I came up with an idea I like:
With the theme of evolution, I thought to move against that, so a game about preventing evolution. What this means: click bacteria to death before they escape the petri dish and doom everyone. If you survive until the vaccine/anti-biotics/wonder drug/etc is produced, you win! The bacteria that avoid death longer have more time to reproduce, so they will overall become harder to defeat as the game goes on. Traits that could change: number of clicks to kill, speed, movement pattern(this is a big one), reproduction speed, etc. I’m thinking the game should be about 5 minutes in length.
Progress so far: mockups of possible screen layout (drawn on paper), ideas for mechanics and interaction.
Plan for tonight: finish packing for college and go to sleep! Not much time for work right now.
Plan for tomorrow: start making objects and structuring during car ride, do more work later at night.
I might not have a lot of time to work on this, but I think I’ll try to keep the scope small, and I could always continue to work on it after the competition, so whatever.