (twitter: @franklinwebber)
Friday, May 17th, 2013 1:16 pm

Several posts mentioned people looking for free songs they could use in their Jam entries. All the songs that I have created and posted to SoundCloud are free to use with attribution. This is a sample of some of the music.

Monsters 101

Do Hairballs Dream of Dryer Sheets

Patient Zero

LD25 – Post Mortem

Posted by (twitter: @franklinwebber)
Wednesday, December 19th, 2012 11:57 pm

This my very first competition and really full foray into the world of game development. My main goal was simply to finish the competition with a simple working game. After the two days I definitely feel accomplished.

 

Friday

I took a small nap in the early afternoon so that I would be more mentally prepared for the announcement of the theme. When I finally read the theme I immediately hopped on the treadmill jogged for twenty minutes talking through various game ideas. Simply moving helped me work through some ideas and by the end of the twenty minutes I had a single game mechanic that I could implement and place a story around.

Your character has imbued themselves with the power to infect people around them simply by coughing and sneezing. This power will make people get out of the way. Ultimately allowing you to reach some end goal that is normally blocked by people.

Immediately after starting the development I realized that I still needed more tools to get the job done. Just over two months ago I started building a game framework written in ruby powered by libgosu. When the competition started I was missing quite a few elements:

  • Tile Map support
  • Collision Detection

Before I went to bed on Friday I had a working prototype of the hero that would could move other people by using their ability.

Saturday

I started to replace the initial images that I had given my characters with animations that I started to draw. I really appreciate people posting their work throughout the process as I was able to use that for inspiration for developing some simple pixel art.

When I got done with the characters I realized that I needed to spend a lot more time building all the collision detection for the tile map that I loaded. I spent the rest of the day figuring that out.

When evening rolled around that the initial gameplay, as I had implemented it, was not going to be rewarding as it was too random. I had a choice to turn the game into more puzzle game where the moves were more deliberate. I liked the idea of the solution but I did not feel that I had enough time to ensure that the puzzles I created for this new gameplay would be rewarding.

So I made the choice instead to simply grant my character the ability to infect people. When a person was infected they died shortly after. I then made the character die after a certain amount of time. So the game mechanic was reduced to a simple speed run through trying to infect and kill as many people.

Saturday night I stood at a crossroads as to how best to tell the narrative of our villan. I decided that the effort to try and convey a story for such a simple game mechanic would feel strangely bolted on so I focused all my effort on the music.

Inspired by “The Dark Knight” soundtrack I crafted what felt like three songs for the game (i.e. Theme, Escape, and Requim).

Music

I went to bed pleased with the right choice that I made as far as limiting the gameplay and deciding to focus solely on music to deliver a narrative.

Sunday

The unfortunate problem with choosing ruby and libgosu is the ability to package games. I spent the majority of the morning packaging and troubleshooting performance issues when running the game on Mac OSX.

I submitted my game shortly after noon because I had a plane to catch and would land far after the submission deadline.

Conclusion

While the game is not what I initially intended to create, I feel I made the right choices as far as adapting my idea with the remaining time allotted.

While I love writing games in ruby, I think for future work I am going to use an already existing engine that manages tile maps, collision detection, and packaging for me. Allowing me to spend more time on the gameplay mechanics and not engine implementation.

I also realized that I loved making the music. Even after the game I had some more creative ideas of how music could tell the story and have since composed two more songs.

Next JAM event I would love compose music on a team

LD25 Reporting for Duty

Posted by (twitter: @franklinwebber)
Sunday, December 9th, 2012 10:34 am

My first event after seeing a friend suffer through a few on his own.

I am using this last week to learn and build a few more things before everything gets started:

  • Generating animation with my own art assets using TPEditor
  • Developing and exporting animations with Pixen
  • Metro needs to be able to import Tiled exports
  • Metro needs the concept of a viewport

[cache: storing page]