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Making An FMV Game as Part of A Jam

Posted by
Tuesday, April 19th, 2016 10:59 am
Hello, and welcome to tonight's episode of "Name 10 Things That Aren't"

Hello, and welcome to tonight’s episode of “Name 10 Things That Aren’t”…

Quick Overview

That’s a screenshot of the game. So I happen to know a guy who does a lot of filmmaking independently, talented as hell editor and technical guy too (His Youtube). Before this quarter’s LD, we had played with the idea of us working on an FMV game together at some point. We decided hell, let’s effectively have a film jam and game jam simultaneously. Plus, Cameron Schmidt’s music really helps.

The logistics of it were a bit challenging just to know where to be “stationed” but we figured it out. When the theme was announced, we were having a hard time with how to incorporate the theme, when one of us joked “Name 10 things that aren’t this shitty theme”, we all laughed pretty hard, laughing even harder when it was suggested we actually do that as our entry. Well, we did. (A common joke on the internet, “Name 10 Things That Aren’t X”).

P for Pen S for Sword

While planning it out, we decided to do a test scene, but it was so hilarious to us we kept it in anyway, and used it as a tutorial to explain it as being an FMV game. In it, my character, gives a lengthy explanation of “Hello World” in Java. The player character, quite obviously bored as I explain every curly brace and semi-colon, can choose one of three things, attack with a pen, sword or just listen and learn programming. The original cut was 7 minutes long, but was cut heavily.


I found incorporating movies into Unity a bit tricky. I had to use a third-party tool just to import them (ffmpegtotheora), and I couldn’t figure out how to extract the audiosource from a video (couldn’t with the converted file at all, nor the non-converted), so I had to use another tool just to get the audio from each clip. There’s ~60 clips or more in the whole thing, many of which are under 3 seconds.

I ended up making each clip its own prefab, with movietexture, an auto-playing script and a self-destruct script. I was having issues with detecting when the movietexture was done, so I had to write in the duration of each clip into the actual prefab. Timeline scripts will instantiate these prefabs as they’re needed.

How to Win

Failure Cut Scene

The only way to win is to not play.

Its LD page

I’m in

Posted by
Friday, April 15th, 2016 7:34 pm

Got a crew this time, C# in the Unity engine for the jam. Let’s do it!

I’m In!

Posted by
Friday, December 11th, 2015 10:21 pm

I did LD33 and I can’t wait to go again! Excited good luck everyone!

I’m in!

Posted by
Friday, December 11th, 2015 8:58 pm

I did LD33, it was fun and I learned a lot, and can’t wait to do this again! I’ll be using Unity.

I’m In!

Posted by
Friday, December 11th, 2015 8:55 pm

Doing the jam again! I did the jam last time, and I learned a lot, and can’t wait to do even better than last time! I’ll be using Unity.

My art masterpiece – Crop Circles 2015

Posted by
Sunday, August 23rd, 2015 6:25 am

Crop Circle 2015 Screenshot

Here’s a screenshot my game, I restarted it after trying to make an abduction game, but couldn’t get AI working efficiently enough when a friend made a joke about crop circles that gave me this idea.

You make crop circles with a UFO with intentionally janky controls, score and such have already been added, there is a pseudo-timer (lose points every second) and I added functionality to detect if the player is actually following the pattern and penalize for going off track.

I’m in!

Posted by
Thursday, August 20th, 2015 10:58 pm

I once tried to do a Ludum Dare in the past, but I ended up not. This time, I’m serious, I’ve been preparing.

I’m still not super experienced with Unity, but I have experience with using C# and have been able to get some basic games working.


Engine: Unity, using C# for scripting

Music: GreaseMonkey’s atrk-bu.py script to generate base music, Audacity, Modplug Tracker to fine tune the music

Graphics: Paint, Photoshop

I’m In

Posted by
Tuesday, August 19th, 2014 2:12 pm

I haven’t done some programming in quite a while, and I want to learn how to better use Unity. Thankfully this whole thing starts a few days after the last of my finals so I have the free time.


•Photoshop & Paint


IDE: Unity 2D, with scripting primarily in C# as I used to do XNA programming back in the day.

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