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I’m in

Posted by
Friday, April 15th, 2016 4:45 pm

This time probably again with Unity

In for the Jam

Posted by
Friday, April 17th, 2015 11:36 am

Once again I’ll participate in the JAM this time.

The aim is to create a game with optional oculus rift support.

My tools of choice:

  • Unity
  • Blender
  • Gimp
  • Bfxr

Let’s rock this!

Signum

Posted by
Thursday, August 28th, 2014 9:31 am

LD30 aftermath

This was my 3rd Ludum Dare and my time was very limited. During the whole competition I could only work a few hours each day.
That’s why I decided to join the jam and use Unity (in contrast to LibGDX the last two times). I had never used it and in fact installed it only three days before the contest.
The preconditions were far from ideal but my conclusion is:

EVERYTHING WENT BETTER THAN EXPECTED

Unity was really simple to work with and the integration with Blender is neat. After the first two days I had my the mechanics, game-play, graphics, menus and a prototype level running.

The last day I could use to create more levels, add some eye candy (bloom shaders FTW!) and make everything smoother. Fortunately my friend atombrot contributed with a kick-ass chiptune soundtrack.

Improvements for next time: Allocate more time!

Here a short gameplay video:

Play Signum!

I’m in

Posted by
Friday, August 22nd, 2014 2:40 pm

This weekend I won’t have much time. I’ll enter the jam (because it’s longer) and hack something together in Unity. It’s my first project in Unity so I don’t expect the result to be very fancy.

Tools I plan to use:

  • Unity3D pro (trial version)
  • Blender
  • GIMP
  • Maybe some free assets from the LD thread
  • A ton of Unity tutorials

gl hf

We are in!

Posted by
Friday, April 26th, 2013 1:23 pm

It has been decided: We will join the Ludum Dare 26 Jam for the first time!

We are a team of 4 software developers and two of us already took part in the 48h compo of Ludum Dare 24. This time we would like to work as a team because it gives us more possibilities to split up the work and focus on the parts we prefer. The more relaxed rules and longer time frame also come in handy.

Of course we are very excited to take the challenge. :)

The team:

  • Tom ()
  • Döbeli ()
  • Crisi ()
  • Beni (http://www.ludumdare.com/compo/author/brookman)

We would like to create a java based game using LibGDX because the library is powerful and allows for easy deployment to different platforms.

Outline:

  • Main library: LibGDX
  • Language: Java
  • Target platforms: Desktop with Java (Windows, Mac OS, Linux), HTML5/WebGL
  • Optional target platform: Android
  • Style: Probably 2D (?)

Good luck everyone!

All in!

Posted by
Tuesday, August 7th, 2012 9:18 am

I hereby announce my participation in Ludum Dare #24!

This is my first game making competition and I’m very excited but also a little bit frightened due to my lack of experience and the short time frame. :O

Probably I will take a day off after LD to be able to fully focus on developing the whole weekend.

I decided to use LibGDX because I know Java, the library is powerful and it allows for easy deployment to different platforms.

Outline:

  • Main library: LibGDX
  • Language: Java
  • Target platforms: Desktop with Java (Windows, Mac OS, Linux), HTML5/WebGL
  • Optional target platform: Android
  • Development platform: Desktop gaming PC with Windows 7 (x64)
  • Style: Probably 2D with very basic physics

Tools:

While preparing for the competition I have discovered a couple of useful links which might be of use for other beginners:

Popular tools for Ludum Dare: http://www.ludumdare.com/compo/tools/

Sol’s Ludum Dare survival guide: http://sol.gfxile.net/ldsurvival.html

Good luck everyone!

Edit:
I pushed some helper classes as well as a few debug and example assets and tools to my Git repository: https://github.com/brookman/libgdx-resources
Maybe I will use some of it in my game (especially my LibGDX classes). The game source itself will be available after the event on this repository.

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