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First Compo Entry : Post Mortem!

Posted by (twitter: @Bsevers18)
Wednesday, September 2nd, 2015 4:22 pm

I made it!

This was my first Compo submittion! I had worked with my brother at the last Ludum Dare on the Jam (we made http://ben-severs.itch.io/souls-of-the-fallen )

Screenshot1

Post Mortem:
Good:

  • I finished!
  • Stretched to get all the crying faces! Originally planned for just one.
  • Made some not horrible music!
  • Everyone who plays it tends to giggle and enjoy it!
  • I had a fun time and learned quite a bit 😀
  • The vegetable snack bowl saved my life

Screenshot4

Bad:

  • Wished I could have spent more time on the art :( planned for some roads!
  • A better/actual ending would have been nice
  • Additional levels would be great!
  • Needed a bonus victory reward if you didn’t break ANY buildings

Screenshot2

While I’m proud I completed this Compo entry, next Ludum Dare I’ll probably do the Jam with my brother again. It was nice to spend more time focusing on the art, getting 72 hours, and end with a more complete and polished game. But I still had lots of fun! 😀

my entry: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=45313

Posted by: @Bsevers18

First Ludum Dare Submission – Souls of the Fallen

Posted by (twitter: @Bsevers18)
Monday, April 20th, 2015 10:54 pm

We made it!

Souls of the Fallen

Team LittleBigBro has done one jam prior to this (STL ScatterJam) but this was our first attempt at LD.

It was great. It was fun. And best of all it we finished it and could polish it a bit.

Our unconventional weapon was the absorbing of “tainted” souls (the little pink orbs) to then release as “purified” souls (the blue ones).

Souls of the Fallen Gameplay

Post Mortem
Good:

  • We made it!
  • We got some extra polish (each play alternates the character you control)
  • Only minor-ish bugs (corners + velocity based movement = nope) that don’t really hurt the game
  • We had a good time
  • We got some great music tracks from @Fat_Bard

Bad:

  • Don’t take a whole Saturday to help your dad chainsaw branches. (it surprisingly cuts into dev time)
  • There were some features (co-op, multiple bosses) that couldn’t make it in.
  • Get better snacks and food. Fast food is killing me…
  • Better sleep before and during the jam
  • Typo in on the tutorial message

Souls of the Fallen Gameplay

Our entry: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=45313

Posted by: @ThatAndrewMan

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