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Lots ‘o Fun! I want more!

Posted by
Sunday, August 26th, 2012 3:20 pm

Basically had all I can take for developing this weekend. Its been a fun 48 (or rather, 45) hours, and I’m psyched that I created a finished game.

Play it here and leave a comment about what you think!

I may tweak it a little bit more before I submit this later.

Here is a screenshot:
Pirates And Gorrilas!

I’m happy I could complete a game for my first Ludum Dare. Never before have I really developed something to the point where it could pass as “finished,” but Ludum Dare pushed me to do that.

I’m looking forward to december where I have plans to do the Jam with a visually/audio-ly talented friend of mine. It’ll be even more fun to work with a partner!

Okay cool. So check out my game now (and when its submitted tonight) and I’ll check out yours!


First Playable Version Out

Posted by
Saturday, August 25th, 2012 6:52 pm

The whole gameplay with win/loss conditions and AI and all that is done.

Last night after the theme was announce and all of this morning I was worried about how the game would turn out and if I was just headed straight for a dead end.

It would be awesome if anyone wanted to have a quick play and just leave a comment about what you think is bad/needs changing.

Play it here

And here is a screenshot.

title screen

On the list for tomorrow is sounds and particles.

Edit: I lost the screenshot….

I’m in, too!

Posted by
Friday, August 3rd, 2012 8:09 pm

Hey everyone!

I’m new here. This will be my first Ludum Dare (of (hopefully) many) and I’m making this post to announce my commitment to attempting to create a game in a couple weeks.

Really hoping I can get a fully playable final product, but we’ll just have to wait and see how it all goes.

The tools I will most likely be using are as follows:

Language: Actionscript 3.0
Libraries: Starling Framework, basic personal game structure “library”
IDE: Adobe Flash Builder 4.6
Visuals: Adobe Photoshop CS5, Aseprite
Sound Effects: cfxr
Music: Logic Pro


This will be fun.


I will also be using a Particle System Extension of Starling, as well as a particle editor found here and Texture Packer.


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