About Brunodev


Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26

Brunodev's Trophies

Brunodev's Archive

Basic game finished!

Posted by
Saturday, August 23rd, 2014 5:15 pm

What’s up everyone? Apparently switching to Java was the best thing I’ve ever done, I mean, yes I had some problems with collision detection, which sucks on Mobs. But I don’t care. I thought I wouldn’t be able to actually finish it, but I was able to, and with A LOT of spare time. Not counting all the breaks I took in mid development. It was quick, painless, slept a lot and I’m pretty satisfied with the results.

Core mechanics:

All you have to do is avoid mobs, and find in the world a magical scroll. Whenever you find one, the world will get unstable, and it will get more crazy with each scroll you collect. So it’s only one world, but it changes according to your actions. I got pixel to tiles, (almost) pixel perfect collision with tiles, music and sounds, several enemies with a weird aggro’ing AI and no collision detection to walls, but yeah, here’s some screenies:


screenie-2 screenie-1 screenie-3



I’m in once again, and this time it’s different!

Posted by
Friday, August 22nd, 2014 11:08 am

Hello everyone, I’m in once again, but this time I’ll be using Java, I was finnally able to move from Flash to Java. :)

So I’ll be using Eclipse, Bfxr and probably Paint.NET!


Good luck, everyone! IT’S LUDUM DARE AGAINFCK YES

Progress Update #2

Posted by
Saturday, April 26th, 2014 6:42 pm

So, after almost giving up on my game, I was able to save it and I’m almost done! If there’s something I learned in this Ludum Dare, is to plan, not like an EPIC plan, but to actually plan the basics/mechanics of the game before just start doing stuff on the heat of coding, that almost costed my ludum entry this time. And I had a lot of lost sleep. I’m awake since friday morning. But yeah I think things are starting to look better now:



Progress Update #1

Posted by
Saturday, April 26th, 2014 1:13 am

So, I was really excited with the theme not being “Breaking the rules” but an apparently nice theme. But when I actually started coding I realized that this was actually the most restrictive theme we ever gotten? Or maybe it’s just me xD.

Well I was able to pull out an Spelunky/roguelike game. Where you have to explore random generated caves for loot, with mobs chasing you, the deeper you are, the more dangerous the caves are. Still haven’t added any mobs but I will soon enough.


I’m not really sure how deep the cave will be, but I’m planning it to be at least 10 floors in the game.



I’m in!

Posted by
Friday, April 25th, 2014 3:28 pm

I’m in! Let’s see if I can finish up my game again! I’ll be using Flash or C for coding, not quite sure yet, Bfxr for the sounds, Paint.NET for the art! Good luck everybody!


PS: I’m sad that “Breaking the rules” theme will win :(

Progress Update #1

Posted by
Saturday, December 14th, 2013 3:25 pm

What’s up folks,

As I’m planning a lot for this game, I rather not spoil it too much on progress posts. But I’ve been working on a mini-left4dead thing, where you only have one life to fight against a massive horde of dead monsters; The difficulty increases as the player progress through the level, when you eventually die as a human, you’ll rise as a zombie (3 playable special infected) and help your dead mates into killing the survivors that are left, but watch out, one shot and you are gone. It’s gonna be a highscore game, since I won’t have time to make a campaign or more levels. Humans can scavenge for ammo and food while zombies can search for power ups.

PS: Bullets cheat for testing purposes.

s1 s2

I’m in

Posted by
Friday, December 13th, 2013 10:25 am

This is my third attempt at LD. Happily I was able to finish all my games so far, lets hope my luck continues.

I’ll be making the Engine on Flash, the art on Paint.NET and the sounds on Bfxr.

Good luck people!

Finnally done.

Posted by
Sunday, August 25th, 2013 2:44 pm

This got very far from what I’ve wanted to make and it also got pretty damn short. Still there it is.

Decisions is a very short horror text adventure made in less than 48h for Ludum Dare #27. Interact with the game with the SPACE key and the SHIFT key, remember that on the critical moments, you will only have ten seconds to decide. Have fun.



Good luck for the ones who are still coding!

Progress Update #2

Posted by
Sunday, August 25th, 2013 9:56 am

Hello everyone, the game is pretty much done. I’m kind of disappointed that the game ended up being even more short than I thought it would be. Even for a text adventure. But, oh well.

Here is the list of what I’ve done yesterday and today:

-Added boss battle.

-Added basement,1,2,3 floor.

-You can kill yourself.


-Multiple endings!

-You can now rescue survivors!

Whats left:

-A LOT of bug fixing and synchronization.

-Maybe some art

Progress Update #1

Posted by
Saturday, August 24th, 2013 2:33 pm

Hi everyone, how are you all doing? Well I wasn’t really happy with the theme so I chose to make a horror-text-adventure, in which you have 10 seconds to act on the critical moments. The game is called Decisions and there is still a lot to be made and added.

Progress so far:

-Title screen


-Basic Engine

-Basement, 1st floor


-Status: Sanity, Humanity and a Monster Indicator

-“Hurry” clock

To do list:

-2nd floor, 3rd floor.



Maybe to-do list:





Some screenies:




Well, back to coding, good luck everybody!


I’m in!

Posted by
Friday, August 23rd, 2013 5:27 pm

Hello, my name is Brunodev and this is my second LudumĀ  entry.

I once again plan on doing the whole game engine on Flash, the art on Paint.NET and the sounds on Bfxr.

Good luck everyone!

Progress Update #6

Posted by
Sunday, April 28th, 2013 11:01 am


Well, finnally done. Couldn’t add shop and a few other things…but, there it is.






“Robot X Mutants is an endless runner made in less than 48h for the Ludum Dare compo. Its a mix of minalism + mario + jetpack joyride and potatoes! You even have some crazy laser gun!
Tutorial in-game.”


Good luck everyone!

Progress Update #4

Posted by
Saturday, April 27th, 2013 7:28 pm

Hey everyone, its been a productive day today =D

-Added +4 types of enemies

-Tweaked graphics a little bit

-Added coins and working currency

-Added +3 regions/biomes alternating randomly

-Now jetpack is smother and awesome

-Fixed the biome bug that took 4h of my day

-Removed backgrounds

-Now certain enemies only spawn on their own biome/region

-Added clouds

-Cleaned the code ALOT and fixed minor bugs

-Added a main soundtrack! Hurray!

To-do list:


Maybe-to-do list:




That’s it for now guys, I hope I can finish it all today, so I can get a whole polishing day!

Well, back to coding!


Progress Update #3

Posted by
Saturday, April 27th, 2013 10:15 am

Hey everyone, after a good set of bed time, I’m back to work =D.
-Added 5 levels of increasing difficulty according to your score

-Score marker glitch fixed

-Added shadowing system

-Added random enemies with different A.I

-Added enemies death

-Added coins

To-do list:


-More enemies

-More regions or biomes or w/e you wanna call it

-Minor bug fixes

-Some tweaking

-HighScore .temp saving

Maybe-to-do list:




Lets keep going! =D

Progress Update #2

Posted by
Saturday, April 27th, 2013 12:47 am

Hey everyone…its late now, I’m really tired, can’t keep working for now, going to bed, and will keep up tomorrow.


-Added 3 types of blocky obstacles

-Added 6 types of randomized traps formed by blocky obstacles

-Tweaked increased difficulty

-Added death

-Added Menu

-Added different and randomized “regions” or “biomes”

-Added awesome laser gun!

-Added sound

To do list:





Maybe-to-do list:



-Music track – not enough time I suppose =(


That’s it for today, Imma lay down before I pass out…good coding for the rest of you!




Posted by
Friday, April 26th, 2013 10:09 pm

I got pretty upset when this theme was selected, since I barely knew what it really was…but I’m gettin’ into it…

For now, an Arcade, endless runner, with an cool robot using a jetpack, points, increasing difficulty and some random obstacles.

To do(the ones I remember, there’s probably alot more to do):

-Backgrounds (*biomes*)

-Laser gun animation


-More obstacles


-Death animation, and game over screen


-Sound dev


Good luck everyone!

[cache: storing page]