In for Ludum THIRTY-FIVE
I’m getting too old for this shit
Good luck guys!
aka Dirigo Games. Check out "Depths of Fear :: Knossos", released April 2014, now on Steam.
www. Dirigogames.com
Ludum Dare 34 | Ludum Dare 33 | Ludum Dare 30 | Ludum Dare 24 |
Ludum Dare 23 |
![]() This is for being an awesome sport! Awarded by Dizzyman572 on September 14, 2015 | ![]() Self-awarded Peacock Awarded by BuffaloPhil on August 26, 2014 |
In for Ludum THIRTY-FIVE
I’m getting too old for this shit
Good luck guys!
Thanks for another great Ludum Dare. Had a great and hectic time again.
Try it : http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=8563
Hey guys,
Phil of Dirigo Games declaring intent to join the competition this weekend. Very excited.
This is the 4th comp for Dirigo ( #23, #24, #30 and now #33) and it’s always a funking blast.
Good luck dev friends, long live Ludum!!!
Phil from Dirigo Games here- declaring my intention to do the Ludum this weekend. Will be the third time I’ve competed and first since Ludum #24. Can’t wait, it’s always a blast.
Good luck and enjoy yourselves!
Hey guys. Just made the last minute decision to take the weekend off and join in!
This is my 3rd Ludum Dare, and it’s always a blast.
My first 2 entries:
Red Planet http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=8563
Arachnid http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=8563
Good luck to all! -Phil
I’m declaring my intent for Ludum Dare, my 3rd attempt. Looking forward to it, as always!
Ludum Dare 24 was a blast, here’s a look and what went right/wrong along the way for Red Planet.
***Spoiler Alert*** Enjoyment of playing Red Planet comes from the ‘Twilight Zone’ ending; If you haven’t played it yet, don’t read on, it will ruin that bit by doing so.
RIGHT!
I visualized the end first- an astronaut stepping out onto the newly green Martian surface, no space suit, slowly fades away into the green waves of the new life form… An ode to the feel of an old EC Comic book. From there I just went backward. The AI came from needing dialogue, eating and showering simply connect you, as a player, to the life of your little pixel friend. I put it all out on paper in the form of thumbnail sketches and a timeline.
I think I may have had some tea and dimmed the lights before I recorded. I pictured myself on Mars and hit record. I recorded 2 “songs”, one, a atmospheric bland track, the second a more upbeat “chase” track with heart-beat type sounds. When implemented, the first atmospheric track plays constantly, the second fades in over it when triggered by “scare” events. I think this bit was the most successful of the project, and also the fastest to complete, weighing in at only an hour at the most.
I did sprites and animation directly into Photoshop with my Wacom. Freehand with a Wacom is not my first choice, but the alternative would not have allowed for half as many assets. I kept things simple and easy to read. I avoided adding too many frames and too much mechanical detail in the station. Some pieces are ugly, but all serve the purpose of furthering the story.
WRONG!
The number one complaint of Red Planet has been, “Bro, this is an interactive story.” or “Dude, where is my freedom?”. Initially I had written in a few item puzzles, (the taser gun remains as an example) but wrote them out due to being a little tough. I felt the strongest point of this game was the story, and if some folks didn’t complete the story, they won’t be seeing the full picture. I grew up playing old Sierra adventures, and I only remember the stories of Roger and Graham, certainly not the illogical value-stretching ‘put this in this and press this’ puzzles. It raises an interesting point as to where the line is between telling a story and interacting a story… I don’t think Red Planet was entirely successful at walking that line.
The text scrolls way too fast for some folks. This could have been corrected by a “Space when read” function, although that would raise the spacebar-mashing count considerably. Again, this points out the major flaw with the linear progression.
Death as an official ending. I think some people were confused by being killed as a reward to completion. I still like the idea, but perhaps could have clarified that this is the ONLY ending you can get.
Thanks for playing, and if you haven’t, try the game here: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=8563.
-Buffalo Phil
I’m in for my second attempt at Ludum Dare. This weekend will be a blast, looking forward to it, guys!
Hey guys. Can’t tell you all how much I dug Ludum Dare this year… What an awesome community and collection of work. I thought I’d put together a little how-to on quick animated asset creation based on the creature I made for ARACHNID. It doesn’t cover much, but perhaps it will convince you that animation doesn’t have to be hard, and can really make or break a project. I love me some pixel art- but don’t be afraid to tackle those higher resolutions!
Phil from Dirigo games here. Declaring my intent to take part! Can’t wait!